THE BEST PART OF A LEARNER'S DAY Trademark

Trademark Overview


On Tuesday, June 18, 2024, a trademark application was filed for THE BEST PART OF A LEARNER'S DAY with the United States Patent and Trademark Office. The USPTO has given the THE BEST PART OF A LEARNER'S DAY trademark a serial number of 98606221. The federal status of this trademark filing is PUBLISHED FOR OPPOSITION as of Tuesday, March 18, 2025. This trademark is owned by BRAINPOP IP LLC. The THE BEST PART OF A LEARNER'S DAY trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Paper & Printed Material Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Providing educational programs in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology, using online activities, games, videos, interactive exercises, and printable materials distributed therewith; Providing information in the field of education in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning and printable materials distributed therewith; Entertainment services in the nature of development, creation, production and distribution services of multimedia entertainment content featuring topics of interest to children, students, parents and educators; Educational interactive services, namely, instruction by providing live and online classes, workshops, interactive lessons, and online courses of instruction via a website, all in the fields of science, mathematics, art, music, language arts, ...

Downloadable computer application software for mobile phones, portable media players, handheld computers, and other computers, namely, software in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for use in academic study and learning, educational games and electronic storage of data for educational uses; Downloadable computer game programs; Digital media, namely, downloadable prerecorded video clips, prerecorded audio clips, downloadable publications in the nature of lesson plans, exercise worksheets, handouts, and reference materials, namely, handbooks and guides, and prerecorded downloadable video recordings featuring text and graphics held in electronic personal computers and handheld wireless devices, namely, mobile phones, portable media players, handheld computers, and tablets, all featuring educational information in the fields of science, mathematics, art, music, language arts, world history and cul...

Printed instructional, teaching and educational materials, namely, lesson plans, exercise worksheets, and handouts used in connection with instruction of various subjects, namely, science, mathematics, art, music, language arts, world history and culture, social studies, health and technology.

Providing subscription-based use of on-line non-downloadable educational software over a global computer network featuring instruction in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning; Providing a website featuring technology that enables users to view, create and manipulate online educational and entertainment content featuring topics of interest to children, students, parents and educators.
the best part of a learner's day

General Information


Serial Number98606221
Word MarkTHE BEST PART OF A LEARNER'S DAY
Filing DateTuesday, June 18, 2024
Status686 - PUBLISHED FOR OPPOSITION
Status DateTuesday, March 18, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, March 18, 2025

Trademark Statements


Goods and ServicesProviding educational programs in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology, using online activities, games, videos, interactive exercises, and printable materials distributed therewith; Providing information in the field of education in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning and printable materials distributed therewith; Entertainment services in the nature of development, creation, production and distribution services of multimedia entertainment content featuring topics of interest to children, students, parents and educators; Educational interactive services, namely, instruction by providing live and online classes, workshops, interactive lessons, and online courses of instruction via a website, all in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology and distribution of course materials in connection therewith; Production and distribution of interactive animated educational movies via the Internet; Production and distribution of interactive animated educational movies accessible via mobile phones, portable media players, handheld computers, and other computers; Global computer network services, namely, providing online information in the field of education in the academic fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning; Providing online computer games for the purpose of academic study, learning and entertainment.
Goods and ServicesDownloadable computer application software for mobile phones, portable media players, handheld computers, and other computers, namely, software in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for use in academic study and learning, educational games and electronic storage of data for educational uses; Downloadable computer game programs; Digital media, namely, downloadable prerecorded video clips, prerecorded audio clips, downloadable publications in the nature of lesson plans, exercise worksheets, handouts, and reference materials, namely, handbooks and guides, and prerecorded downloadable video recordings featuring text and graphics held in electronic personal computers and handheld wireless devices, namely, mobile phones, portable media players, handheld computers, and tablets, all featuring educational information in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology; Downloadable computer game software and programs; Downloadable educational software in the nature of a mobile application for playing games and learning activities featuring educational and entertainment topics, in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology; Downloadable audio files, video files, multimedia files, text files and computer games featuring educational and entertainment topics in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology; Downloadable electronic publications in the nature of instructional, teaching and educational materials, namely, lesson plans, exercise worksheets and handouts and reference materials, namely, handbooks and guides used in connection with instruction of various subjects, namely, science, mathematics, art, music, language arts, world history and culture, social studies, health and technology.
Goods and ServicesPrinted instructional, teaching and educational materials, namely, lesson plans, exercise worksheets, and handouts used in connection with instruction of various subjects, namely, science, mathematics, art, music, language arts, world history and culture, social studies, health and technology.
Goods and ServicesProviding subscription-based use of on-line non-downloadable educational software over a global computer network featuring instruction in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning; Providing a website featuring technology that enables users to view, create and manipulate online educational and entertainment content featuring topics of interest to children, students, parents and educators.

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, June 18, 2024
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class016 - Paper, cardboard and goods made from these materials, not included in other classes; printed matter; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); printers' type; printing blocks.
US Class Codes002, 005, 022, 023, 029, 037, 038, 050
Class Status Code6 - Active
Class Status DateTuesday, June 18, 2024
Primary Code016
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, June 18, 2024
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, June 18, 2024
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameBRAINPOP IP LLC
Party Type20 - Owner at Publication
Legal Entity Type16 - Limited Liability Company
AddressNew York, NY 10010

Party NameBRAINPOP IP LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressNew York, NY 10010

Trademark Events


Event DateEvent Description
Tuesday, June 18, 2024NEW APPLICATION ENTERED
Friday, January 10, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Saturday, January 11, 2025ASSIGNED TO EXAMINER
Thursday, January 16, 2025NON-FINAL ACTION WRITTEN
Thursday, January 16, 2025NOTIFICATION OF NON-FINAL ACTION E-MAILED
Thursday, January 16, 2025NON-FINAL ACTION E-MAILED
Wednesday, February 5, 2025TEAS/EMAIL CORRESPONDENCE ENTERED
Wednesday, February 5, 2025CORRESPONDENCE RECEIVED IN LAW OFFICE
Wednesday, February 5, 2025TEAS RESPONSE TO OFFICE ACTION RECEIVED
Thursday, February 20, 2025APPROVED FOR PUB - PRINCIPAL REGISTER
Wednesday, March 12, 2025NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Tuesday, March 18, 2025PUBLISHED FOR OPPOSITION
Tuesday, March 18, 2025OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED