G2 Trademark

Trademark Overview


On Friday, January 5, 2024, a trademark application was filed for G2 with the United States Patent and Trademark Office. The USPTO has given the G2 trademark a serial number of 79403668. The federal status of this trademark filing is RESPONSE AFTER NON-FINAL ACTION - ENTERED as of Monday, April 7, 2025. This trademark is owned by G Esports Holding GmbH. The G2 trademark is filed in the Clothing & Apparel Products and Education & Entertainment Services categories with the following description:

Teaching, namely, classes and seminars in the field of e-sports, e-sports competition, athletic competition, physical fitness, mental fitness, and gaming; providing instruction in the field of e-sports, e-sports competition, athletic competition, physical fitness, mental fitness, and gaming; training in the field of e-sports, e-sports competition, athletic competition, physical fitness, mental fitness, and gaming; entertainment, namely, online video games, hosting and conducting e-sports leagues, competitions and events, audio, video and multimedia production and photography in the field of e-sports, e-sports competition, athletic competition, physical fitness, mental fitness, and gaming; cultural activities, namely, organizing community cultural activities for educational or entertainment purposes; sporting activities, namely, arranging and conducting e-sport events and e-sports competitions; Publishing, reporting and writing of texts, other than for advertising purposes, featuring co...

Clothing, namely, outer-clothing being coats, vests, sweatshirts, sweatpants, pants, turtlenecks, gloves, underwear, sashes for wear, t-shirts, sweaters, jackets, socks, stockings, neckties, ascots, layettes being clothing, bathing suits, bath robes, boxer shorts, knitwear garments being shirts, dresses, gloves, scarfs, beanies, clothing for gymnastics being leotards, clothing for sports being jerseys, jersey kits, hoodies, sports shirts, sports caps and hats, athletic pants, and shorts, nightgowns, belts, sweatbands, overalls, bibs, not of paper; headgear, namely, baseball caps and caps with visors; footwear; parts of clothing, footwear and headwear, namely, underarm gussets, heel pieces for shoes, toe caps, toe boxes, collars, soles for footwear, tongue pads, straps for shoes and boots, cap visors, eyewear straps, sweatbands, pockets for clothing, cuffs, belts; arm sleeves worn separate and apart from blouses, shirts and other tops; finger sleeves being finger warmers
g2

General Information


Serial Number79403668
Word MarkG2
Filing DateFriday, January 5, 2024
Status661 - RESPONSE AFTER NON-FINAL ACTION - ENTERED
Status DateMonday, April 7, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing3 - Illustration: Drawing or design which also includes word(s) / letter(s) / number(s)
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesTeaching, namely, classes and seminars in the field of e-sports, e-sports competition, athletic competition, physical fitness, mental fitness, and gaming; providing instruction in the field of e-sports, e-sports competition, athletic competition, physical fitness, mental fitness, and gaming; training in the field of e-sports, e-sports competition, athletic competition, physical fitness, mental fitness, and gaming; entertainment, namely, online video games, hosting and conducting e-sports leagues, competitions and events, audio, video and multimedia production and photography in the field of e-sports, e-sports competition, athletic competition, physical fitness, mental fitness, and gaming; cultural activities, namely, organizing community cultural activities for educational or entertainment purposes; sporting activities, namely, arranging and conducting e-sport events and e-sports competitions; Publishing, reporting and writing of texts, other than for advertising purposes, featuring commentary, advice and information in the fields of e-sports services; ticket reservation and booking services for education, entertainment and sports activities and events; interactive entertainment services, namely, providing temporary use of non-downloadable online games; games services provided on-line from a computer network; provision of online entertainment information relating to computer games, computer extensions for games and game players; providing online interactive computer game services; providing of interactive online multiplayer computer games via the internet and electronic communications networks; organization, arranging and conducting of games and competitions, including via the internet; providing online electronic publications, not downloadable, in the nature of books, periodicals, articles, manuals, magazines, journals, newsletters, and photo books in the field of games, gaming, e-sports and e-sports related events and activities; arranging and conducting competitions for video gamers and computer game players; audio, video and multimedia production and photography; publishing services, namely, publication of electronic data, information, images, texts and news in the form of articles, online journals, magazines, blogs; training relating to the professional video game industry in the field of electronic sports and video games; conducting online virtual reality games; entertainment services, namely providing on-line, non-downloadable media and virtual goods, namely avatars, clothing, pets, vehicles, tools, sports equipment, toys, clothing, sports, and pet accessories, computer, vehicle, access keys and weapons, digital computer files, artistic and creative works being paintings, artwork, and music, video game players, computer and board games, records, books, journals featuring statistics, books, journals featuring information, photos, images, videos, and videos featuring game footage, highlights, and experiences in the field of sport and e-sport for use in virtual environments; entertainment services provided by virtual environments in which users can interact for recreational or entertainment purposes; organising, arranging and conducting of entertainment, sporting, arts and cultural events; arranging and conducting of interactive live video game tournaments; film production services, namely production of virtual reality films; video game entertainment services, namely, providing online video games; providing on-line interactive computer games; digital video, audio and multimedia entertainment publishing services; organization of exhibitions of digital art and creative works in the field of e-sport
Description of MarkThe mark consists of the stylized wording G2 with the top right and middle bar portion of the 2 containing two right leaning markings which give the impression of an eye with a diagonal scar above and below it.
Pseudo MarkG TWO
Goods and ServicesClothing, namely, outer-clothing being coats, vests, sweatshirts, sweatpants, pants, turtlenecks, gloves, underwear, sashes for wear, t-shirts, sweaters, jackets, socks, stockings, neckties, ascots, layettes being clothing, bathing suits, bath robes, boxer shorts, knitwear garments being shirts, dresses, gloves, scarfs, beanies, clothing for gymnastics being leotards, clothing for sports being jerseys, jersey kits, hoodies, sports shirts, sports caps and hats, athletic pants, and shorts, nightgowns, belts, sweatbands, overalls, bibs, not of paper; headgear, namely, baseball caps and caps with visors; footwear; parts of clothing, footwear and headwear, namely, underarm gussets, heel pieces for shoes, toe caps, toe boxes, collars, soles for footwear, tongue pads, straps for shoes and boots, cap visors, eyewear straps, sweatbands, pockets for clothing, cuffs, belts; arm sleeves worn separate and apart from blouses, shirts and other tops; finger sleeves being finger warmers

Classification Information


International Class025 - Clothing, footwear, headgear.
US Class Codes022, 039
Class Status Code6 - Active
Class Status DateThursday, September 5, 2024
Primary Code025
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateThursday, September 5, 2024
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameG Esports Holding GmbH
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressDE

Trademark Events


Event DateEvent Description
Thursday, September 5, 2024SN ASSIGNED FOR SECT 66A APPL FROM IB
Friday, September 27, 2024ASSIGNED TO EXAMINER
Thursday, September 26, 2024NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Thursday, September 26, 2024APPLICATION FILING RECEIPT MAILED
Tuesday, November 5, 2024NON-FINAL ACTION WRITTEN
Tuesday, November 12, 2024REFUSAL PROCESSED BY MPU
Wednesday, November 6, 2024NON-FINAL ACTION (IB REFUSAL) PREPARED FOR REVIEW
Tuesday, November 12, 2024NON-FINAL ACTION MAILED - REFUSAL SENT TO IB
Monday, April 7, 2025CORRESPONDENCE RECEIVED IN LAW OFFICE
Monday, April 7, 2025TEAS RESPONSE TO OFFICE ACTION RECEIVED
Monday, April 7, 2025TEAS/EMAIL CORRESPONDENCE ENTERED
Saturday, November 30, 2024REFUSAL PROCESSED BY IB