Trademark Overview
On Monday, October 20, 2025, a trademark application was filed for STATLIX with the United States Patent and Trademark Office. The USPTO has given the STATLIX trademark a serial number of 99451316. The federal status of this trademark filing is RESPONSE AFTER NON-FINAL ACTION - ENTERED as of Thursday, May 28, 2026. The STATLIX trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Education & Entertainment Services categories with the following description:
Downloadable children's educational computer applications; Downloadable children's educational software based on sports games; Downloadable children's educational software that generates pedagogical questions; Downloadable children's educational software based on sports games that converts real-world sport events as input for deriving and generating associated pedagogical aligned questions; Downloadable children's educational software based on sports games that displays relevant sporting content and highlights of competitive sporting events from which questions, trivia and quizzes are derived and generated; Downloadable software in the nature of a mobile application for educational purposes for use in providing interactive learning activities, quizzes, and pedagogical questions in the field of in the fields of science, technology, engineering, mathematics (STEM) and finance
Providing information in the fields of education and entertainment for children via a website; Educational services, namely, conducting online educational activities being learning sessions, classes and workshops in the fields of science, technology, engineering, mathematics (STEM) and finance; Education services, namely, providing learning sessions featuring online pedagogical questions, trivia and quizzes via an online website in the fields of science, technology, engineering, mathematics (STEM) and finance; Education services, namely, providing learning sessions, classes and workshops featuring online pedagogical questions, trivia and quizzes in the field of sports games; Education services, namely, providing learning sessions, classes and workshops featuring online pedagogical questions, trivia and quizzes derived and generated from sporting events analysis in the fields of science, technology, engineering, mathematics (STEM) and finance