Trademark Overview
On Monday, June 15, 2026, a trademark application was filed for SPECSY THE ALIEN with the United States Patent and Trademark Office. The USPTO has given the SPECSY THE ALIEN trademark a serial number of 99886213. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Monday, June 15, 2026. This trademark is owned by Snap Inc.. The SPECSY THE ALIEN trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Jewelry Products, Paper & Printed Material Products, Houseware & Glass Products, Clothing & Apparel Products, Toys & Sporting Goods Products, Advertising, Business and Retail Services, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Downloadable computer software, namely, software for augmented reality (AR) and virtual reality (VR) for integrating electronic data with real-world environments and for creating, capturing, editing, and sharing multimedia content and data; downloadable software for creating, editing, storing, and transmitting digital content and communications via the internet, communication networks, and mobile devices; downloadable augmented reality software for virtual product try-on and visualization of consumer products; downloadable software for object and sound recognition and environmental scanning; downloadable artificial intelligence and machine learning software; computer hardware, computer peripherals, and wearable computer hardware and peripherals; computer hardware and peripherals for capturing, transmitting, and displaying images, video, audio, and data; downloadable software for setting up, configuring, and controlling wearable computer hardware and peripherals; downloadable multimedia...
Toys and games; plush toys; beach balls; playing cards
Containers; Mugs; drinking glasses; thermally insulated beverage containers
Providing online non-downloadable software for augmented reality (AR) and virtual reality (VR) for integrating electronic data with real-world environments and for creating, capturing, editing, and sharing multimedia content and data; providing online non-downloadable software for creating, editing, storing, and transmitting digital content and communications via the internet, communication networks, and mobile devices; providing online non-downloadable augmented reality software for virtual product try-on and visualization of consumer products; providing online non-downloadable software for object and sound recognition and environmental scanning; providing online non-downloadable artificial intelligence and machine learning software; providing online non-downloadable software for setting up, configuring, and controlling wearable computer hardware and peripherals; providing online non-downloadable software for accessing and transmitting data and content among electronic devices and dis...
Stationery; Writing pads; notebooks; stickers; printed greetings cards and printed postcards
Clothing; clothing, namely, shirts, sweatshirts, hats
Retail store services featuring computer hardware, peripherals, cameras, video cameras, and digital media, namely, pre-recorded music, videos, photographs, images, and audiovisual content; facilitating the exchange and sale of goods and services of third parties via the internet and communication networks, namely, facilitating transactions between buyers and sellers through providing buyers with information about sellers, goods, and/or services via the internet and communication networks; advertising, marketing, and promotion services; dissemination of advertising for others via computer and other communication networks; consumer profiling for commercial or marketing purposes; providing commercial consumer information and advice for consumers in the selection of products to buy
Entertainment services, namely, providing online non-downloadable multimedia content in the fields of entertainment, photography, and social networking in the nature of avatars, graphic icons, symbols, images representing individuals, fanciful designs, comics, comic series, phrases, and graphical depictions of people, places and things that end users can transmit and receive by means of the Internet or other computer or telecommunication networks, wireless communications networks, or by using computers, laptops, mobile equipment, and handheld digital electronic devices; providing online augmented reality experiences for entertainment purposes; organizing and hosting social entertainment events in the fields of augmented reality and creating, editing, sharing and sending digital photos, videos, images, emojis, avatars, emoticons, text, audio, and video games
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