Goods and Services | Educational services, namely, providing online virtual classroom training and workshops in the field of streaming television production and the entertainment industry; Entertainment and educational services, namely, providing workshops, panel discussions, ongoing television shows, and webisodes, which may include video, voice, text, photos, live streams, illustrations, animations, or hypertext, all in the field of public interest concerning media production, media education, and media technology; Providing information regarding opportunities in the television industry; Educational services, namely, providing online instruction in the field of opportunities in the television industry; Providing a web-based online portal for customers to participate in online gaming, operation and coordination of game tournaments, leagues and tours for the purpose of entertainment; Entertainment services, namely, providing an online portal that allows registered users to access an online community of creators, namely, producers, directors, writers, show developers, talent developers, writers, actors, singers, rappers, musicians, comedians, show hosts, narrators, speakers, news anchors, e-sports athletes, podcasters, sportscasters, disc jockeys, celebrities, influencers, internet personalities, gamers, coders, video editors, audio engineers, curators, designers, and stylists, for the purpose of collaborating on the production of multimedia television content, namely, ongoing television shows, series, specials, music, movies, talent shows, reality shows, dramatic shows, comedy shows, award shows, talk shows, gameshows, variety shows, lifestyle shows, live action shows, current events shows, political, science, technology, sports and news shows; Providing information regarding the monetization of digital assets; Education services, namely, providing online courses of instruction in the field of monetization of digital assets; Providing information for entertainment industry professionals regarding blockchain technology as it relates to digital rights management, smart contracts, distributed ledgers for entertainment professionals; Providing a website featuring non-downloadable instructional videos in the field of entertainment, specifically, education in the entertainment, television and media industry; Education services, namely, providing online training, courses, seminars, and workshops in the field of performing arts; Educational services, namely, a continuing program about movie production of motion picture films accessible by means of mobile phone applications; Providing education courses in the field of show business offered through online non-downloadable online videos; Educational services, namely, providing speakers for webcasts, conventions, live and televised events in the field of digital productivity and personal empowerment; Educational and entertainment services in the nature of a series of educational television shows and providing temporary use of non-downloadable interactive educational games via the Internet, smart televisions, and smartphones; Educational services, namely, providing live non-downloadable webinars and instructional video classes in the fields of music, dance, acting, singing, public speaking, sportscasting; Entertainment services, namely, an ongoing television multiplayer gameshow; Educational services, namely, conducting online and telephonic instruction and courses in the fields of television production, filmmaking, digital media production, and music engineering; Entertainment services, namely, an ongoing television series, specials, award shows, live interviews, talk shows, interactive videos all in the fields of television production, filmmaking, digital media production, and music engineering; Entertainment and education services in the nature of development, creation, production, distribution, and post-production of television shows, movies, and multimedia entertainment content; Education services, namely, courses and interactive audiovisual programs in the field of entertainment, regarding professions in the entertainment industry, and the future of the entertainment industry; Educational services, namely, live training programs in the performing arts; Presentation of live streaming television show performances; Entertainment services, namely, live, televised and movie appearances by amateur, semi-professional, and professional entertainers; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows and streaming television shows on a wide variety of topics; Interactive entertainment services in the nature of movie showing, namely, providing a virtual cinema experience; Entertainment services, namely, providing online virtual environments that allow users to perform in virtual movies, scenescapes, and virtual environments; Interactive entertainment services in the nature of movie showing, namely, providing a web-based virtual movie experience featuring the user as a character in a movie; Entertainment services, namely, live, televised and movie appearances by registered users as performing arts entertainers via the Internet, television, and smart devices; Entertainment services, namely, entertainment television programming in the field of user-generated reality television and news-related interview segments provided by users via the Internet and mobile phones; Entertainment services, namely, providing live entertainment by performers being actors, reporters, commentators, disc jockeys, announcers, spokesmodels, and show hosts via social media websites; Entertainment services, namely, providing live entertainment by musical acts via the Internet; Entertainment, namely, live screen performances by audience members in the nature of immersive cinema; Entertainment services, namely, providing live performance and narration performed by voice actors via a mobile device and viewed on a big screen; Entertainment services, namely, live appearances by users as actors, singers, announcers, commentators, reporters, artists, creators, musicians, dancers, electronic gamers, movie critics; Entertainment services, namely, providing exclusive user access to non-downloadable interactive games, movies and television shows; Entertainment services, namely, providing temporary use of non-downloadable interactive game software; Conducting live entertainment in the nature of multiplayer games featuring live action video games and gameplay, role playing games, charades, and e-sports competitions; Providing online non-downloadable educational game software via mobile or computer networks; Entertainment services, namely, conducting e-sports tournaments for amateur and professional gamers competing in e-sports tournaments; Entertainment services in the nature of production of streaming television programming featuring interactive participation via real-time text, instant messaging, live chat, peer-to-peer networking, and live video streams over the Internet, smart television, and smart mobile devices; Entertainment services, namely, movie and television segment directing, other than advertising; Presentation of musical, comedic and dramatic performances by user assembled groups; Entertainment services, namely, providing online user reviews, feedback and ratings of movies, music, games, television shows, and user-generated television segments; Entertainment services, namely, providing access to a searchable online database for discovering contextual media content, namely, television programs of interest to the individual user; Virtual reality game services provided online from a mobile phones, smart televisions, smart 3D projectors; Conducting talent competitions; Education services, namely, providing live, broadcasted, and online classes, lectures, workshops, training and curriculum development in the field of interactive media technology; Creator fan clubs; Entertainment services in the nature of live visual and audio performances by performing troupes; Entertainment services, namely, providing online, non-downloadable graphics virtual avatars for use in virtual environments created for entertainment purposes; Entertainment in the nature of live performances by individuals and groups within musical, variety, news, reality, dramatic, comedic, talk shows, gameshows, sports, fashion and award shows; Entertainment services, namely, conducting alternate reality games via the internet and providing online non-downloadable virtual and augmented game software via the internet, wearable devices, smart televisions, 3D projectors, and mobile devices; Augmented reality video production; Virtual reality production, namely, design and development of virtual reality non-downloadable software that provides immersive user experiences for the purposes of entertainment; Entertainment information, namely, providing scheduling television programming; Production of television programs; Television and digital media studios; namely, production of television programs and digital videos; Television studio services; Internet television studio services; Multimedia entertainment software production services; Arranging, organizing, conducting, and hosting social entertainment events; Educational and entertainment services, namely, a continuing program about media entrepreneurship accessible by means of web-based applications, mobile phone applications, and smart television applications; Providing education courses in the field of innovative technology used in multimedia production offered through online, non-downloadable videos and instructor assistance, either by a real person or via artificial intelligence; Providing a website through which people locate information about competitions in the field of video games; Entertainment services, namely, providing webcasts in the field of public opinion and social media posts about current events, politics, and celebrity gossip; Entertainment services, namely, providing podcasts in the field of professionalism in the entertainment industry; Conducting live musical performances, road shows, streaming media festivals, live stage events, theatrical performances, live music concerts and audience participation in such events; Education services, namely, providing access to a web portal featuring vocational instruction, mentoring, and tutoring in the field of acting, public speaking, television producing, and script writing for registered users; Provision of non-downloadable movies and television programs via a video-on-demand service; Entertainment services, namely, incentive awards programs designed to reward the creativity, originality, and professionalism of participants; Providing educational courses and coaching in the field of developing television shows, and writing, producing, directing, and acting in television shows, for the purpose of training users to become professionals in the entertainment industry |