Trademark Overview
On Thursday, August 21, 2025, a trademark application was filed for THINK. FEEL. BELIEVE. with the United States Patent and Trademark Office. The USPTO has given the THINK. FEEL. BELIEVE. trademark a serial number of 99350212. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Thursday, August 21, 2025. This trademark is owned by Northside Advanced Learning Applications, Inc.. The THINK. FEEL. BELIEVE. trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Providing information about education; Providing information about online education; Providing information about education via a website; Education services, namely, providing tutoring in the fields of math, reading, English, science, computer science, history, business, economics, foreign languages, standardized testing, and essay writing; Education services, namely, providing mentoring, tutoring, classes, seminars and workshops in the field of math, reading, English, science, computer science, history, business, economics, foreign languages, standardized testing, and essay writing; Providing on-line tutorial videos in the field of math, reading, English, science, computer science, history, business, economics, foreign languages, standardized testing, and essay writing, not downloadable; Entertainment services, namely, arranging and conducting of competitions in the field of math, reading, English, science, computer science, history, business, economics, foreign languages, standardize...
Downloadable computer software using artificial intelligence (AI) for creating flashcards from videos; Downloadable software in the nature of a mobile application for gamification and animation; Downloadable computer programs using artificial intelligence (AI) for designing custom algorithms for use in education
Software as a service (SAAS) services featuring software using artificial intelligence (AI) for creating flashcards from videos; Software as a service (SAAS) services featuring software for gamification and animation; Creating an on-line community for students, teachers, and members of academia for the purpose of exchanging information in the fields of math, reading, English, science, computer science, history, business, economics, foreign languages, standardized testing, and essay writing; Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence (AI) for designing custom algorithms for use in education