SIGNALRGB Trademark

Trademark Overview


On Wednesday, November 19, 2025, a trademark application was filed for SIGNALRGB with the United States Patent and Trademark Office. The USPTO has given the SIGNALRGB trademark a serial number of 99504124. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Wednesday, November 19, 2025. This trademark is owned by Whirlwind Virtual Realities, Inc.. The SIGNALRGB trademark is filed in the Education & Entertainment Services category with the following description:

Online computer gaming services; Providing online computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online player versus player (PvP) video games; Multimedia publishing of computer game software; Multimedia publishing of video game software; Multimedia publishing relating to computer game software; Multimedia publishing relating to video game software; Virtual reality game services provided on-line from a computer network; Online gaming services in the nature of game software integrations for the purpose of controlling, programming and communicating with computer keyboards, computer mice, electronic mouse pads, audio speakers, headsets, electronic headset stands, LED strips for computers, computer power supplies, dynamic random-access memory modules, liquid cooling devices for ...
signalrgb

General Information


Serial Number99504124
Word MarkSIGNALRGB
Filing DateWednesday, November 19, 2025
Status630 - NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
Status DateWednesday, November 19, 2025
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesOnline computer gaming services; Providing online computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online player versus player (PvP) video games; Multimedia publishing of computer game software; Multimedia publishing of video game software; Multimedia publishing relating to computer game software; Multimedia publishing relating to video game software; Virtual reality game services provided on-line from a computer network; Online gaming services in the nature of game software integrations for the purpose of controlling, programming and communicating with computer keyboards, computer mice, electronic mouse pads, audio speakers, headsets, electronic headset stands, LED strips for computers, computer power supplies, dynamic random-access memory modules, liquid cooling devices for CPUs and GPUs, air cooling devices, drives, cooling fans, and computer chassis; Electronic games services provided by means of the internet; Gaming services in the nature of providing virtual currency for use in purchasing digital lighting effects and hardware animations; Gaming services in the nature of interactive lighting effects triggered by video game events, audio content, and on-screen visual content; Gaming services in the nature of organizing and conducting virtual competitions and exhibitions for users creating lighting effects for computer hardware; Gaming services in the nature of providing online non-downloadable lighting effects and animations for computer hardware; Gaming services in the nature of providing an online platform for user-generated lighting effect content for computer hardware; Gaming services in the nature of providing cooperative multiplayer lighting experiences synchronized across multiple users during co-op gameplay; Gaming services in the nature of providing online interactive lighting experiences synchronized with video games; Gaming services in the nature of providing online multiplayer lighting experiences where multiple users' hardware responds coordinately to shared gaming events; Gaming services in the nature of providing player versus player (PvP) lighting experiences that respond to competitive gaming events; Gaming services in the nature of providing a marketplace for virtual goods in the nature of lighting effects and hardware animations; Multimedia publishing relating to software; Providing a website featuring entertainment information in the fields of RGB lighting effects and computer hardware customization; Providing a website featuring resources, namely, a website featuring primarily non-downloadable publications in the nature of news and articles in the field of RGB lighting effects and computer hardware customization and also featuring non-downloadable software for ighting effects and interactive hardware content for video games and user-generated lighting effects for computer hardware

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateWednesday, November 19, 2025
Primary Code041
First Use Anywhere DateFriday, January 1, 2021
First Use In Commerce DateSunday, January 31, 2021

Trademark Owner History


Party NameWhirlwind Virtual Realities, Inc.
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressMenlo Park, CA 94025-4269

Trademark Events


Event DateEvent Description
Wednesday, November 19, 2025NEW APPLICATION ENTERED
Wednesday, November 19, 2025APPLICATION FILING RECEIPT MAILED