STARFORT Trademark

Trademark Overview


On Friday, November 15, 2024, a trademark application was filed for STARFORT with the United States Patent and Trademark Office. The USPTO has given the STARFORT trademark a serial number of 98855162. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Friday, November 15, 2024. This trademark is owned by Starfort, Inc.. The STARFORT trademark is filed in the Education & Entertainment Services category with the following description:

Multimedia publishing of video game software; Provision of information relating to multimedia publishing; Providing online virtual reality game services featuring crypto tokens for use in virtual worlds; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, conducting contests; Production of video and computer game software; Entertainment services, namely, production of special effects including model-making services, computer-generated imagery and computer-generated graphics for the production of motion pictures, videos, and movie trailers; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Multimedia publishing of computer game software; Research in the field of education; Entertainment services, namely, providing online electronic games; Consulting services about education; Providing online augmented reality games; Entertai...

General Information


Serial Number98855162
Word MarkSTARFORT
Filing DateFriday, November 15, 2024
Status630 - NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
Status DateFriday, November 15, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesMultimedia publishing of video game software; Provision of information relating to multimedia publishing; Providing online virtual reality game services featuring crypto tokens for use in virtual worlds; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, conducting contests; Production of video and computer game software; Entertainment services, namely, production of special effects including model-making services, computer-generated imagery and computer-generated graphics for the production of motion pictures, videos, and movie trailers; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Multimedia publishing of computer game software; Research in the field of education; Entertainment services, namely, providing online electronic games; Consulting services about education; Providing online augmented reality games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, multimedia production services; Virtual reality game services provided on-line from a computer network; Providing information about online education; Educational and entertainment services, namely, a continuing program about gaming, game development, artificial intelligence, cognitive development, product design, information architecture, user experience design, user interface design, technology development, innovation management, creative problem-solving, knowledge management, content strategy development, brand strategy development, social media strategy development, and personal development accessible by radio, television, satellite, audio, video and computer networks; Entertainment services, namely, storytelling; Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, a multimedia program series featuring comedy, action and adventure distributed via various platforms across multiple forms of transmission media; Computer education training; Computer education training services; Entertainment services, namely, production of computer-generated imagery for use in motion pictures; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Information relating to entertainment and education provided on-line from a computer database or the internet; Providing information about education; Providing a website featuring blogs and non-downloadable publications in the nature of articles in the field(s) of gaming, game development, artificial intelligence, product design, information architecture, user experience design, user interface design, technology development, cognitive development, innovation management, creative problem-solving, knowledge management, content strategy development, brand strategy development, social media strategy development, and personal development; Entertainment services, namely, providing temporary use of non-downloadable video games; Providing information relating to education services

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateFriday, November 15, 2024
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameStarfort, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressSeattle, WA 98121

Trademark Events


Event DateEvent Description
Friday, November 15, 2024NEW APPLICATION ENTERED
Friday, November 15, 2024APPLICATION FILING RECEIPT MAILED