SPARKMAKERS Trademark

Trademark Overview


On Tuesday, March 10, 2026, a trademark application was filed for SPARKMAKERS with the United States Patent and Trademark Office. The USPTO has given the SPARKMAKERS trademark a serial number of 99693143. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Tuesday, March 10, 2026. This trademark is owned by STEAM & Robotics Inc.. The SPARKMAKERS trademark is filed in the Education & Entertainment Services category with the following description:

Educational services, namely, conducting programs in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, conducting programs in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Educational services, name...
sparkmakers

General Information


Serial Number99693143
Word MarkSPARKMAKERS
Filing DateTuesday, March 10, 2026
Status630 - NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
Status DateTuesday, March 10, 2026
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEducational services, namely, conducting programs in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, conducting programs in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Educational services, namely, conducting classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps for pre-kindergarten, elementary, and secondary school students in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, conducting classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps for pre-kindergarten, elementary, and secondary school students in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Providing educational mentoring services and programs in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Providing educational mentoring services and programs in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Educational services, namely, providing online instruction in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, providing online instruction in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Education services, namely, providing on-line classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Education services, namely, providing on-line classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Entertainment in the nature of competitions in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Arranging of contests featuring science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking challenges; Summer camps; Day camp services; Education services, namely, training educators in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education; Educational services, namely, conducting classes, seminars, and workshops for educators in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education; Educational services, namely, developing curriculum for educators; Educational services, namely, developing curriculum for others in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, March 10, 2026
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameSTEAM & Robotics Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressPebble Beach, CA 93953
US

Trademark Events


Event DateEvent Description
Tuesday, March 10, 2026NEW APPLICATION ENTERED
Tuesday, March 10, 2026APPLICATION FILING RECEIPT MAILED