Trademark Overview
On Thursday, May 29, 2025, a trademark application was filed for CRUSH with the United States Patent and Trademark Office. The USPTO has given the CRUSH trademark a serial number of 99208969. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Thursday, May 29, 2025. The CRUSH trademark is filed in the Advertising, Business and Retail Services and Education & Entertainment Services categories with the following description:
Entertainment services, namely, an ongoing series featuring DJ’s playing music at events, local & celebrity Musical Performers/Influencers in (entertainment), and (education) through music, arts, journalism and cultural exchange. By providing a vibrant platform for talent, networking, and community engagement, we aim to empower the next generation of leaders and foster connections across beaches and campuses while spotlighting the enduring impact of colleges & HBCUs on education, culture, and society. , (finance), cryptocurrency education, blockchain software, charitable fundraising, and security services. Marking legal and cultural milestones, affirming the CRUSH legacy. provided through Sponsorships, Grants, investments and investors, community assistance, political involvement and general execution by way of Trademarked Orange Crush Festival and CRUSH Brands.
Advertising, promotion, and marketing services in the nature of News, magazines, social media, syndications, word of mouth, direct brand engagement, on-site sponsorship activations, banner placements, website advertisements, and after-party branding opportunities at the Orange Crush Festival, designed to connect sponsors with a large, youthful, and diverse audience while supporting community empowerment and HBCU initiatives. for Community engagement including but not limited to Tybee Island and Savannah GA’s historic Orange Crush Festival, CRUSH branded events throughout the United States and abroad, particularly college students, culturally relevant young adults, sponsors, vendors, investors, and general youthful audience.