THE ULTIMATE FAN EXPERIENCE Trademark

Trademark Overview


On Monday, December 19, 2022, a trademark application was filed for THE ULTIMATE FAN EXPERIENCE with the United States Patent and Trademark Office. The USPTO has given the THE ULTIMATE FAN EXPERIENCE trademark a serial number of 97723071. The federal status of this trademark filing is FINAL REFUSAL - MAILED as of Tuesday, August 6, 2024. This trademark is owned by Infinite Reality, Inc.. The THE ULTIMATE FAN EXPERIENCE trademark is filed in the Communication Services, Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Insurance & Financial Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:

Entertainment services, namely, arranging, organizing, and conducting virtual live entertainment events, namely, athletic events, social entertainment events, motor sports events, mixed martial arts events, dance events, professional and college sports games, sports competitions, live musical performances, art shows, magic shows, food and wine festivals, marathon and cycling events; Online gaming services in the nature of casino gambling, computer game tournaments, and sports betting via an online virtual world environments; Virtually hosting live entertainment events, namely, organizing social entertainment events featuring live sporting events; Organizing, arranging, and conducting live virtual entertainment industry events, namely, athletic events, social entertainment events, motor sports events, mixed martial arts events, dance events, professional and college sports games, sports competitions, live musical performances, art shows, magic shows, food and wine festivals, marathon an...

Downloadable virtual reality software for organizing, arranging, and conducting live virtual entertainment events; Downloadable virtual reality software for providing metaverse experiences; Downloadable video game software; Downloadable computer programs and computer software for interactive games; Downloadable virtual reality game software; Downloadable augmented reality game software; Downloadable software for use in creating, manipulating and participating in virtual environments; Downloadable virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, emotes and gestures for use in virtual environments created for entertainment purposes; downloadable software for creating virtual reality and 3D experiences; Downloadable computer software for creating virtual marketplaces for operation in online virtual worlds, creating goods and services for sale in such virtual marketplaces, and providing financial services, namely, the electronic tr...

Electronic messaging services; chatroom services for social networking; Streaming audiovisual and multimedia content via the Internet; Video conferencing services; Teleconferencing services; Telecommunications services, namely, transmission of voice, data, video, and images by means of telecommunications networks, wireless communication networks, and the Internet; Webbased multimedia teleconferencing services; Providing instant messaging services; Providing access to computer databases in the fields of social networking and social introduction; providing online forums, namely, internet chat rooms for communication on topics of general interest; Streaming of audio, visual and audiovisual material on the Internet; Electronic transmission and streaming of digital media content for others via global and local computer networks; Broadcasting and streaming of audio-visual media content in the fields of news, entertainment, sports, comedy, drama, music, and music videos via a global computer ...

Financial transaction processing services, namely, clearing and reconciling financial transactions via computer and communication networks; electronic funds transfer services; Providing virtual currency for use in online interactive games and game software, namely, cryptocurrency exchange services provided within online interactive games and game software; Financial exchange services, namely, providing a virtual currency for use by members of an online community via computer and communication networks; Electronic transfer of virtual currencies; Digital asset trading and exchange services, namely, cryptocurrency trading and exchange services; issuance of tokens and collectibles of value, namely, issuing pre-paid vouchers exchangeable for avatars, clothing, pets, vehicles, weapons, tools, toys, restaurant services, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, emotes and gestures for use in virtual environments; financial exchange, namely,...

Arranging and conducting virtual live entertainment events, namely, promoting live entertainment events for others; Online retail store services featuring virtual goods, namely, avatars, characters, skins, environments, structures, props, furniture, vehicles, weapons, tools, toys, emotes, and gestures for use in online virtual worlds; promoting the goods and services of others in online virtual world; Advertising and marketing services, namely, promoting the goods and services of third parties through a virtual reality medium; Promoting a variety of entertainment events for others and promoting merchandise related thereto; business operations for others and business management services for entertainment events; business operations for others and business management of entertainment venues for others; business marketing and consulting services in the fields of sports and entertainment; promoting ticket sales and special privileges thereto for entertainment events; Business administratio...

Online social networking services; Online social networking services in the fields of virtual live entertainment events and sporting competitions; Online social networking services accessible by means of downloadable mobile applications

Design and development of computer game software and virtual reality software; Design and development of computer game software and virtual reality software; Computer programming services, namely, content creation for virtual worlds and three dimensional platforms, namely, programming to host virtual celebrations, virtual performances, virtual competitions, and virtual entertainment events for use in online virtual worlds; Providing temporary use of online non-downloadable software for creating and interacting with online communities and virtual spaces; providing online, nondownloadable computer software for creatin of personal 3D avatars for games and VR; providing temporary use of non-downloadable computer software for creating virtual images consisting of avatars, images representing individuals, and graphical depictions of people that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global computer networks, and o...
the ultimate fan experience

General Information


Serial Number97723071
Word MarkTHE ULTIMATE FAN EXPERIENCE
Filing DateMonday, December 19, 2022
Status645 - FINAL REFUSAL - MAILED
Status DateTuesday, August 6, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEntertainment services, namely, arranging, organizing, and conducting virtual live entertainment events, namely, athletic events, social entertainment events, motor sports events, mixed martial arts events, dance events, professional and college sports games, sports competitions, live musical performances, art shows, magic shows, food and wine festivals, marathon and cycling events; Online gaming services in the nature of casino gambling, computer game tournaments, and sports betting via an online virtual world environments; Virtually hosting live entertainment events, namely, organizing social entertainment events featuring live sporting events; Organizing, arranging, and conducting live virtual entertainment industry events, namely, athletic events, social entertainment events, motor sports events, mixed martial arts events, dance events, professional and college sports games, sports competitions, live musical performances, art shows, magic shows, food and wine festivals, marathon and cycling events; arranging live virtual events and competition in the field of sports in the field of soccer, cycling, boxing, horse racing, golf, baseball, tennis, basketball, football, hockey, auto and boat races for social entertainment purposes; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes, namely, attending virtual celebrations, events, and competitions; Entertainment in the nature of providing online, non-downloadable animation and graphics in the nature of avatars on personal computers, mobile phones, tablets and other electronic devices; mobile media and entertainment services in the nature of animated and non-animated content preparation, namely, creation and production of multimedia entertainment content in the form of avatars; Entertainment services, namely, providing online, non-downloadable graphics in the nature of avatars and images representing individuals; Entertainment services, namely, provision of online nondownloadable graphics and animation, namely, animated digital characters and avatars; Entertainment services, namely, providing online non-downloadable graphics and animation in the nature of digital characters and avatars; Entertainment services, namely, providing online non-downloadable graphics and animation in the nature of animated digital characters and avatars; Film and video production; Multimedia entertainment services in the nature of development, production and postproduction services in the fields of video and film; Entertainment services, in the nature of production, postproduction and distribution of motion pictures, videos, and television programs
Goods and ServicesDownloadable virtual reality software for organizing, arranging, and conducting live virtual entertainment events; Downloadable virtual reality software for providing metaverse experiences; Downloadable video game software; Downloadable computer programs and computer software for interactive games; Downloadable virtual reality game software; Downloadable augmented reality game software; Downloadable software for use in creating, manipulating and participating in virtual environments; Downloadable virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, emotes and gestures for use in virtual environments created for entertainment purposes; downloadable software for creating virtual reality and 3D experiences; Downloadable computer software for creating virtual marketplaces for operation in online virtual worlds, creating goods and services for sale in such virtual marketplaces, and providing financial services, namely, the electronic transfer and management of virtual currencies within online virtual worlds; Downloadable computer e-commerce software to allow users to perform electronic business transactions via a global computer network; Downloadable computer software for creation of personal 3D avatars for games and VR; Downloadable digital character and avatars; animated digital characters and avatars; Downloadable computer programs and software for creating, editing, and altering in-game skins and avatars; including all the above provided online, in the metaverse, and in virtual worlds
Goods and ServicesElectronic messaging services; chatroom services for social networking; Streaming audiovisual and multimedia content via the Internet; Video conferencing services; Teleconferencing services; Telecommunications services, namely, transmission of voice, data, video, and images by means of telecommunications networks, wireless communication networks, and the Internet; Webbased multimedia teleconferencing services; Providing instant messaging services; Providing access to computer databases in the fields of social networking and social introduction; providing online forums, namely, internet chat rooms for communication on topics of general interest; Streaming of audio, visual and audiovisual material on the Internet; Electronic transmission and streaming of digital media content for others via global and local computer networks; Broadcasting and streaming of audio-visual media content in the fields of news, entertainment, sports, comedy, drama, music, and music videos via a global computer network; Providing third party users with access to telecommunication infrastructure, namely, providing online video- and-audio enabled telecommunication services among computer users participating in online virtual entertainment events, virtual celebrations, virtual sporting events, and virtual competitions; transmission of downloadable audio-visual media content in the nature of full-length, partial-length, and clips from motion pictures, television programming, videos, and music videos; video-on-demand transmission services; Audio teleconferencing; Network conferencing services; Providing telephone conferencing services; Telepresence conferencing services; Text messaging services; Video teleconferencing; Videotext services; Web conferencing services; Web messaging telecommunication services, namely, consulting in the field of telecommunications technology
Goods and ServicesFinancial transaction processing services, namely, clearing and reconciling financial transactions via computer and communication networks; electronic funds transfer services; Providing virtual currency for use in online interactive games and game software, namely, cryptocurrency exchange services provided within online interactive games and game software; Financial exchange services, namely, providing a virtual currency for use by members of an online community via computer and communication networks; Electronic transfer of virtual currencies; Digital asset trading and exchange services, namely, cryptocurrency trading and exchange services; issuance of tokens and collectibles of value, namely, issuing pre-paid vouchers exchangeable for avatars, clothing, pets, vehicles, weapons, tools, toys, restaurant services, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, emotes and gestures for use in virtual environments; financial exchange, namely, digital token exchange services, namely, financial exchange of virtual currency; cryptocurrency financial trading services; Cryptocurrency exchange services featuring blockchain technology; virtual currency trading services
Goods and ServicesArranging and conducting virtual live entertainment events, namely, promoting live entertainment events for others; Online retail store services featuring virtual goods, namely, avatars, characters, skins, environments, structures, props, furniture, vehicles, weapons, tools, toys, emotes, and gestures for use in online virtual worlds; promoting the goods and services of others in online virtual world; Advertising and marketing services, namely, promoting the goods and services of third parties through a virtual reality medium; Promoting a variety of entertainment events for others and promoting merchandise related thereto; business operations for others and business management services for entertainment events; business operations for others and business management of entertainment venues for others; business marketing and consulting services in the fields of sports and entertainment; promoting ticket sales and special privileges thereto for entertainment events; Business administration and management, namely, management, administration, provision of analytics and consulting with regard to price management, marketing, customer billing and payment options, and customer service; Online customer-based social media brand marketing services; Provision of an online marketplace, using blockchain technology, for buyers and sellers of downloadable digital art images, music, and video clips authenticated by non-fungible tokens (NFTs)
Goods and ServicesOnline social networking services; Online social networking services in the fields of virtual live entertainment events and sporting competitions; Online social networking services accessible by means of downloadable mobile applications
NOT AVAILABLE"FAN"
Goods and ServicesDesign and development of computer game software and virtual reality software; Design and development of computer game software and virtual reality software; Computer programming services, namely, content creation for virtual worlds and three dimensional platforms, namely, programming to host virtual celebrations, virtual performances, virtual competitions, and virtual entertainment events for use in online virtual worlds; Providing temporary use of online non-downloadable software for creating and interacting with online communities and virtual spaces; providing online, nondownloadable computer software for creatin of personal 3D avatars for games and VR; providing temporary use of non-downloadable computer software for creating virtual images consisting of avatars, images representing individuals, and graphical depictions of people that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global computer networks, and other telecommunications networks; Providing virtual computer systems and virtual computer environments through cloud computing; Computer services, namely, creating an on-line community for registered users to form virtual communities, namely, participate in virtual celebrations, performances, and virtual entertainment events; Computer services, namely, creating an on-line virtual environment for conducting virtual celebrations, competitions, performances, and entertainment events; computer services, namely, hosting on-line web facilities for others for conducting entertainment events; providing online non-downloadable web-based computer software for managing, producing, administering and conducting live online virtual entertainment events; providing an on-line technology platform featuring computer software platforms to host virtual entertainment venues across multiple forms of transmission media; designing, creating, maintaining and hosting web sites in the nature of virtual marketplaces for operation in online virtual worlds for others; design and development of internet platforms for electronic commerce for others; Software as a service (SAAS) services, namely, hosting software for use by others for use in creating and managing a virtual reality (VR) storefront and creating virtual goods and services to be sold on virtual reality (VR) platforms; software as a service (SaaS) services, namely, providing online non-downloadable computer programs and software for creating, editing, and altering in-game skins and avatars; Provision of online non-downloadable computer software for creating and modifying digital animated characters and avatars; Providing online, non-downloadable computer e-commerce software to allow users to perform electronic business transactions via a global computer network; providing temporary use of non-downloadable augmented reality software for collaborating in virtual environments and playing games; Computer programming services for creating augmented reality videos and games; telecommunications engineering consulting service; providing online, non- downloadable computer programs and computer software for interactive games; Entertainment services, namely, providing online non-downloadable game software; Providing online, non-downloadable video game software; Providing online, non-downloadable virtual reality game software; Providing online, non-downloadable augmented reality game software;Providing user authentication services using blockchain-based software technology for cryptocurrency transactions; Providing online non-downloadable software for minting non-fungible tokens (NFTs)

Classification Information


International Class038 - Services allowing people to communicate with another by a sensory means.
US Class Codes100, 101, 104
Class Status Code6 - Active
Class Status DateThursday, December 22, 2022
Primary Code038
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateThursday, December 22, 2022
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateThursday, December 22, 2022
Primary Code035
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class036 - Insurance; financial affairs; monetary affairs; real estate affairs.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateThursday, December 22, 2022
Primary Code036
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateThursday, December 22, 2022
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateThursday, December 22, 2022
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class045 - Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateThursday, December 22, 2022
Primary Code045
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameInfinite Reality, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressNorwalk, CT 06854

Trademark Events


Event DateEvent Description
Thursday, December 22, 2022NEW APPLICATION ENTERED
Thursday, December 22, 2022NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Wednesday, September 20, 2023ASSIGNED TO EXAMINER
Thursday, September 28, 2023NON-FINAL ACTION WRITTEN
Thursday, September 28, 2023NON-FINAL ACTION E-MAILED
Thursday, September 28, 2023NOTIFICATION OF NON-FINAL ACTION E-MAILED
Monday, November 27, 2023TEAS RESPONSE TO OFFICE ACTION RECEIVED
Monday, November 27, 2023CORRESPONDENCE RECEIVED IN LAW OFFICE
Tuesday, November 28, 2023TEAS/EMAIL CORRESPONDENCE ENTERED
Monday, December 18, 2023APPROVED FOR PUB - PRINCIPAL REGISTER
Tuesday, January 2, 2024WITHDRAWN FROM PUB - OG REVIEW QUERY
Wednesday, January 10, 2024PREVIOUS ALLOWANCE COUNT WITHDRAWN
Tuesday, January 16, 2024EXAMINERS AMENDMENT -WRITTEN
Tuesday, January 16, 2024NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Tuesday, January 16, 2024EXAMINERS AMENDMENT E-MAILED
Tuesday, January 16, 2024EXAMINER'S AMENDMENT ENTERED
Tuesday, January 16, 2024APPROVED FOR PUB - PRINCIPAL REGISTER
Tuesday, January 30, 2024WITHDRAWN FROM PUB - OG REVIEW QUERY
Monday, April 1, 2024PREVIOUS ALLOWANCE COUNT WITHDRAWN
Wednesday, April 3, 2024NON-FINAL ACTION WRITTEN
Wednesday, April 3, 2024NON-FINAL ACTION E-MAILED
Wednesday, April 3, 2024NOTIFICATION OF NON-FINAL ACTION E-MAILED
Saturday, June 29, 2024TEAS/EMAIL CORRESPONDENCE ENTERED
Saturday, June 29, 2024CORRESPONDENCE RECEIVED IN LAW OFFICE
Saturday, June 29, 2024TEAS RESPONSE TO OFFICE ACTION RECEIVED
Tuesday, August 6, 2024FINAL REFUSAL E-MAILED
Tuesday, August 6, 2024FINAL REFUSAL WRITTEN
Tuesday, August 6, 2024NOTIFICATION OF FINAL REFUSAL EMAILED