WELLNIFY.AI Trademark

Trademark Overview


On Thursday, April 24, 2025, a trademark application was filed for WELLNIFY.AI with the United States Patent and Trademark Office. The USPTO has given the WELLNIFY.AI trademark a serial number of 99153568. The federal status of this trademark filing is PUBLICATION/ISSUE REVIEW COMPLETE as of Wednesday, June 24, 2026. This trademark is owned by The Program Technologies Inc.. The WELLNIFY.AI trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Software as a services (SAAS) services featuring software for use in the field of exercise and fitness, namely, the gamification of health and wellness activities through augmented reality based workouts and programs; software as a services (SAAS) services featuring software that provides users with physical fitness training classes, challenges and exercises in a gamified environment; software as a services (SAAS) services featuring software that provides users with virtual and augmented reality fitness classes and exercises, virtual exercise demonstrations, and virtual personal trainer services in a gamified environment; software as a services (SAAS) services featuring software that enables users to set, track and monitor physical health, mental health and wellness goals in a gamified environment

Downloadable computer application software for smart phones, tablets and handheld computers, namely, software for users to obtain, access and coordinate physical fitness training; digital media, namely, downloadable audio and audiovisual recordings featuring exercise and fitness instruction; downloadable educational mobile applications for use in instruction in the fields of mental health and wellness; downloadable software in the nature of a mobile application for providing a dashboard of user personalized health and wellness information; downloadable software in the nature of a mobile application for setting, tracking, and monitoring health and wellness goals of users; downloadable software in the nature of a mobile application for use in the field of exercise and fitness, namely, the gamification of health and wellness activities through augmented reality based workouts and programs; Downloadable software in the nature of a mobile application for handheld computers, tablet computers...

Providing education in the field of wellness, mental health, exercise and fitness in a gamified environment offered through online, non-downloadable videos and instructor assistance; Providing online virtual and augmented reality fitness classes, exercise instruction, exercise demonstrations, and virtual personal trainer services in a gamified environment via a downloadable application for handheld computers, tablet computers and mobile phone
wellnify.ai

General Information


Serial Number99153568
Word MarkWELLNIFY.AI
Filing DateThursday, April 24, 2025
Status681 - PUBLICATION/ISSUE REVIEW COMPLETE
Status DateWednesday, June 24, 2026
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, July 14, 2026

Trademark Statements


Goods and ServicesSoftware as a services (SAAS) services featuring software for use in the field of exercise and fitness, namely, the gamification of health and wellness activities through augmented reality based workouts and programs; software as a services (SAAS) services featuring software that provides users with physical fitness training classes, challenges and exercises in a gamified environment; software as a services (SAAS) services featuring software that provides users with virtual and augmented reality fitness classes and exercises, virtual exercise demonstrations, and virtual personal trainer services in a gamified environment; software as a services (SAAS) services featuring software that enables users to set, track and monitor physical health, mental health and wellness goals in a gamified environment
Goods and ServicesDownloadable computer application software for smart phones, tablets and handheld computers, namely, software for users to obtain, access and coordinate physical fitness training; digital media, namely, downloadable audio and audiovisual recordings featuring exercise and fitness instruction; downloadable educational mobile applications for use in instruction in the fields of mental health and wellness; downloadable software in the nature of a mobile application for providing a dashboard of user personalized health and wellness information; downloadable software in the nature of a mobile application for setting, tracking, and monitoring health and wellness goals of users; downloadable software in the nature of a mobile application for use in the field of exercise and fitness, namely, the gamification of health and wellness activities through augmented reality based workouts and programs; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones to enable users to obtain, access, track and coordinate physical fitness training exercises, challenges and classes; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones to enable users to obtain, access, track and coordinate physical fitness training exercises, challenges and classes in a gamified environment; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones to enable users to set, track and monitor physical health, mental health and wellness goals in a gamified environment; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones to enable users to obtain, access, track and coordinate mental health and wellness education and training; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones to enable users to obtain, access, track and coordinate mental health and wellness education and training in a gamified environment; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones that provides to users information in the field of wellness, mental health, exercise and fitness; Downloadable software in the nature of a mobile application for handheld computers, tablet computers and mobile phones that provides to users information in the field of wellness, mental health, exercise and fitness in a gamified environment
Goods and ServicesProviding education in the field of wellness, mental health, exercise and fitness in a gamified environment offered through online, non-downloadable videos and instructor assistance; Providing online virtual and augmented reality fitness classes, exercise instruction, exercise demonstrations, and virtual personal trainer services in a gamified environment via a downloadable application for handheld computers, tablet computers and mobile phone
Pseudo MarkWELLNIFY ARTIFICIAL INTELLEGENCE

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateThursday, April 24, 2025
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateThursday, April 24, 2025
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateThursday, April 24, 2025
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameThe Program Technologies Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressHalifax, NS B3J 3R7
CA

Trademark Events


Event DateEvent Description
Thursday, April 24, 2025NEW APPLICATION ENTERED
Thursday, April 24, 2025APPLICATION FILING RECEIPT MAILED
Tuesday, September 2, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Tuesday, September 16, 2025ASSIGNED TO EXAMINER
Tuesday, September 23, 2025NON-FINAL ACTION WRITTEN
Tuesday, September 23, 2025NON-FINAL ACTION E-MAILED
Tuesday, September 23, 2025NOTIFICATION OF NON-FINAL ACTION E-MAILED
Wednesday, November 5, 2025TEAS RESPONSE TO OFFICE ACTION RECEIVED
Wednesday, November 5, 2025CORRESPONDENCE RECEIVED IN LAW OFFICE
Wednesday, November 5, 2025TEAS/EMAIL CORRESPONDENCE ENTERED
Thursday, November 6, 2025SUSPENSION LETTER WRITTEN
Thursday, November 6, 2025LETTER OF SUSPENSION E-MAILED
Thursday, November 6, 2025NOTIFICATION OF LETTER OF SUSPENSION E-MAILED
Thursday, May 7, 2026SUSPENSION CHECKED - TO ATTORNEY FOR ACTION
Thursday, May 7, 2026SUSPENSION INQUIRY WRITTEN
Thursday, May 7, 2026INQUIRY TO SUSPENSION E-MAILED
Thursday, May 7, 2026NOTIFICATION OF INQUIRY AS TO SUSPENSION E-MAILED
Friday, June 12, 2026TEAS RESPONSE TO SUSPENSION INQUIRY RECEIVED
Tuesday, June 16, 2026ASSIGNED TO LIE
Tuesday, June 16, 2026CORRESPONDENCE RECEIVED IN LAW OFFICE
Tuesday, June 16, 2026TEAS/EMAIL CORRESPONDENCE ENTERED
Tuesday, June 16, 2026APPROVED FOR PUB - PRINCIPAL REGISTER