TEENAMANIA Trademark

Trademark Overview


On Friday, January 17, 2025, a trademark application was filed for TEENAMANIA with the United States Patent and Trademark Office. The USPTO has given the TEENAMANIA trademark a serial number of 99011525. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Monday, July 7, 2025. This trademark is owned by Relly Rell Studios, Inc.. The TEENAMANIA trademark is filed in the Education & Entertainment Services category with the following description:

Arranging and conducting of classes in the field of politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment; Art exhibitions using virtual reality; Educational and entertainment services, namely, a continuing video program about politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment accessible via various platforms across multiple forms of transmission media; Entertainment services, namely, an ongoing multimedia program featuring politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, continuing video programs featuring politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment distributed via various platforms acro...
teenamania

General Information


Serial Number99011525
Word MarkTEENAMANIA
Filing DateFriday, January 17, 2025
Status641 - NON-FINAL ACTION - MAILED
Status DateMonday, July 7, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesArranging and conducting of classes in the field of politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment; Art exhibitions using virtual reality; Educational and entertainment services, namely, a continuing video program about politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment accessible via various platforms across multiple forms of transmission media; Entertainment services, namely, an ongoing multimedia program featuring politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, continuing video programs featuring politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, providing a web site featuring photographic, video and prose presentations featuring topics relevant to adolescents, namely, social issues, culture, philosophy, motivation, self-help, human behavior, sports, and entertainment; On-line journals, namely, blogs featuring topics relevant to adolescents, namely, social issues, culture, philosophy, motivation, self-help, human behavior, sports, and entertainment; Production of animated movies; Production of podcasts; Production of television programs; Providing online non-downloadable e-books in the field of politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment; Providing online non-downloadable images of cartoon characters; Providing online non-downloadable images of cartoon character accessories for use in online virtual worlds; Providing online non-downloadable news articles in the field of politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment; Providing online non-downloadable visual and audio recordings featuring politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment; Publishing books in the field of politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment; Publishing of books, e-books, audio books, music and illustrations; Publishing audio books in the field of politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment; Arranging and conducting of seminars in the field of politics, social issues, culture, business, philanthropy, motivation, self-help, human behavior, sports, and entertainment in virtual worlds; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Providing on-line art exhibitions
Pseudo MarkTEENA MANIA

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateSaturday, January 18, 2025
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameRelly Rell Studios, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressSilver Spring, MD 20905

Trademark Events


Event DateEvent Description
Sunday, January 19, 2025NEW APPLICATION ENTERED
Monday, June 30, 2025ASSIGNED TO EXAMINER
Tuesday, June 24, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Monday, July 7, 2025NOTIFICATION OF NON-FINAL ACTION E-MAILED
Wednesday, July 16, 2025EXAMINER'S AMENDMENT ENTERED
Wednesday, July 16, 2025EXAMINERS AMENDMENT -WRITTEN
Wednesday, July 16, 2025EXAMINERS AMENDMENT E-MAILED
Monday, July 7, 2025NON-FINAL ACTION WRITTEN
Monday, July 7, 2025NON-FINAL ACTION E-MAILED
Wednesday, July 16, 2025NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED