Trademark Overview
On Thursday, January 8, 2026, a trademark application was filed for TWINSI with the United States Patent and Trademark Office. The USPTO has given the TWINSI trademark a serial number of 99584990. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Thursday, January 8, 2026. This trademark is owned by Nutmeg.ai, Inc.. The TWINSI trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Physical fitness assessment services for dance, music, martial arts, sports, climbing, yoga and fitness training purposes, namely, movement analysis services; Dance, music, martial arts, sports, climbing, yoga and fitness instruction services; Providing a website featuring dance, music, martial arts, sports, climbing, yoga and fitness instruction, coaching and information; Providing online, non-downloadable videos in the fields of dance, music, martial arts, sports, climbing, yoga and fitness, instruction, coaching and information; Education services, namely, providing classes, seminars, workshops, personal instruction, and presentations in the field of dance, music, martial arts, sports, climbing, yoga and fitness instruction and distribution of training materials in connection therewith; Educational services, namely, developing curriculum for others in the field of dance, music, martial arts, sports, climbing, yoga and fitness coaching and instruction; Providing educational mentoring...
Software as a service (SaaS) services featuring software that allows entrants, participants, and advisors, educators and judges to create, register for and access challenges, contests and competitions, and earn rewards, in the fields of dance, music, martial arts, sports, climbing, yoga and fitness performance; Software as a service (SaaS) services featuring software using artificial intelligence featuring gamification tools for analysis in the fields of dance, music, martial arts, sports, climbing, yoga and fitness performance; Software as a service (SaaS) services featuring software for movement analysis in the fields of dance, music, martial arts, sports, climbing, yoga and fitness performance; Software as a service (SaaS) services featuring software for providing virtual, on-demand, real-time evaluations, insights, and instructions for dance, music, martial arts, sports, climbing, yoga and fitness; Software as a service (SaaS) services featuring software for measuring and assessing...
Downloadable software that allows entrants, participants, and advisors, educators and judges to create, register for and access challenges, contests and competitions, and earn rewards, in the fields of dance, music, martial arts, sports, climbing, yoga and fitness performance; Downloadable software using artificial intelligence featuring gamification tools for analysis in the fields of dance, music, martial arts, sports, climbing, yoga and fitness performance; Downloadable software for movement analysis in the fields of dance, music, martial arts, sports, climbing, yoga and fitness performance; Downloadable software in the nature of a mobile application for providing virtual, on-demand, real-time evaluations, insights, and instructions for dance, music, martial arts, sports, climbing, yoga and fitness; Downloadable software for training, drills and for measuring and assessing performance in the fields of dance, music, martial arts, sports, climbing, yoga and fitness; Downloadable softw...
