VIRTUAL BOY Trademark

Trademark Overview


On Thursday, November 14, 2024, a trademark application was filed for VIRTUAL BOY with the United States Patent and Trademark Office. The USPTO has given the VIRTUAL BOY trademark a serial number of 79415224. The federal status of this trademark filing is NON-FINAL ACTION COUNTED - NOT MAILED as of Monday, March 24, 2025. This trademark is owned by Nintendo Co., Ltd.. The VIRTUAL BOY trademark is filed in the Toys & Sporting Goods Products, Computer & Software Products & Electrical & Scientific Products, and Education & Entertainment Services categories with the following description:

Entertainment services; providing information in the field of entertainment; entertainment services provided in virtual environments; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; presentation of live performances; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; organization of electronic sports competitions; arranging and conducting of entertainment events; providing amusement arcade services; amusement park services

Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos featuring video games; downloadable music files; downloadable electronic publications, namely e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games; headsets; earphones; cases for earphones; cases for headphones

Games, namely, promotional game cards, jigsaw puzzles, puzzle board games, manipulative puzzles, mosaic puzzles; card games; trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; ride-on toys; ride-on toys and accessories therefor; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games
virtual boy

General Information


Serial Number79415224
Word MarkVIRTUAL BOY
Filing DateThursday, November 14, 2024
Status640 - NON-FINAL ACTION COUNTED - NOT MAILED
Status DateMonday, March 24, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEntertainment services; providing information in the field of entertainment; entertainment services provided in virtual environments; providing online electronic publications, not downloadable; providing online videos, not downloadable; providing online images, not downloadable; providing online music, not downloadable; presentation of live performances; organization of shows [impresario services]; games equipment rental; toy rental; game services provided online from a computer network; organization of competitions [education or entertainment]; organization of electronic sports competitions; arranging and conducting of entertainment events; providing amusement arcade services; amusement park services
Goods and ServicesRecorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; cases for smartphones; covers for smartphones; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; downloadable image files containing artwork, text, audio, videos featuring video games; downloadable music files; downloadable electronic publications, namely e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games; headsets; earphones; cases for earphones; cases for headphones
Goods and ServicesGames, namely, promotional game cards, jigsaw puzzles, puzzle board games, manipulative puzzles, mosaic puzzles; card games; trading card games; toys, namely toy balls, toy key chains, toy figures, water toys, plush toys, inflatable toys, party favors in the nature of small toys, toy balloons, toy building blocks, toy vehicle; ride-on toys; ride-on toys and accessories therefor; stuffed toys; dolls; portable games with liquid crystal displays; protective films adapted for screens for portable games; video game machines; controllers for game consoles; hand-held units for playing video games; arcade video game machines; board games; playing cards; ornaments for Christmas trees, except lights, candles and confectionery; party balloons; protective carrying cases specially adapted for handheld video games

Classification Information


International Class028 - Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.
US Class Codes022, 023, 038, 050
Class Status Code6 - Active
Class Status DateWednesday, January 29, 2025
Primary Code028
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateWednesday, January 29, 2025
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateWednesday, January 29, 2025
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameNintendo of America Inc.
Party Type11 - New Owner Before Publication
Legal Entity Type03 - Corporation
AddressUS

Party NameNintendo Co., Ltd.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressJP

Trademark Events


Event DateEvent Description
Thursday, January 23, 2025SN ASSIGNED FOR SECT 66A APPL FROM IB
Wednesday, January 29, 2025LIMITATION FROM ORIGINAL APPLICATION ENTERED
Thursday, January 30, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Thursday, February 20, 2025CHANGE OF OWNER RECEIVED FROM IB
Wednesday, March 19, 2025ASSIGNED TO EXAMINER
Thursday, March 20, 2025APPLICANT/CORRESPONDENCE CHANGES (NON-RESPONSIVE) ENTERED
Thursday, March 20, 2025TEAS REVOKE/APP/CHANGE ADDR OF ATTY/DOM REP RECEIVED
Thursday, March 20, 2025ATTORNEY/DOM.REP.REVOKED AND/OR APPOINTED
Thursday, March 20, 2025TEAS CHANGE OF OWNER ADDRESS RECEIVED
Monday, March 24, 2025NON-FINAL ACTION WRITTEN
Tuesday, March 25, 2025NON-FINAL ACTION (IB REFUSAL) PREPARED FOR REVIEW