Trademark Overview
On Friday, September 3, 1999, a trademark application was filed for THINKTANKS WORLDWIDE.COM with the United States Patent and Trademark Office. The USPTO has given the THINKTANKS WORLDWIDE.COM trademark a serial number of 75792285. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Friday, August 19, 2005. This trademark is owned by ThinkTanks WorldWide.com, Inc. The THINKTANKS WORLDWIDE.COM trademark is filed in the Advertising, Business and Retail Services, Communication Services, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
-Business services, namely, providing multiple-user video and audio conferencing via computer networks; promoting the goods and services of others by placing advertisements and promotional displays in an electronic site accessed through computer networks
Communications services, namely, providing video and audio communications via computer networks; electronic transmission of data, images, and documents via computer terminals and networks; broadcasting services
Education services, namely, providing a wide range of general interest and special purpose education environments for multiple users using interactive video and audio communications via computer networks; entertainment services, namely, providing a wide range of games and other video, audio and multimedia entertainment via computer networks
Computer services, namely, providing multiple-user access to computer networks for the transfer and dissemination of a wide range of information; providing a wide range of general interest information via computer networks; computer bulletin and message boards in fields of general interest; online retail and mail order services; consulting and technical assistance in the field of video conferencing on a computer network; providing online facilities for real- time interaction with other computer users concerning topics of general interest and playing games; publishing and distributing audio, video and multimedia content via computer networks; and club video services via computer networks