Trademark Overview
On Tuesday, February 27, 2018, a trademark application was filed for SPACE BRAWLS with the United States Patent and Trademark Office. The USPTO has given the SPACE BRAWLS trademark a serial number of 87812682. The federal status of this trademark filing is ABANDONED - NO STATEMENT OF USE FILED as of Monday, July 22, 2019. This trademark is owned by Big Fish Games, Inc.. The SPACE BRAWLS trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Education & Entertainment Services categories with the following description:
Computer game software; computer and electronic game programs; downloadable interactive computer, video and electronic game software; computer game, video game, and electronic game software for use on mobile devices, portable media players, handheld computers, and held digital electronic devices, virtual reality headsets and smart watches; downloadable game software for use with social networking applications; computer game software featuring entertainment content in the nature of video games, video game hints, video game facts, music and stories; computer game, video game, and electronic game software for use on electronic and wireless communication devices; audio and video recordings in the fields of online computer and video games and video game instruction and tutorials; downloadable virtual goods, namely, computer programs featuring game currency and consumables in the nature of extra time and other play enhancing features for use in online virtual worlds
Entertainment services, namely, providing online interactive, computer, video and electronic games; online non-downloadable computer games provided via a global computer network; providing on-line information in the field of video games; entertainment and educational services, namely, providing instruction and tutorial sessions in the field of video games via online nondownloadable videos; entertainment services, namely, providing temporary use of online non-downloadable interactive game programs, electronic games, computer games and video games; entertainment services, namely, providing online, non-downloadable virtual goods, game currency and consumable in-game items, and functional in-game items, namely, upgrade items in the nature of power boosts, power-ups, enhanced abilities, access to content, and in game points and resources for use in virtual environments created for entertainment purposes