Trademark Overview
On Friday, January 2, 2026, a trademark application was filed for THE MAGUS CIRCLE with the United States Patent and Trademark Office. The USPTO has given the THE MAGUS CIRCLE trademark a serial number of 99575518. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Friday, January 2, 2026. The THE MAGUS CIRCLE trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Toys & Sporting Goods Products, Advertising, Business and Retail Services, and Education & Entertainment Services categories with the following description:
Downloadable video and computer game programs; Downloadable multiplayer video game software; Downloadable video game software; Downloadable computer game software for personal computers and home video game consoles; Downloadable computer programs for video and computer games; Downloadable real-time strategy (RTS) video game software; Computer game programs downloadable via the Internet
On-line wholesale and retail store services featuring downloadable sound, music, image, video and game files; Online retail store services featuring virtual goods, namely, games for use in online virtual worlds; On-line retail store services featuring video games; Computerized on-line retail store services in the field of video games; On-line retail store services featuring downloadable video games; Online retail grocery store services featuring video games; Subscription-based online retail store services in the field of video games; Online retail store services featuring software; Production of advertising materials
Action skill games; Action target games; Children's educational games for developing fine motor skills and strategic and cognitive development skills; Arcade-type electronic video games; Role playing games; Arcade-type electronic education video games
Entertainment services, namely, providing online video games; Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing online player versus player (PvP) video games; Entertainment services, namely, an ongoing multimedia program featuring video games distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, conducting live-action alternate reality games; Providing facilities for playing Live Action Role Playing (LARP) games