Trademark Overview
On Thursday, January 18, 2024, a trademark application was filed for TREJOVERSE with the United States Patent and Trademark Office. The USPTO has given the TREJOVERSE trademark a serial number of 98364340. The federal status of this trademark filing is NOTICE OF ALLOWANCE - ISSUED as of Tuesday, February 18, 2025. The TREJOVERSE trademark is filed in the Clothing & Apparel Products, Advertising, Business and Retail Services, Computer & Software Products & Electrical & Scientific Products, Paper & Printed Material Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Entertainment services, namely, providing on-line, non-downloadable image files of digital animated and non-animated designs of virtual avatars, emotes and gestures for use in online virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable images of clothing, furniture, gifts, vehicles, art, and food products for use in online virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable prerecorded music for use in online virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable computer games featuring virtual customizable worlds in which users can interact, for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online video games; Online computer gaming services in the nature of providing on-line computer games featuring a virtual env...
Downloadable image files containing artwork authenticated by non-fungible tokens (NFTs); Downloadable software for providing access to an online 3D virtual environment, namely, software for use in creating, manipulating and participating in 3D virtual environments; Downloadable video game programs; Downloadable video game software
Erasers; Paperweights; Pencils; Pens; Stencils; Stickers; Adhesive note pads; Ball pens; Blank paper notebooks; Blank writing journals; Book marks; Bumper stickers; Calendar desk pads; Cardboard coasters; Clip boards; Desk pads; Events albums; Illustrated notepads; Memo pads; Office binders; Paper lunch bags; Pen and pencil holders; Pen cases; Pen holders; Pencil cases; Printed almanacs; Printed autograph books; Printed daily planners; Printed diaries; Printed greeting cards; Printed music books; Printed note books; Printed picture books; Printed picture cards; Printed postcards; Printed posters; Printed wall calendars; Sticker albums
Aprons; Bandanas; Bathrobes; Beanies; Coats; Dresses; Footwear; Hats; Hoodies; Jeans; Leggings; Pajamas; Pants; Ponchos; Scarves; Shirts; Shoes; Shorts; Skirts; Sneakers; Socks; Sweatshirts; Baby bibs not of paper; Baseball caps; Bathing suits; Bathing trunks; Bermuda shorts; Boxer briefs; Caps being headwear; Flip-flops for use as footwear; Golf caps; Gym shorts; Jogging suits; Muscle tops; One piece garment for infants and toddlers; Polo shirts; Pom-pom beanies; T-shirts; Ties as clothing; Waist belts; Wristbands as clothing; Yoga pants; Clothing jackets
Online retail store services featuring virtual goods, namely, objects and creations in the nature of clothing, furniture, gifts, vehicles, art, and food products for use in online virtual worlds
Computer graphics design services, namely, creating of online gaming content for virtual worlds and 3D platforms; Computer programming services for creating augmented reality videos and games; Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from peers, form virtual communities, and engage in social networking in the field of virtual objects for use in online environments, especially by avatars, non-fungible tokens (NFTs), and online, virtual worlds where users interact; Design and development of computer game software and virtual reality software; Design, development, and implementation of software for facilitating participation in online, virtual worlds where users interact; Programming virtual content and goods for use in online virtual worlds