Goods and Services | Esports officiating; esports coaching; providing esports facilities; production of esports events; organising of esports events; conducting of live esports events; entertainment services relating to esports; ticket information services for esports events; provision of information relating to esports; production of e-sports events for television; ticket reservation and booking services for esports events; ticket agency services; entertainment; services and activities in the field of sports, culture, entertainment and recreation relating to sports; betting services and gambling relating to sports; providing games of chance; entertainment services provided during sporting events or concerning sporting events; adjudication in the field of sports; timing of sports events; rental of sport equipment (except vehicles); rental of stadium facilities; provision of sports halls, health and fitness clubs; provision of gymnasium facilities; health club services; practical training and demonstration of sports and games; sports coaching; providing clubs, facilities for entertainment and recreation; instruction services in the field of organization and operation of fan clubs in the field of sports, sportspeople and sports teams; publication of books and texts; editing, publishing in the field of sports; publishing services in relation to sports and sports events; sports camp services; videotape film production; rental of videotapes; entertainment, education and instruction via or relating to radio, television or internet and computer networks; education; provision of training; provision of information relating to education, entertainment, sporting and cultural activities, all provided on a website via computer networks and interconnected terminals; interactive entertainment; production, presentation, distribution, production, presentation, distribution and rental of educational and instructional materials, other than transportation; organization, production and presentation of events relating to education, instruction, information, cultural, sporting and entertainment; organization, production and presentation of conferences, congresses, seminars, symposiums, workshops, competitions, games, exhibitions, shows, concerts, live performances and public-participation events, tournaments and competitions; live entertainment shows; entertainment, musical; information services for cultural, entertainment or educational purposes; arranging of courses; entertainment information, particularly in connection with interviews, discussions and opening speeches by personalities; public entertainment; organization of sports and sports events, competitions and activities; organization of tennis competitions; arranging and conducting sports events and competitions; sports club services (health and fitness training); providing sports rooms; conducting training courses in the field of sports; training umpires and line judges in the field of sports; preparation of training guidelines relating to sports; sports refereeing and officiating; lotteries and gambling; organization of games and competitions; providing digital video and audio content (not-downloadable) from the Internet; providing sports equipment; game services provided on-line (from a computer network); providing ring tones (not downloadable); entertainment services, namely arranging and conducting receptions, evenings and parties and other functions in the context of entertainment; discotheque services; on-line betting services; providing entertainment infrastructures, namely VIP lounges and boxes inside and outside stadiums and courts; services in the field of entertainment, including such services provided online from a computer, the Internet or other electronic networks; entertainment services, namely, providing online virtual and augmented reality environments; entertainment services, namely providing on-line, non-downloadable digital collectibles for entertainment purposes; entertainment services, namely providing on-line, non-downloadable virtual clothing, virtual tennis rackets, virtual tennis racket strings and virtual tennis bags for entertainment purposes. |
Goods and Services | Apparatus and instruments for the recording, transmission or reproduction of sound, images and data; computer application software for streaming audio-visual media content via the internet; video recordings; CDs, CD-ROMs, disks, audio and video tapes and other media carrying or intended to carry sound and/or video recordings and/or games or other data; electronic publications provided by means of CD-ROMs, databases and the Internet; downloadable electronic publications; downloadable video recordings; downloadable smartphone applications (software); downloadable web applications (software); screen saver programs; spectacles and sunglasses; binoculars; telescopes; clothing for protection, namely helmets, hats, boots, gloves and eyewear; measuring apparatus and electric measuring devices; apparatus for measuring and recording distance; computer software for assisting in the design of sports equipment; sports training simulators; gaming software; computer gaming software; software for creating and accessing virtual reality, augmented reality and virtual world experiences; virtual reality goggles; virtual reality hardware; virtual reality headsets; virtual reality game software; virtual and augmented reality software; software for virtual reality cinema; virtual reality cinemas; virtual reality software for education; virtual reality software for simulation; virtual reality software for telecommunications; virtual reality headsets adapted for use in playing video games; downloadable virtual goods, namely, virtual clothing, virtual tennis rackets, virtual tennis racket strings and virtual tennis bags; software for managing digital collectible services, marketplaces for transactions, and registries using blockchain-based software technology and smart contracts for digital collectibles; virtual goods, namely, non-fungible digital asset tokens used with blockchain technology to represent a collectible or unique item; downloadable software, namely virtual goods for use in on-line social networking sites; computer programs featuring in game currency, and consumables in the nature of extra time and other play enhancing features in the nature of power boosts, power-ups, enhanced abilities, access to content, access to experiences, loyalty points and in game points and resources for use in acquiring in game upgrades and enhancements, all for use in online virtual worlds; downloadable digital files authenticated by non-fungible tokens. |