SOUL-PLAYERS Trademark

Trademark Overview


On Thursday, June 28, 2018, a trademark application was filed for SOUL-PLAYERS with the United States Patent and Trademark Office. The USPTO has given the SOUL-PLAYERS trademark a serial number of 88019276. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Wednesday, May 22, 2019. This trademark is owned by Heatbox Games, LLC. The SOUL-PLAYERS trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Communication Services, and Education & Entertainment Services categories with the following description:

Video game software

Streaming of audio, visual and audiovisual material via a global computer network; Streaming of video material on the Internet; Streaming of audiovisual material on the Internet

Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services in the nature of production of live online streaming video game based game show; Entertainment services in the nature of live visual and audio performances by a television personality; Entertainment services, namely, production and distribution of a game show; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Organizing, arranging and conducting live video game based game show events, the proceeds of which are donated to charity
soul-players

General Information


Serial Number88019276
Word MarkSOUL-PLAYERS
Filing DateThursday, June 28, 2018
Status602 - ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE
Status DateWednesday, May 22, 2019
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesVideo game software
Goods and ServicesStreaming of audio, visual and audiovisual material via a global computer network; Streaming of video material on the Internet; Streaming of audiovisual material on the Internet
Goods and ServicesEntertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services in the nature of production of live online streaming video game based game show; Entertainment services in the nature of live visual and audio performances by a television personality; Entertainment services, namely, production and distribution of a game show; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Organizing, arranging and conducting live video game based game show events, the proceeds of which are donated to charity

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateTuesday, July 3, 2018
Primary Code009
First Use Anywhere DateTuesday, February 6, 2018
First Use In Commerce DateTuesday, February 6, 2018

International Class038 - Services allowing people to communicate with another by a sensory means.
US Class Codes100, 101, 104
Class Status Code6 - Active
Class Status DateTuesday, July 3, 2018
Primary Code038
First Use Anywhere DateTuesday, February 6, 2018
First Use In Commerce DateTuesday, February 6, 2018

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateTuesday, July 3, 2018
Primary Code041
First Use Anywhere DateTuesday, February 6, 2018
First Use In Commerce DateTuesday, February 6, 2018

Trademark Owner History


Party NameHeatbox Games, LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressMinneapolis, MN 55407

Trademark Events


Event DateEvent Description
Wednesday, May 22, 2019ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND
Wednesday, May 22, 2019ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
Wednesday, October 24, 2018NOTIFICATION OF NON-FINAL ACTION E-MAILED
Wednesday, October 24, 2018NON-FINAL ACTION E-MAILED
Wednesday, October 24, 2018NON-FINAL ACTION WRITTEN
Thursday, October 18, 2018ASSIGNED TO EXAMINER
Tuesday, July 3, 2018NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
Monday, July 2, 2018NEW APPLICATION ENTERED IN TRAM