OMNIWEAR Trademark

Trademark Overview


On Wednesday, May 20, 2015, a trademark application was filed for OMNIWEAR with the United States Patent and Trademark Office. The USPTO has given the OMNIWEAR trademark a serial number of 86636901. The federal status of this trademark filing is ABANDONED - NO STATEMENT OF USE FILED as of Monday, June 12, 2017. This trademark is owned by The Invention Science Fund II, LLC. The OMNIWEAR trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Toys & Sporting Goods Products, and Computer & Software Services & Scientific Services categories with the following description:

Computer hardware; computer software for use in receiving, transmitting and displaying haptic information between mobile devices and wearable computer peripherals and devices for use in computer game play, video based simulators, cycling, sports, military and other physical activities; Wearable computer peripherals; Interactive gaming devices, namely, wearable devices for simulating or imparting physical sensations to the user, including impact and forces, video based simulators; Electronic components and devices to deliver and apply sound, vibration or sound and vibration to the human body, namely, electrical, electroacoustic, electro-mechanical, piezoelectric and ultrasound transducers; Computer devices and systems, namely, haptic interfaces, haptic interface devices, and haptic displays, for providing haptic feedback, namely, tactile feedback and force-feedback, with respect to real or virtual objects under computer control; Computer software and hardware for haptic interfaces, hapt...

Interactive gaming devices, namely, wearable devices for use in computer game play; interactive gaming devices, namely, wearable devices incorporating hapticly-enabled software and haptic interfaces for use in computer game play; Wearable technology headgear, namely, helmets incorporating hapticly-enabled software and haptic interfaces for use in computer game play; Wearable technology headgear, namely, headwear incorporating hapticly-enabled software and haptic interfaces for use in computer game play

Providing temporary use of non-downloadable software for use in receiving, transmitting and displaying haptic information between mobile devices and wearable computer peripherals and devices for use in computer game play, video based simulators, cycling, sports, military and other physical activities; software as a service (SaaS) services featuring software for use in receiving, transmitting and displaying haptic information between mobile devices and wearable computer peripherals and devices for use in computer game play, video based simulators, cycling, sports, military and other physical activities; providing temporary use of non-downloadable software for haptic interfaces, haptic interface devices and haptic displays for use in developing, optimizing, extending, refining, testing, and integrating touch sensing and hapticly-enabled software applications, hapticly-enabled development tools, hapticly-enabled computer information network browser add-on products, and hapticly-enabled co...
omniwear

General Information


Serial Number86636901
Word MarkOMNIWEAR
Filing DateWednesday, May 20, 2015
Status606 - ABANDONED - NO STATEMENT OF USE FILED
Status DateMonday, June 12, 2017
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, September 13, 2016

Trademark Statements


Goods and ServicesComputer hardware; computer software for use in receiving, transmitting and displaying haptic information between mobile devices and wearable computer peripherals and devices for use in computer game play, video based simulators, cycling, sports, military and other physical activities; Wearable computer peripherals; Interactive gaming devices, namely, wearable devices for simulating or imparting physical sensations to the user, including impact and forces, video based simulators; Electronic components and devices to deliver and apply sound, vibration or sound and vibration to the human body, namely, electrical, electroacoustic, electro-mechanical, piezoelectric and ultrasound transducers; Computer devices and systems, namely, haptic interfaces, haptic interface devices, and haptic displays, for providing haptic feedback, namely, tactile feedback and force-feedback, with respect to real or virtual objects under computer control; Computer software and hardware for haptic interfaces, haptic interface devices and haptic displays for use in developing, optimizing, extending, refining, testing, and integrating touch sensing and hapticly-enabled software applications, hapticly-enabled development tools, hapticly-enabled computer information network browser add-on products, and hapticly-enabled computer information network multimedia interfaces for use with such devices and systems; Portable digital electronic devices for providing coaching through visual and haptic feedback; Motion sensors, conductive pathways, haptic sensors and light emitting material incorporated into fabrics and garments as wearable technology to monitor, capture and transmit biomechanical, temperature, atmosphere, radiation, other environmental elements and physiological data for the provision of information required to provide a health, safety and wellness solution to mobile devices and uploading to the internet providing information on real time feedback and actionable insight; Downloadable software in the nature of mobile applications to enable users to obtain post activity analysis in the fields of geolocation, travel, sports, military and other physical activities; Downloadable software for use with wearable technology headgear, namely, helmets incorporating hapticly-enabled software and haptic interfaces for use in computer game play, video based simulators, cycling, sports, military and other physical activities; Wearable technology headgear, namely, helmets incorporating hapticly-enabled software and haptic interfaces for use in video based simulators, cycling, sports, military and other physical activities; Wearable technology headgear, namely, headwear incorporating hapticly-enabled software and haptic interfaces for use in video based simulators, cycling, sports, military and other physical activities
Goods and ServicesInteractive gaming devices, namely, wearable devices for use in computer game play; interactive gaming devices, namely, wearable devices incorporating hapticly-enabled software and haptic interfaces for use in computer game play; Wearable technology headgear, namely, helmets incorporating hapticly-enabled software and haptic interfaces for use in computer game play; Wearable technology headgear, namely, headwear incorporating hapticly-enabled software and haptic interfaces for use in computer game play
Goods and ServicesProviding temporary use of non-downloadable software for use in receiving, transmitting and displaying haptic information between mobile devices and wearable computer peripherals and devices for use in computer game play, video based simulators, cycling, sports, military and other physical activities; software as a service (SaaS) services featuring software for use in receiving, transmitting and displaying haptic information between mobile devices and wearable computer peripherals and devices for use in computer game play, video based simulators, cycling, sports, military and other physical activities; providing temporary use of non-downloadable software for haptic interfaces, haptic interface devices and haptic displays for use in developing, optimizing, extending, refining, testing, and integrating touch sensing and hapticly-enabled software applications, hapticly-enabled development tools, hapticly-enabled computer information network browser add-on products, and hapticly-enabled computer information network multimedia interfaces for use with such devices and systems; software as a service (SaaS) services featuring software for haptic interfaces, haptic interface devices and haptic displays for use in developing, optimizing, extending, refining, testing, and integrating touch sensing and hapticly-enabled software applications, hapticly-enabled development tools, hapticly-enabled computer information network browser add-on products, and hapticly-enabled computer information network multimedia interfaces for use with such devices and systems; providing temporary use of non-downloadable software for use with wearable technology headgear, namely, helmets incorporating hapticly-enabled software and haptic interfaces for use in computer game play, video based simulators, cycling, sports, military and other physical activities; software as a service (SaaS) services featuring software for use with wearable technology headgear, namely, helmets incorporating hapticly-enabled software and haptic interfaces for use in computer game play, video based simulators, cycling, sports, military and other physical activities; providing temporary use of non-downloadable software to enable users to obtain post activity analysis in the fields of geolocation, travel, sports, military and other physical activities; software as a service (SaaS) services featuring software to enable users to obtain post activity analysis in the fields of geolocation, travel, sports, military and other physical activities
Pseudo MarkOMNI WEAR

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateFriday, May 29, 2015
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class028 - Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.
US Class Codes022, 023, 038, 050
Class Status Code6 - Active
Class Status DateFriday, March 4, 2016
Primary Code028
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateFriday, May 29, 2015
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameThe Invention Science Fund II, LLC
Party Type20 - Owner at Publication
Legal Entity Type16 - Limited Liability Company
AddressBellevue, WA 98005

Party NameThe Invention Science Fund II, LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressBellevue, WA 98005

Trademark Events


Event DateEvent Description
Monday, June 12, 2017ABANDONMENT NOTICE MAILED - NO USE STATEMENT FILED
Monday, June 12, 2017ABANDONMENT - NO USE STATEMENT FILED
Tuesday, November 8, 2016NOA E-MAILED - SOU REQUIRED FROM APPLICANT
Tuesday, September 13, 2016OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Tuesday, September 13, 2016PUBLISHED FOR OPPOSITION
Wednesday, August 24, 2016NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Tuesday, August 9, 2016LAW OFFICE PUBLICATION REVIEW COMPLETED
Wednesday, August 3, 2016APPROVED FOR PUB - PRINCIPAL REGISTER
Wednesday, August 3, 2016EXAMINER'S AMENDMENT ENTERED
Wednesday, August 3, 2016NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Wednesday, August 3, 2016EXAMINERS AMENDMENT E-MAILED
Wednesday, August 3, 2016EXAMINERS AMENDMENT -WRITTEN
Wednesday, August 3, 2016PREVIOUS ALLOWANCE COUNT WITHDRAWN
Wednesday, August 3, 2016ASSIGNED TO LIE
Monday, July 25, 2016APPROVED FOR PUB - PRINCIPAL REGISTER
Monday, July 25, 2016EXAMINER'S AMENDMENT ENTERED
Monday, July 25, 2016NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Monday, July 25, 2016EXAMINERS AMENDMENT E-MAILED
Monday, July 25, 2016EXAMINERS AMENDMENT -WRITTEN
Monday, July 18, 2016PREVIOUS ALLOWANCE COUNT WITHDRAWN
Tuesday, June 14, 2016WITHDRAWN FROM PUB - OG REVIEW QUERY
Thursday, June 2, 2016APPROVED FOR PUB - PRINCIPAL REGISTER
Thursday, June 2, 2016EXAMINER'S AMENDMENT ENTERED
Thursday, June 2, 2016NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Thursday, June 2, 2016EXAMINERS AMENDMENT E-MAILED
Thursday, June 2, 2016EXAMINERS AMENDMENT -WRITTEN
Thursday, April 21, 2016NOTIFICATION OF NON-FINAL ACTION E-MAILED
Thursday, April 21, 2016NON-FINAL ACTION E-MAILED
Thursday, April 21, 2016NON-FINAL ACTION WRITTEN
Monday, April 4, 2016ASSIGNED TO EXAMINER
Friday, March 4, 2016TEAS/EMAIL CORRESPONDENCE ENTERED
Thursday, March 3, 2016CORRESPONDENCE RECEIVED IN LAW OFFICE
Thursday, March 3, 2016TEAS RESPONSE TO OFFICE ACTION RECEIVED
Tuesday, September 8, 2015NOTIFICATION OF NON-FINAL ACTION E-MAILED
Tuesday, September 8, 2015NON-FINAL ACTION E-MAILED
Tuesday, September 8, 2015NON-FINAL ACTION WRITTEN
Monday, August 31, 2015ASSIGNED TO EXAMINER
Saturday, May 30, 2015NOTICE OF PSEUDO MARK E-MAILED
Friday, May 29, 2015NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
Saturday, May 23, 2015NEW APPLICATION ENTERED IN TRAM