THINK PLAY HACK Trademark

Trademark Overview


On Friday, April 24, 2020, a trademark application was filed for THINK PLAY HACK with the United States Patent and Trademark Office. The USPTO has given the THINK PLAY HACK trademark a serial number of 88886172. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Monday, February 8, 2021. The THINK PLAY HACK trademark is filed in the Education & Entertainment Services and Computer & Software Services & Scientific Services categories with the following description:

Providing training and education in the form of seminars and workshops in data science, digital, and computer technology; seminars and workshops about data science; seminars and workshops about social sciences and digital methodologies; retreat entertainment services, namely, arranging and conducting guided hiking tours, and entertainment services in the nature of arranging social entertainment events

Performing data science research and analysis, namely, by applying data mining algorithms for the purpose of researching scholarly subjects of interest to the digital humanities; collaborative computer programing for others in the nature of data hackathons
think play hack

General Information


Serial Number88886172
Word MarkTHINK PLAY HACK
Filing DateFriday, April 24, 2020
Status602 - ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE
Status DateMonday, February 8, 2021
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesProviding training and education in the form of seminars and workshops in data science, digital, and computer technology; seminars and workshops about data science; seminars and workshops about social sciences and digital methodologies; retreat entertainment services, namely, arranging and conducting guided hiking tours, and entertainment services in the nature of arranging social entertainment events
Goods and ServicesPerforming data science research and analysis, namely, by applying data mining algorithms for the purpose of researching scholarly subjects of interest to the digital humanities; collaborative computer programing for others in the nature of data hackathons

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, May 5, 2020
Primary Code041
First Use Anywhere DateSunday, July 1, 2018
First Use In Commerce DateTuesday, July 3, 2018

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, May 5, 2020
Primary Code042
First Use Anywhere DateSunday, July 1, 2018
First Use In Commerce DateTuesday, July 3, 2018

Trademark Owner History


Party NameNOT AVAILABLE
Party Type10 - Original Applicant
Legal Entity Type01 - Individual
AddressRichardson, TX 75080

Trademark Events


Event DateEvent Description
Tuesday, February 9, 2021ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND
Monday, February 8, 2021ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
Tuesday, July 28, 2020NOTIFICATION OF NON-FINAL ACTION E-MAILED
Tuesday, July 28, 2020NON-FINAL ACTION E-MAILED
Tuesday, July 28, 2020NON-FINAL ACTION WRITTEN
Saturday, July 18, 2020ASSIGNED TO EXAMINER
Tuesday, May 5, 2020NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
Tuesday, April 28, 2020NEW APPLICATION ENTERED IN TRAM