Trademark Overview
On Tuesday, September 23, 2025, a trademark application was filed for VIRTUAL EYE with the United States Patent and Trademark Office. The USPTO has given the VIRTUAL EYE trademark a serial number of 79439407. The federal status of this trademark filing is APPROVED FOR PUBLICATION as of Tuesday, June 23, 2026. This trademark is owned by ANIMATION RESEARCH LIMITED. The VIRTUAL EYE trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Communication Services, and Computer & Software Services & Scientific Services categories with the following description:
Electronic apparatus and instruments for tracking movement; Downloadable computer software for the collection, processing, editing, organising, modifying, book marking, transmission, storage, and sharing of positioning data of moving objects; Downloadable computer software for creating, editing, and displaying real-time sports animations and graphics; downloadable mobile applications for viewing sports animations and graphics; scientific and research apparatus and instruments, namely, computer hardware and downloadable software for data processing and visualisation in sports analytics
Telecommunications services, namely electronic transmission and streaming of live sports data, graphical data and audiovisual content, real time transmission of broadcast graphics and statistical information for sporting events, streaming of data and audiovisual content relating to sporting and entertainment events; providing user access to global computer networks; transmission of digital files and data, namely, real time sports data, statistical information, graphical data, broadcast graphics and audiovisual content for live sporting and entertainment events; video-on-demand transmission; Television and internet broadcasting services
Software as a service (SaaS) services featuring software for the collection, processing, editing, organising, modifying, book marking, transmission, storage, and sharing of positioning data of moving objects; software as a service (SaaS) services featuring software for editing and displaying images, graphics and text; software design and development of computer software for the collection, processing, editing, organising, modifying, book marking, transmission, storage, and sharing of positioning data of moving objects; software as a service (SaaS) services featuring sports data analysis and visualisation; Computer services, namely, remote and on-site management of the information technology (IT) cloud computing systems of others in relation to software for use in sports analytics and real-time data visualisation; providing temporary use of non-downloadable software for creating, editing, and displaying real-time sports animations and graphics