Trademark Overview
On Tuesday, February 4, 2025, a trademark application was filed for TURNING PASSIVE AUDIENCES INTO ACTIVE AUDIENCES with the United States Patent and Trademark Office. The USPTO has given the TURNING PASSIVE AUDIENCES INTO ACTIVE AUDIENCES trademark a serial number of 99028999. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Tuesday, February 4, 2025. This trademark is owned by Streamclash. The TURNING PASSIVE AUDIENCES INTO ACTIVE AUDIENCES trademark is filed in the Advertising, Business and Retail Services, Computer & Software Products & Electrical & Scientific Products, and Computer & Software Services & Scientific Services categories with the following description:
Downloadable mobile application for content creators to manage fan interactions, directly message fans, distribute digital content, and analyze engagement metrics; downloadable mobile application for facilitating direct-to-fan communications, content delivery, and data analytics; Downloadable mobile application for allowing users to create personalized engagement experiences and challenges for their audience; downloadable mobile application for creators to enhance fan engagement and monetization; downloadable mobile application for competing in challenges created by livestreamers, influencers, and other users; downloadable mobile application for enabling users to purchase and track online tokens and customer engagement via the platform; downloadable mobile application for tracking and redemption of online tokens; downloadable mobile application for providing a microtransaction mechanism for the purchase and redemption of online tokens
Operating an online marketplace for the tracking and redemption of online tokens on a computer software platform
Software as a Service (SaaS) featuring software for content creators to manage fan interactions, directly message fans, distribute digital content, and analyze engagement metrics; Providing temporary use of non-downloadable software for facilitating direct-to-fan communications, content delivery, and data analytics; Hosting an online platform that allows users to create personalized engagement experiences and challenges for their audience; Providing a web-based platform for creators to enhance fan engagement and monetization; Platform as a service (PAAS) featuring computer software platforms for competing in challenges created by livestreamers, influencers, and other users; Platform as a service (PAAS) featuring computer software platforms that enable users to purchase and track customer online tokens and customer engagement via the platform; Platform as a service (PAAS) featuring computer software platforms for providing a microtransaction mechanism for the purchase and redemption of ...
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