SPINGAMING Trademark

Trademark Overview


On Wednesday, October 14, 2020, a trademark application was filed for SPINGAMING with the United States Patent and Trademark Office. The USPTO has given the SPINGAMING trademark a serial number of 90254711. The federal status of this trademark filing is ABANDONED - NO STATEMENT OF USE FILED as of Monday, July 11, 2022. This trademark is owned by Stay Plugged In, LLC. The SPINGAMING trademark is filed in the Clothing & Apparel Products and Education & Entertainment Services categories with the following description:

Entertainment services, namely, e-sports competitions; Organizing sporting events, namely, e-sports; Teaching in the field of e-sports; Training services in the field of e-sports; Providing camps in the field of e-sports; Education services, namely, providing kindergarten through 12th grade classroom instruction; Providing classes, workshops, seminars, lectures, and camps in the field of e-sports; Providing training and camps for youth athletes, post-grad athletes, athletic teams, professional athletes, and adults, in the field of e-sports; Arranging and conducting educational conferences; conducting education and entertainment conferences in the field of e-sports, video games and video game streaming; Entertainment services, namely, organizing and producing video gaming events; providing classes, workshops and seminars in the field of e-sports, video games and video game streaming; Entertainment in the nature of competitions, tournaments, and activities in the field of e-sports; Enter...

T-shirts; hoodies; hats
spingaming

General Information


Serial Number90254711
Word MarkSPINGAMING
Filing DateWednesday, October 14, 2020
Status606 - ABANDONED - NO STATEMENT OF USE FILED
Status DateMonday, July 11, 2022
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, April 13, 2021

Trademark Statements


Goods and ServicesEntertainment services, namely, e-sports competitions; Organizing sporting events, namely, e-sports; Teaching in the field of e-sports; Training services in the field of e-sports; Providing camps in the field of e-sports; Education services, namely, providing kindergarten through 12th grade classroom instruction; Providing classes, workshops, seminars, lectures, and camps in the field of e-sports; Providing training and camps for youth athletes, post-grad athletes, athletic teams, professional athletes, and adults, in the field of e-sports; Arranging and conducting educational conferences; conducting education and entertainment conferences in the field of e-sports, video games and video game streaming; Entertainment services, namely, organizing and producing video gaming events; providing classes, workshops and seminars in the field of e-sports, video games and video game streaming; Entertainment in the nature of competitions, tournaments, and activities in the field of e-sports; Entertainment services, namely, participation in video game competitions, tournaments, and activities; Providing an on-line searchable database in the field of e-sports featuring information and statistics on players, leagues, and teams; Entertainment services, namely, providing podcasts in the field of e-sports; Entertainment services, namely, providing video podcasts in the field of e-sports; Providing news, information, and commentary in the field of e-sports; Arranging and conducting live, interactive gaming tournaments featuring video games; Organizing live fan meetings and conferences in which there is interactive gameplay between conference participants in the fields of gaming, video games, and e-sports; Organizing live video game and e-sports competitions
Pseudo MarkSPIN GAMING
Goods and ServicesT-shirts; hoodies; hats

Classification Information


International Class025 - Clothing, footwear, headgear.
US Class Codes022, 039
Class Status Code6 - Active
Class Status DateWednesday, December 2, 2020
Primary Code025
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateWednesday, December 2, 2020
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameStay Plugged In, LLC
Party Type20 - Owner at Publication
Legal Entity Type16 - Limited Liability Company
AddressCharlotte, NC 28270

Party NameStay Plugged In, LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressCharlotte, NC 28270

Trademark Events


Event DateEvent Description
Monday, July 11, 2022ABANDONMENT NOTICE E-MAILED - NO USE STATEMENT FILED
Monday, July 11, 2022ABANDONMENT - NO USE STATEMENT FILED
Tuesday, February 1, 2022ASSIGNED TO EXAMINER
Thursday, December 9, 2021NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED
Tuesday, December 7, 2021SOU EXTENSION 1 GRANTED
Tuesday, December 7, 2021SOU EXTENSION 1 FILED
Tuesday, December 7, 2021TEAS EXTENSION RECEIVED
Tuesday, June 8, 2021NOA E-MAILED - SOU REQUIRED FROM APPLICANT
Tuesday, April 13, 2021OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Tuesday, April 13, 2021PUBLISHED FOR OPPOSITION
Wednesday, March 24, 2021NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Thursday, March 11, 2021APPROVED FOR PUB - PRINCIPAL REGISTER
Wednesday, March 10, 2021EXAMINER'S AMENDMENT ENTERED
Wednesday, March 10, 2021NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Wednesday, March 10, 2021EXAMINERS AMENDMENT E-MAILED
Wednesday, March 10, 2021EXAMINERS AMENDMENT -WRITTEN
Monday, March 8, 2021ASSIGNED TO EXAMINER
Wednesday, December 2, 2020NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
Saturday, October 17, 2020NEW APPLICATION ENTERED IN TRAM