| Goods and Services | Downloadable and non-downloadable (online-accessible) artificial-intelligence software for automating digital workflows, machine-learning pipelines, content creation, music composition, sound design, video editing, multimedia production, and data-driven process automation, provided via desktop applications and web-based platforms, through a software-as-a-service (SaaS) platform integrating blockchain functionality for cryptocurrency transactions and non-fungible tokens (NFTs); AI computer hardware, namely graphics processing units (GPUs), AI accelerators, and edge computing devices for AI-driven content rendering, media generation, and immersive production workflows; Computing devices, namely tablet computers, laptop computers, and desktop workstations equipped with AI software for audiovisual and creative production; Robotics and automation devices, namely industrial, humanoid, and educational robots for use in media production, art creation, digital fabrication, and creative technology training; Humanoid robots with artificial intelligence for companionship, entertainment, interactive content creation, and collaborative storytelling; Humanoid robots configured for household and workspace assistance, namely organizing items, carrying light loads, cleaning, meal preparation, and other light-labor tasks; Humanoid robots for educational and creative applications providing audiovisual interaction, personalized multimedia generation, and AI-driven feedback; all excluding medical, therapeutic, or healthcare purposes; Downloadable virtual goods in the nature of image files, audio files, and 3D models of digital art, avatars, clothing, and accessories for use by avatars in online virtual worlds and metaverse environments; Downloadable software for creating, managing, and interacting within virtual worlds and metaverse ecosystems; Digital signage; Computer display screens; Computers; Laptop computers; Tablet computers; Computer peripherals; Downloadable electronic publications in the nature of online journals, articles, and multimedia guides in the field of AI, music, digital art, and blockchain innovation; Mobile phones and accessories, namely mobile phone screen protectors, mobile chargers, and mobile headphones; Audio and video equipment, namely video cameras, microphones, speakers, camcorders, and cameras for capturing, recording, and editing multimedia content, music performances, and films; Electric and electronic effects units for musical instruments; Digital audio servers, namely computer network servers for AI-based music and video rendering; Joysticks for use with computers, other than for video games; Virtual reality headsets for use in computer-generated environments, AI-assisted production, and metaverse simulations; Augmented reality headsets for AI-based creative and interactive visualization; Smart glasses for displaying digital information, augmented visuals, and AI overlays; Eyeglass cases; Cases for smartphones; Downloadable media content, namely pre-recorded digital audio, video, and multimedia files featuring tutorials, sound libraries, independent films, user-generated art, and educational content for AI and creative industries; Downloadable streaming media, namely audio, video, and interactive experiences distributed via the internet featuring AI-generated music, visual art, and cinematic storytelling; Downloadable and physical video game software; Video game cartridges and discs; Laboratory robots for creative technology research and audiovisual synthesis; Teaching robots for AI education, coding, and digital creativity training; Measuring apparatus and instruments, namely sound level meters, audio analyzers, and video signal measurement devices; Signaling apparatus, namely visual and auditory signal devices for audiovisual synchronization and digital performance control; Monitoring and control instruments, namely computerized control panels and sensors for regulating light, sound, and motion in multimedia environments; Cameras and video cameras; Lenses for cameras; Photographic accessories, namely camera tripods, lens filters, and stabilizers; Eyeglasses; Sunglasses; Contact lenses; Optical lenses; Binoculars; Telescopes; Microscopes; Scientific research equipment, namely chromatography columns, image-processing analyzers, and electronic testing instruments for AI and media development; Laboratory apparatus and instruments, namely homogenizers, robotic arms, and automation controllers for material and component testing |
| Goods and Services | Entertainment services, namely, production and distribution of multimedia entertainment content, motion pictures, television programs, music recordings, and audiovisual works; all of the foregoing including content featuring or relating to blockchain technology, artificial intelligence, digital art, and non-fungible tokens (NFTs); providing online non-downloadable videos, digital art, and multimedia content in the fields of art, music, entertainment, cryptocurrency, digital assets, and blockchain technology; organization of exhibitions, festivals, conferences, and symposiums for cultural, artistic, educational, and entertainment purposes in the fields of digital creativity, technology, and Web3 innovation; arranging and conducting educational congresses and panel discussions in the fields of cryptocurrency, blockchain applications, artificial intelligence, and digital finance; publication of online journals, blogs, and electronic books in the fields of art, entertainment, blockchain, NFTs, and technology; translation and language-interpretation services; news reporting and photographic reporting services; film directing other than advertising films; film and video production services; providing online gaming and entertainment services, namely, hosting and organizing blockchain-based and eSports tournaments, live and virtual gaming competitions, and interactive entertainment experiences; production of live-streamed events and video-game tournaments; organization of raffles, contests, and lotteries; ticket reservation and booking services for entertainment, educational, and cultural events |