Trademark Overview
On Wednesday, July 31, 2002, a trademark application was filed for SIGIL with the United States Patent and Trademark Office. The USPTO has given the SIGIL trademark a serial number of 76436311. The federal status of this trademark filing is ABANDONED - NO STATEMENT OF USE FILED as of Wednesday, May 19, 2004. This trademark is owned by CROSSGENERATION COMICS, INC.. The SIGIL trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Toys & Sporting Goods Products, and Education & Entertainment Services categories with the following description:
Motion picture films featuring action, adventure and/or animation, and motion picture films for broadcast on television featuring action, adventure and/or animations; digital versatile discs featuring action, adventure, and/or animations; computer and video game programs on CD ROM; game machine sold as a unit for playing computer game-video and computer game programs, video game cartridges and cassettes encoded magnetic cards
Toys and games namely, action figures and accessories, game equipment sold as a unit for playing an action type target game, and stand alone video output game machines; action skill games; equipment sold as a unit for playing hand-held electronic games; electronic toys, namely electronic action toys, mechanical action toys; cases for action figures; hand held unit for playing electronic games; arcade games; toy action figures and accessories therefor, toy figures; card games; equipment sold as a unit for playing card games; board games; equipment sold as a unit for playing board games; collectible toy figures; electronic toys, namely, electronic action toys,
Entertainment services in the nature of on-going live-action and animated television programs; production of live-action and animated television programs; entertainment services in the nature of live theatrical performances featuring costumed characters; production of live-action and animated motion picture theatrical films; entertainment in the nature of live theatrical performance featuring costumed characters; computer services, namely providing information in the field of entertainment relating to movies and television via an electronic global computer network; entertainment services in the field of interactive multi-player games namely, providing computer game programs via online electronic communications and global computer networks