SPARKMAKERS Trademark

Trademark Overview


On Tuesday, March 10, 2026, a trademark application was filed for SPARKMAKERS with the United States Patent and Trademark Office. The USPTO has given the SPARKMAKERS trademark a serial number of 99693143. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Tuesday, July 14, 2026. This trademark is owned by STEAM & Robotics Inc.. The SPARKMAKERS trademark is filed in the Education & Entertainment Services category with the following description:

Educational services, namely, conducting programs in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, conducting programs in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Educational services, name...
sparkmakers

General Information


Serial Number99693143
Word MarkSPARKMAKERS
Filing DateTuesday, March 10, 2026
Status641 - NON-FINAL ACTION - MAILED
Status DateTuesday, July 14, 2026
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Pseudo MarkSPARK MAKERS
Goods and ServicesEducational services, namely, conducting programs in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, conducting programs in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Education services, namely, providing classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Educational services, namely, conducting classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps for pre-kindergarten, elementary, and secondary school students in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, conducting classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps for pre-kindergarten, elementary, and secondary school students in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Providing educational mentoring services and programs in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Providing educational mentoring services and programs in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Educational services, namely, providing online instruction in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Educational services, namely, providing online instruction in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Education services, namely, providing on-line classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics); Education services, namely, providing on-line classes, workshops, seminars, presentations, exhibitions, demonstrations, after-school programs, experiential learning programs, summer camps, and day camps in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Entertainment in the nature of competitions in the field of science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking; Arranging of contests featuring science, technology, engineering, electronics, robotics, drones, computer programming, coding, 3D modeling and fabrication, and design thinking challenges; Summer camps; Day camp services; Education services, namely, training educators in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education; Educational services, namely, conducting classes, seminars, and workshops for educators in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education; Educational services, namely, developing curriculum for educators; Educational services, namely, developing curriculum for others in the field of STEAM (Science, Technology, Engineering, Arts, and Mathematics) and STEAM education

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, March 10, 2026
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameSTEAM & Robotics Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressPebble Beach, CA 93953
US

Trademark Events


Event DateEvent Description
Tuesday, March 10, 2026NEW APPLICATION ENTERED
Tuesday, March 10, 2026APPLICATION FILING RECEIPT MAILED
Tuesday, July 7, 2026NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Thursday, July 9, 2026ASSIGNED TO EXAMINER
Tuesday, July 14, 2026NON-FINAL ACTION WRITTEN
Tuesday, July 14, 2026NON-FINAL ACTION E-MAILED
Tuesday, July 14, 2026NOTIFICATION OF NON-FINAL ACTION E-MAILED