NEXTWENTYFOUR Trademark

Trademark Overview


On Thursday, March 3, 2022, a trademark application was filed for NEXTWENTYFOUR with the United States Patent and Trademark Office. The USPTO has given the NEXTWENTYFOUR trademark a serial number of 97294039. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Tuesday, June 6, 2023. This trademark is owned by LHL Culture Co., Ltd.. The NEXTWENTYFOUR trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Computer & Software Services & Scientific Services categories with the following description:

Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use online and in online virtual worlds; Downloadable virtual goods, namely, non-fungible tokens for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring sneakers, sweaters, shirts, hoodies, backpacks, masks, toys, and jewelry; Providing downloadable computer software for the production, automated and non-automated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and nonfungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digita...

Providing non-downloadable computer software for production, automated and nonautomated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital collectibles or crypto-collectibles associated with non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments; Providing non-downloadable digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys and trading cards; Providing non-downloadable software for electronically...
nextwentyfour

General Information


Serial Number97294039
Word MarkNEXTWENTYFOUR
Filing DateThursday, March 3, 2022
Status602 - ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE
Status DateTuesday, June 6, 2023
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing5000 - Drawing with word(s) / letter(s) / number(s) in Stylized form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Description of MarkThe mark consists of the literal elements NEXTWENTYFOUR in stylized format.
Goods and ServicesDownloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use online and in online virtual worlds; Downloadable virtual goods, namely, non-fungible tokens for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring sneakers, sweaters, shirts, hoodies, backpacks, masks, toys, and jewelry; Providing downloadable computer software for the production, automated and non-automated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and nonfungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments; Providing downloadable computer programs for electronically trading, storing, sending, receiving, accepting and transmitting of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments; Providing mobile software applications for authentication using blockchain-based software technology; providing mobile software applications and technology solutions for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents
Pseudo MarkNEXT TWENTY FOUR
Indication of Colors claimedColor is not claimed as a feature of the mark.
Goods and ServicesProviding non-downloadable computer software for production, automated and nonautomated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital collectibles or crypto-collectibles associated with non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments; Providing non-downloadable digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys and trading cards; Providing non-downloadable software for electronically trading, storing, sending, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, virtual goods, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets; Providing user authentication services using blockchain-based software technology; providing software and technology solutions for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, March 8, 2022
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, March 8, 2022
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameLHL Culture Co., Ltd.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressBeijing 100020
CN

Trademark Events


Event DateEvent Description
Tuesday, June 6, 2023ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND
Tuesday, June 6, 2023ABANDONMENT NOTICE MAILED - FAILURE TO RESPOND
Tuesday, June 6, 2023ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
Friday, November 18, 2022NOTIFICATION OF NON-FINAL ACTION E-MAILED
Friday, November 18, 2022NON-FINAL ACTION E-MAILED
Friday, November 18, 2022NON-FINAL ACTION WRITTEN
Friday, November 18, 2022ASSIGNED TO EXAMINER
Tuesday, March 8, 2022NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Monday, March 7, 2022NEW APPLICATION ENTERED