Trademark Overview
On Friday, October 18, 2024, a trademark application was filed for TEAMMATCH with the United States Patent and Trademark Office. The USPTO has given the TEAMMATCH trademark a serial number of 98809194. The federal status of this trademark filing is PUBLISHED FOR OPPOSITION as of Tuesday, May 27, 2025. This trademark is owned by Team Up, LLC. The TEAMMATCH trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:
Downloadable computer application software for mobile phones, namely, software for connecting athletes and parents of athletes with sports teams, organizations, clubs, groups, and leagues as well as recruiters, coaches, agents, talent managers, and media, all in the field of athletics; Downloadable computer application software for mobile phones, namely, software for an online matchmaking platform for athletes and sports teams; Downloadable software in the nature of a mobile application for an online social network for athletes, parents of athletes, sports teams, organizations, clubs, groups, and leagues as well as recruiters, coaches, agents, talent managers, the media, all in the field of athletics
Online social networking services for athletes, parents of athletes, sports teams, organizations, clubs, groups, and leagues as well as recruiters, coaches, agents, talent managers, the media, all in the field of athletics; Online social networking services in the field of athletics; Online social networking services provided through a sports community website
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of athletics, by providing a platform for athletes, parents of athletes, sports teams, sports coaches, sports recruiters, agents, talent managers, and other sports organizations to create on-line accounts or profiles, advertise or promote themselves, share information about themselves, search for each other, and communicate with each other; Computer services, namely, creating an on-line community for registered users to connect athletes to suitable sports teams