SUNFLOWER Trademark

Trademark Overview


On Monday, February 24, 2025, a trademark application was filed for SUNFLOWER with the United States Patent and Trademark Office. The USPTO has given the SUNFLOWER trademark a serial number of 99053819. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Tuesday, April 8, 2025. This trademark is owned by Epic Games, Inc.. The SUNFLOWER trademark is filed in the Computer & Software Products & Electrical & Scientific Products category with the following description:

Computer hardware and downloadable and recorded software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; Computer hardware and downloadable and recorded software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; Computer hardware and downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and r...
sunflower

General Information


Serial Number99053819
Word MarkSUNFLOWER
Filing DateMonday, February 24, 2025
Status641 - NON-FINAL ACTION - MAILED
Status DateTuesday, April 8, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesComputer hardware and downloadable and recorded software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; Computer hardware and downloadable and recorded software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; Computer hardware and downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; Computer hardware and downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; Computer hardware for acquiring and storing data in the fields of character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; Computer hardware for acquiring and storing data in the fields of character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; Computer hardware for acquiring and storing data about human movements, expressions, and appearance, and digital human characters or representations, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites; Computer hardware for acquiring and storing data about human movements, expressions, and appearance, and digital human characters or representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media; Computer hardware; Computer hardware for data acquisition, data collection, data storage, and data processing; Computer hardware and recorded software systems for data acquisition, data collection, data storage, and data processing; Computer hardware for the acquisition of 3D and 4D data sets; Data acquisition system for collecting and storing 3D and 4D data sets; Computer hardware for acquiring, collecting, storing, and processing data related to character rigging, face rigging, character modeling, face modeling, human movements, human expressions, and human appearance, digital human characters, and digital human representations

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateMonday, February 24, 2025
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameEpic Games, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressCary, NC 27518

Trademark Events


Event DateEvent Description
Monday, February 24, 2025NEW APPLICATION ENTERED
Monday, February 24, 2025NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Friday, April 4, 2025ASSIGNED TO EXAMINER
Tuesday, April 8, 2025NON-FINAL ACTION E-MAILED
Tuesday, April 8, 2025NON-FINAL ACTION WRITTEN
Tuesday, April 8, 2025NOTIFICATION OF NON-FINAL ACTION E-MAILED
Monday, February 24, 2025APPLICATION FILING RECEIPT MAILED