THE BEST PART OF A LEARNER'S DAY Trademark

Trademark Overview


On Tuesday, June 18, 2024, a trademark application was filed for THE BEST PART OF A LEARNER'S DAY with the United States Patent and Trademark Office. The USPTO has given the THE BEST PART OF A LEARNER'S DAY trademark a serial number of 98606221. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Tuesday, June 18, 2024. This trademark is owned by BRAINPOP IP LLC. The THE BEST PART OF A LEARNER'S DAY trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Paper & Printed Material Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Providing educational programs in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology, using online activities, games, videos, interactive exercises, and printable materials distributed therewith; Providing information in the field of education in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning and printable materials distributed therewith; Entertainment services in the nature of development, creation, production and distribution services of multimedia entertainment content featuring topics of interest to children, students, parents and educators; Educational interactive services, namely, instruction by providing live, website and online classes, workshops, and interactive lessons in the fields of science, mathematics, art, music, language arts, world history and culture, social studies...

Downloadable computer application software for mobile phones, portable media players, handheld computers, and other computers, namely, software in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for use in academic study and learning, educational games and electronic storage of data for educational uses; Downloadable computer game programs; Digital media, namely, downloadable prerecorded video clips, prerecorded audio clips, downloadable publications in the nature of lesson plans, exercise worksheets, handouts, and reference materials, namely handbooks and guides, and prerecorded downloadable video recordings featuring text and graphics held in electronic personal computers and handheld wireless devices, namely mobile phones, portable media players, handheld computers, and tablets, all featuring educational information in the fields of science, mathematics, art, music, language arts, world history and cultu...

Printed instructional, teaching and educational materials, namely, lesson plans, exercise worksheets and handouts and reference materials used in connection with instruction of various subjects, namely, science, mathematics, art, music, language arts, world history and culture, social studies, health and technology.

Providing subscription-based use of on-line non-downloadable educational software over a global computer network featuring instruction in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning; Providing a website featuring technology that enables users to view, create and manipulate online educational and entertainment content featuring topics of interest to children, students, parents and educators.
the best part of a learner's day

General Information


Serial Number98606221
Word MarkTHE BEST PART OF A LEARNER'S DAY
Filing DateTuesday, June 18, 2024
Status630 - NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
Status DateTuesday, June 18, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesProviding educational programs in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology, using online activities, games, videos, interactive exercises, and printable materials distributed therewith; Providing information in the field of education in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning and printable materials distributed therewith; Entertainment services in the nature of development, creation, production and distribution services of multimedia entertainment content featuring topics of interest to children, students, parents and educators; Educational interactive services, namely, instruction by providing live, website and online classes, workshops, and interactive lessons in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology and distribution of course materials in connection therewith; Production and distribution of interactive animated educational movies via the Internet; Production and distribution of interactive animated educational movies accessible via mobile phones, portable media players, handheld computers, and other computers; Global computer network services, namely, providing online information in the field of education in the academic fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning; Providing online computer games for the purpose of academic study, learning and entertainment.
Goods and ServicesDownloadable computer application software for mobile phones, portable media players, handheld computers, and other computers, namely, software in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for use in academic study and learning, educational games and electronic storage of data for educational uses; Downloadable computer game programs; Digital media, namely, downloadable prerecorded video clips, prerecorded audio clips, downloadable publications in the nature of lesson plans, exercise worksheets, handouts, and reference materials, namely handbooks and guides, and prerecorded downloadable video recordings featuring text and graphics held in electronic personal computers and handheld wireless devices, namely mobile phones, portable media players, handheld computers, and tablets, all featuring educational information in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology and topics of interest to children, students, parents and educators; Downloadable computer game software and programs; Downloadable educational software in the nature of a mobile application for playing games and learning activities featuring educational and entertainment topics, in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology and topics of interest to children, students, parents and educators; Downloadable audio files, video files, multimedia files, text files and computer games featuring educational and entertainment topics in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology and topics of interest to children, students, parents and educators; Downloadable electronic publications in the nature of instructional, teaching and educational materials, namely, lesson plans, exercise worksheets and handouts and reference materials, namely handbooks and guides used in connection with instruction of various subjects, namely, science, mathematics, art, music, language arts, world history and culture, social studies, health and technology.
Goods and ServicesPrinted instructional, teaching and educational materials, namely, lesson plans, exercise worksheets and handouts and reference materials used in connection with instruction of various subjects, namely, science, mathematics, art, music, language arts, world history and culture, social studies, health and technology.
Goods and ServicesProviding subscription-based use of on-line non-downloadable educational software over a global computer network featuring instruction in the fields of science, mathematics, art, music, language arts, world history and culture, social studies, health and technology for the purpose of academic study and learning; Providing a website featuring technology that enables users to view, create and manipulate online educational and entertainment content featuring topics of interest to children, students, parents and educators.

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, June 18, 2024
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class016 - Paper, cardboard and goods made from these materials, not included in other classes; printed matter; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); printers' type; printing blocks.
US Class Codes002, 005, 022, 023, 029, 037, 038, 050
Class Status Code6 - Active
Class Status DateTuesday, June 18, 2024
Primary Code016
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, June 18, 2024
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateTuesday, June 18, 2024
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameBRAINPOP IP LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressNew York, NY 10010

Trademark Events


Event DateEvent Description
Tuesday, June 18, 2024NEW APPLICATION ENTERED