SWITH Trademark
Trademark Overview
On Friday, June 3, 2022, a trademark application was filed for SWITH with the United States Patent and Trademark Office. The USPTO has given the SWITH trademark a serial number of 97442368. The federal status of this trademark filing is NOTICE OF ALLOWANCE - ISSUED as of Tuesday, November 26, 2024. This trademark is owned by N Media Platform Co., LTD. The SWITH trademark is filed in the Communication Services, Computer & Software Products & Electrical & Scientific Products, Advertising, Business and Retail Services, Insurance & Financial Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:
(Based on 44(e)) Providing online and mobile computer games; Providing information and news in the field of games and e-sports; Arranging, organizing and conducting live gaming, e-sports events and competitions; Arranging and conducting multiplayer and collaborative online games; Providing an internet website portal in the field of entertainment featuring content in the field of video games, video game players, gaming and e-sports; Organizing, conducting and operating online game tournaments; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes, namely, where users can interact through social, multiplayer, collaborative games and e-sports competitions for recreational purposes; Entertainment services, namely, providing on-line video games via social network; Providing an Internet website portal in the field of entertainment events for consumers to play on-line computer games and electronic games a...
(Based on Intent to Use) Downloadable game software; Downloadable computer software for transmitting, broadcasting, streaming, manipulating and displaying digital media contents; Downloadable computer software for multiplayer game and collaborative game; Downloadable computer software for messaging, chatting and social networking between users in online games; Downloadable computer software for user-to-user communication for the purpose of entertainment and leisure; Downloadable computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio, video in online games; Recorded computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, f...
(Based on 44(e)) Providing internet chatrooms for social networking; Providing online forums and chat rooms for gaming, e-sports, gaming competitions and e-sports competitions; Providing online forums for players and teams connection and organization in online games; Providing internet chat rooms for transmitting message, comments and multimedia contents between users; Streaming of games and digital media contents on the internet; Streaming of audio, video and audiovisual material on the internet; Streaming of game-related information and video through a website on the Internet; Streaming of games, e-sports and digital media content on the internet; Telecommunications services, namely, transmission of video contents via Internet; Telecommunications services, namely, transmission of images, text, user-generated content information via the internet; Providing user access to portals on the Internet, namely, providing user access to global computer networks; Communications services and int...
(Based on 44(e)) Issuance of electronic tokens for value, namely, issuance of pre-paid electronic vouchers in the form of tokens for exchange in-game and to be used as a currency in gaming; Cryptocurrency exchange services in the nature of electronic token exchange services, namely, exchanges of in-game token and currency used in gaming; Redemption of electronic tokens for value, namely, redeeming the vouchers of others for payment of goods or services in the nature of redemption of pre-paid electronic vouchers in the form of tokens in exchange for another currency, virtual goods, and virtual services; Brokerage of electronic tokens, namely, brokerage of in-game token and currency used in gaming; Cryptocurrency payment processing in the nature of electronic token payment processing services, namely, payment processing of in-game token and currency used in gaming; Processing electronic payments made online, namely, electronic payment services involving electronic processing and subseque...
(Based on Intent to Use) Retail store services featuring game software; Retail store services featuring software for game items used in gaming; (Based on 44(e)) Promotion of goods and services for others through game-related advertisement; Advertising services; Promotional sponsorship of games, gamers, and game events for promotional purposes
(Based on Intent to Use) Online social networking services in the fields of online gaming; social networking services in the field of online gaming that allows users to participate in the online gaming provided via a website; Online social networking services for users to interact through social games, multiplayer games, collaborative games, and game competitions; Providing internet website portal for engaging in social networking; Online social networking services accessible by means of downloadable mobile applications; Online social networking services by creating an on-line community for players of video games and e-sports, and participants in online gaming competitions; Social networking services that allow users to participate in online gaming, e-sports, online games and online gaming competitions provided via a website
(Based on Intent to Use) Developing, updating and providing online non-downloadable computer software for transmitting, broadcasting, streaming, visualizing, manipulating, and displaying digital media content; Developing, updating and providing online non-downloadable computer software for visualizing, manipulating and participating in online virtual environment; Developing, updating and providing online non-downloadable computer software for multiplayer gaming and collaborative gaming; Developing, updating and providing online non-downloadable computer software for messaging, chatting and social networking; Developing, updating and providing online non-downloadable computer software to connect virtual environments where users can interact for recreational, leisure or entertainment purposes; Creating an online community for registered users for the purpose of entertainment, video games and video game players in which registered users participate in discussions, obtain feedback from sim...
General Information
Serial Number | 97442368 |
Word Mark | SWITH |
Filing Date | Friday, June 3, 2022 |
Status | 688 - NOTICE OF ALLOWANCE - ISSUED |
Status Date | Tuesday, November 26, 2024 |
Registration Number | 0000000 |
Registration Date | NOT AVAILABLE |
Mark Drawing | 4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form |
Published for Opposition Date | Tuesday, October 1, 2024 |
Trademark Statements
Goods and Services | (Based on 44(e)) Providing online and mobile computer games; Providing information and news in the field of games and e-sports; Arranging, organizing and conducting live gaming, e-sports events and competitions; Arranging and conducting multiplayer and collaborative online games; Providing an internet website portal in the field of entertainment featuring content in the field of video games, video game players, gaming and e-sports; Organizing, conducting and operating online game tournaments; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes, namely, where users can interact through social, multiplayer, collaborative games and e-sports competitions for recreational purposes; Entertainment services, namely, providing on-line video games via social network; Providing an Internet website portal in the field of entertainment events for consumers to play on-line computer games and electronic games and share game enhancements and game strategies; Providing online videos featuring games and e-sports being played by others, not downloadable; Providing online news, information and commentary in the fields of e-sports, gaming, video games and video game players; Providing a web site featuring entertainment information where people can find information about tournaments and competitions in the field of games and e-sports games |
Goods and Services | (Based on Intent to Use) Downloadable game software; Downloadable computer software for transmitting, broadcasting, streaming, manipulating and displaying digital media contents; Downloadable computer software for multiplayer game and collaborative game; Downloadable computer software for messaging, chatting and social networking between users in online games; Downloadable computer software for user-to-user communication for the purpose of entertainment and leisure; Downloadable computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio, video in online games; Recorded computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio, video in online games; Downloadable computer software for transmitting notifications, displays and reminders of electronic messages; Recorded computer software for generating electronic token; Downloadable computer software for online payment; Downloadable encrypted electronic tokens for use in authenticating multimedia files, namely, downloadable computer software for use in the encryption and decryption of digital files, including audio, video, text, binary, still images, graphics and multimedia files; Downloadable software for issuing, exchanging, distributing and paying electronic tokens; Recorded software for issuing, exchanging, distributing and paying electronic tokens; Downloadable mobile applications for accessing an online social network |
Goods and Services | (Based on 44(e)) Providing internet chatrooms for social networking; Providing online forums and chat rooms for gaming, e-sports, gaming competitions and e-sports competitions; Providing online forums for players and teams connection and organization in online games; Providing internet chat rooms for transmitting message, comments and multimedia contents between users; Streaming of games and digital media contents on the internet; Streaming of audio, video and audiovisual material on the internet; Streaming of game-related information and video through a website on the Internet; Streaming of games, e-sports and digital media content on the internet; Telecommunications services, namely, transmission of video contents via Internet; Telecommunications services, namely, transmission of images, text, user-generated content information via the internet; Providing user access to portals on the Internet, namely, providing user access to global computer networks; Communications services and interactive broadcasting, namely, transmitting streamed sound and audiovisual recordings via the internet; Video broadcasting; Audio broadcasting; Live transmissions of sound, video, and information from web cams, video cameras, mobile phones or computer screens all featuring live or recorded materials accessible via home pages on the internet; Internet broadcasting services; Providing online community forums for social networking, gaming, e-sports, and for players and teams to connect and organize in online games; Entertainment services, namely, providing a website featuring livestreaming of gaming and e-sports content |
Goods and Services | (Based on 44(e)) Issuance of electronic tokens for value, namely, issuance of pre-paid electronic vouchers in the form of tokens for exchange in-game and to be used as a currency in gaming; Cryptocurrency exchange services in the nature of electronic token exchange services, namely, exchanges of in-game token and currency used in gaming; Redemption of electronic tokens for value, namely, redeeming the vouchers of others for payment of goods or services in the nature of redemption of pre-paid electronic vouchers in the form of tokens in exchange for another currency, virtual goods, and virtual services; Brokerage of electronic tokens, namely, brokerage of in-game token and currency used in gaming; Cryptocurrency payment processing in the nature of electronic token payment processing services, namely, payment processing of in-game token and currency used in gaming; Processing electronic payments made online, namely, electronic payment services involving electronic processing and subsequent transmission of bill payment data; Mobile payment processing through wireless internet, namely, providing electronic processing of ACH and credit card transactions and electronic payments via a global computer network; Electronic payment processing services via a computer network, namely, providing electronic processing of credit card transactions and electronic payments via a global computer network; Loyalty program payment processing services; Issuance of accumulated reward points as part of a customer loyalty program, namely, providing cash and other rebates for credit card use as part of a customer loyalty program; Bill payment services provided via cyber money; Cryptocurrency trading services in the nature of issuance of cyber money, namely, cryptocurrency, electronic tokens, in-game tokens, and virtual currency; Financial brokerage services for cyber money, namely, cryptocurrency, electronic tokens, in-game tokens, and virtual currency; Cyber money exchange services, namely, cryptocurrency exchange services; Electronic payment services on the Internet, namely, electronic payment services involving electronic processing and subsequent transmission of bill payment data; Loyalty program payment processing services of discount cards using accumulated reward points; Processing of electronic wallet payments; Financial sponsorship and sponsorship brokerage of games, gamers, and game events for promotional purposes; Issuance of commercial electronic coupons, being vouchers of value, via smart phones, namely, issuing pre-paid vouchers exchangeable for goods and services; Issuance of commercial electronic coupons, being vouchers of value, via smart phones and websites, namely, issuing pre-paid vouchers exchangeable for goods and services; Issuance of commercial electronic coupons, being vouchers of value, for exchange in-game and to be used as a currency within games, namely, issuing pre-paid vouchers exchangeable for goods and services |
Goods and Services | (Based on Intent to Use) Retail store services featuring game software; Retail store services featuring software for game items used in gaming; (Based on 44(e)) Promotion of goods and services for others through game-related advertisement; Advertising services; Promotional sponsorship of games, gamers, and game events for promotional purposes |
Goods and Services | (Based on Intent to Use) Online social networking services in the fields of online gaming; social networking services in the field of online gaming that allows users to participate in the online gaming provided via a website; Online social networking services for users to interact through social games, multiplayer games, collaborative games, and game competitions; Providing internet website portal for engaging in social networking; Online social networking services accessible by means of downloadable mobile applications; Online social networking services by creating an on-line community for players of video games and e-sports, and participants in online gaming competitions; Social networking services that allow users to participate in online gaming, e-sports, online games and online gaming competitions provided via a website |
Goods and Services | (Based on Intent to Use) Developing, updating and providing online non-downloadable computer software for transmitting, broadcasting, streaming, visualizing, manipulating, and displaying digital media content; Developing, updating and providing online non-downloadable computer software for visualizing, manipulating and participating in online virtual environment; Developing, updating and providing online non-downloadable computer software for multiplayer gaming and collaborative gaming; Developing, updating and providing online non-downloadable computer software for messaging, chatting and social networking; Developing, updating and providing online non-downloadable computer software to connect virtual environments where users can interact for recreational, leisure or entertainment purposes; Creating an online community for registered users for the purpose of entertainment, video games and video game players in which registered users participate in discussions, obtain feedback from similar participants, form virtual communities and engage in social networking; Developing and updating computer software for issuing, exchanging, distributing and paying electronic tokens; Developing, updating and providing online non-downloadable computer software for issuing, exchanging, distributing and paying electronic tokens; Providing temporary use of on-line non-downloadable game software; Providing access to an online virtual community via the internet and mobile in the nature of computer services, namely, creating an on-line community for registered users to participate in discussions and engage in social networking; Providing temporary use of online non-downloadable game software for playing games and e-sports |
Classification Information
International Class | 038 - Services allowing people to communicate with another by a sensory means. |
US Class Codes | 100, 101, 104 |
Class Status Code | 6 - Active |
Class Status Date | Tuesday, June 14, 2022 |
Primary Code | 038 |
First Use Anywhere Date | NOT AVAILABLE |
First Use In Commerce Date | NOT AVAILABLE |
International Class | 009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus. |
US Class Codes | 021, 023, 026, 036, 038 |
Class Status Code | 6 - Active |
Class Status Date | Tuesday, June 14, 2022 |
Primary Code | 009 |
First Use Anywhere Date | NOT AVAILABLE |
First Use In Commerce Date | NOT AVAILABLE |
International Class | 035 - Advertising; business management; business administration; office functions. |
US Class Codes | 100, 101, 102 |
Class Status Code | 6 - Active |
Class Status Date | Tuesday, June 14, 2022 |
Primary Code | 035 |
First Use Anywhere Date | NOT AVAILABLE |
First Use In Commerce Date | NOT AVAILABLE |
International Class | 036 - Insurance; financial affairs; monetary affairs; real estate affairs. |
US Class Codes | 100, 101, 102 |
Class Status Code | 6 - Active |
Class Status Date | Tuesday, June 14, 2022 |
Primary Code | 036 |
First Use Anywhere Date | NOT AVAILABLE |
First Use In Commerce Date | NOT AVAILABLE |
International Class | 041 - Education; providing of training; entertainment; sporting and cultural activities. |
US Class Codes | 100, 101, 107 |
Class Status Code | 6 - Active |
Class Status Date | Tuesday, June 14, 2022 |
Primary Code | 041 |
First Use Anywhere Date | NOT AVAILABLE |
First Use In Commerce Date | NOT AVAILABLE |
International Class | 042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software. |
US Class Codes | 100, 101 |
Class Status Code | 6 - Active |
Class Status Date | Tuesday, June 14, 2022 |
Primary Code | 042 |
First Use Anywhere Date | NOT AVAILABLE |
First Use In Commerce Date | NOT AVAILABLE |
International Class | 045 - Legal services; security services for the protection of property and individuals; personal and social services rendered by others to meet the needs of individuals. |
US Class Codes | 100, 101 |
Class Status Code | 6 - Active |
Class Status Date | Tuesday, June 14, 2022 |
Primary Code | 045 |
First Use Anywhere Date | NOT AVAILABLE |
First Use In Commerce Date | NOT AVAILABLE |
Trademark Owner History
Party Name | N Media Platform Co., LTD |
Party Type | 20 - Owner at Publication |
Legal Entity Type | 99 - Other |
Address | Gyeonggi-do 13487 KR |
Party Name | N Media Platform Co., LTD |
Party Type | 10 - Original Applicant |
Legal Entity Type | 99 - Other |
Address | Gyeonggi-do 13487 KR |
Trademark Events
Event Date | Event Description |
Tuesday, June 7, 2022 | NEW APPLICATION ENTERED |
Tuesday, June 14, 2022 | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED |
Monday, March 20, 2023 | ASSIGNED TO EXAMINER |
Thursday, March 23, 2023 | NON-FINAL ACTION WRITTEN |
Thursday, March 23, 2023 | NON-FINAL ACTION E-MAILED |
Thursday, March 23, 2023 | NOTIFICATION OF NON-FINAL ACTION E-MAILED |
Wednesday, June 21, 2023 | TEAS RESPONSE TO OFFICE ACTION RECEIVED |
Wednesday, June 21, 2023 | CORRESPONDENCE RECEIVED IN LAW OFFICE |
Thursday, June 22, 2023 | TEAS/EMAIL CORRESPONDENCE ENTERED |
Friday, July 14, 2023 | SUSPENSION LETTER WRITTEN |
Friday, July 14, 2023 | LETTER OF SUSPENSION E-MAILED |
Friday, July 14, 2023 | NOTIFICATION OF LETTER OF SUSPENSION E-MAILED |
Thursday, January 18, 2024 | SUSPENSION INQUIRY WRITTEN |
Thursday, January 18, 2024 | INQUIRY TO SUSPENSION E-MAILED |
Thursday, January 18, 2024 | NOTIFICATION OF INQUIRY AS TO SUSPENSION E-MAILED |
Wednesday, April 17, 2024 | APPLICATION EXTENSION TO RESPONSE PERIOD - RECEIVED |
Wednesday, April 17, 2024 | APPLICATION EXTENSION GRANTED/RECEIPT PROVIDED |
Monday, April 22, 2024 | TEAS/EMAIL CORRESPONDENCE ENTERED |
Monday, April 22, 2024 | CORRESPONDENCE RECEIVED IN LAW OFFICE |
Monday, April 22, 2024 | TEAS RESPONSE TO SUSPENSION INQUIRY RECEIVED |
Monday, April 22, 2024 | CORRESPONDENCE RECEIVED IN LAW OFFICE |
Monday, April 22, 2024 | TEAS/EMAIL CORRESPONDENCE ENTERED |
Tuesday, August 27, 2024 | EXAMINER'S AMENDMENT ENTERED |
Tuesday, August 27, 2024 | EXAMINERS AMENDMENT -WRITTEN |
Tuesday, August 27, 2024 | APPROVED FOR PUB - PRINCIPAL REGISTER |
Tuesday, August 27, 2024 | NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED |
Tuesday, August 27, 2024 | EXAMINERS AMENDMENT E-MAILED |
Wednesday, September 11, 2024 | NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED |
Tuesday, October 1, 2024 | PUBLISHED FOR OPPOSITION |
Tuesday, October 1, 2024 | OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED |
Tuesday, November 26, 2024 | NOA E-MAILED - SOU REQUIRED FROM APPLICANT |