Goods and Services | Augmented reality video production; Education and entertainment services, namely, ongoing television public service announcements and ongoing television programs in the field of science, technology, engineering, and math.; Education and entertainment services, namely, production and distribution of ongoing television programs in the field of family management and relationships; Education services, namely, providing tutorial sessions in the field of science, technology, engineering, and math.; Education services, namely, training educators in the field of science, technology, engineering, and math. and providing curricula in connection therewith; Educational and entertainment services, namely, providing on-line interactive children's stories; Educational counseling services to assist students in planning and preparing for further education; Educational examination services; Educational services, namely, conducting on line and telephonic instruction and courses in the field science, technology, engineering, and math.; Educational services, namely, conducting seminars, lectures, teleseminars, teleclasses, and workshops in personal awareness; Educational services, namely, providing internships and apprenticeships in the field of science, technology, engineering, and math.; Educational services, namely, providing internships and exchange programs in the fields of science, technology, engineering, and math.; Educational services, namely, providing online courses of instruction at the .science, technology, engineering, and math level and distribution of course material in connection therewith; Educational services, namely, providing online instruction in the field of science, technology, engineering, and math, along with visual and performing arts.; Educational testing; Educational testing services; Interactive educational and entertainment services, namely, providing a web-based virtual educational theme-park featuring science, technology, engineering, and math.; Training courses in strategic planning relating to advertising, promotion, marketing and business; Training in the field of communication technologies; Training in the field of design, advertising and communication technologies; Training in the use and operation of science, technology, engineering, and math.; Training services in the field of business knowledge; Training services in the field of science, technology, engineering, and math.; Academic enrichment programs in the field(s) of science, technology, engineering, and math.; Academic enrichment programs in the science, technology, engineering and mathematics (STEM) field; Analyzing educational tests scores and data for others; Arranging and conducting educational competitions for students in the field of business; Arranging and conducting educational congresses in the field of science, technology, engineering, and math.; Arranging and conducting educational courses for students in the field of science, technology, engineering, and math.; Arranging and conducting of educational courses in the field of science, technology, engineering, and math.; Audio production services, namely, creating and producing ambient soundscapes, and sound stories for museums, galleries, attractions, podcasts, broadcasts, websites and games; Business education and training services, namely, developing customized leadership and executive development programs, providing executive coaching services, and providing business education programs to employees and executives; Business training consultancy services; Career counseling, namely, providing advice concerning education options to pursue career opportunities; Computer education training; Computer education training services; Conducting of educational conferences in the field of science, technology, engineering, and math.; Consulting services about education; Continuing education services, namely, providing live and on-line continuing professional education seminars in the legal, medical, accounting, and real estate fields; Continuing public service programs in the field of science, technology, engineering, and math., along with visual and performing arts produced and distributed over television, satellite, film, audio, video, internet, and 3-D virtual reality media; Education services, namely, providing non-downloadable webinars in the field of science, technology, engineering, and math.; Educational and entertainment services for children, namely, providing interactive play areas, instructional classes in the field of science, technology, engineering, and math. and social gatherings for children; Educational services, namely, conducting informal programs in the fields of science, technology, engineering, and math., using on-line activities and interactive exhibits, and printable materials distributed therewith; Educational services, namely, conducting on-line exhibitions and displays and interactive exhibits in the field of science, technology, engineering, and math.; Educational services, namely, providing a learning and innovation center featuring fully customized leadership, motivational, educational, and brainstorming training; Educational services, namely, providing training of coursework for certification in the field of science, technology, engineering, and math.; Entertainment and education services, namely, providing recognition and incentives by way of celebrations and awards to girls from underserved communities who have completed their high school careers successfully and who are going on to college; Entertainment and educational services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment and educational services, namely, the presentation of seminars, lectures, workshops and panel discussions, and ongoing television and radio talk shows all in the field of public interest concerning .science, technology, engineering math,; Entertainment services in the nature of an ongoing reality based television program; Entertainment services in the nature of an ongoing IPTV (Internet Protocol Television), television programming segments in the field of positive psychology, personal relationships, the art and science of happiness; Entertainment services, namely, arranging and conducting of competitions in the field of science, technology, engineering, and math.; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online player versus player (PvP) video games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing podcasts in the field of science, technology, engineering, and math.; Entertainment services, namely, providing advice and information for music, video and film concept and script development; Entertainment services, namely, providing an online interactive database of photos and videos in the field of body art and modification; Entertainment services, namely, providing non-downloadable playback of music via global communications networks; Entertainment services, namely, providing non-downloadable prerecorded music via a website; Entertainment services, namely, providing non-downloadable prerecorded music, information in the field of music, and commentary and articles about music, all on-line via a global computer network; Entertainment services, namely, providing ongoing television programs in the field of science, technology, engineering, and math. via a global computer network; Entertainment services, namely, providing ongoing webisodes featuring science, technology, engineering, and math. via a global computer network; Entertainment services, namely, providing radio programs in the field of science, technology, engineering, and math. via a global computer network; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing video podcasts in the field of science, technology, engineering, and math.; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Information on education; Interactive on-line training services in the field of science, technology, engineering, and math.; Leadership development training for educators; Leadership development training in the field of science, technology, engineering, and math.; Live entertainment performances by artists in the nature of visual and performing arts for others; On-line library services, namely, providing electronic library services which feature newspapers, magazines, photographs and pictures via an on-line computer network; Organization of exhibitions for cultural or educational purposes; Organizing and conducting of conventions in the field of science, technology, engineering, and math.; Organizing and conducting of seminars in the field of science, technology, engineering, and math.; Organizing community festivals featuring primarily stem education and also providing performing and visual arts.; Organizing exhibitions in the field of science, technology, engineering, and math. for cultural or educational purposes; Personal appearances by an actor as a spokesperson for entertainment and education purposes; Production of podcasts; Providing educational assessment services; Providing educational demonstrations; Providing educational examination for certification in the field of science, technology, engineering, and math.; Providing educational information and test questions in the academic field of mathematics; Providing educational information in the academic field of science, technology, engineering, and math. for the purpose of academic study; Providing educational mentoring services and programs in the field of science, technology, engineering, and math.; Providing on-line computer games; Providing online augmented reality games; Providing a computer game for use network-wide by network users; Providing a web site featuring the ratings, reviews and recommendations of users on events and activities in the field of entertainment and education; Providing a web site that features information about online higher education resources; Providing an online syndicated newspaper section featuring games and puzzles; Providing continuing business education courses; Providing continuing medical education courses; Providing facilities for educational programs to .students, professionals, and communities.; Providing information on-line relating to computer games and computer enhancements for games; Providing information about education; Providing information about education via a website; Providing information about online education; Providing information about online higher education via a website; Providing information and articles in the field of film, filmmaking, and entertainment via a global computer network; Providing information in the field of biblical worldview education for the purpose of academic study via a website; Providing information on-line relating to educational opportunities; Providing information relating to the organizing of educational, cultural, sporting, or entertainment exhibitions; Providing on-line courses of instruction in the field of science, technology, engineering, and math. via a website; Providing on-line resource guides for relatives concerning children in the fields of education, recreation, and entertainment; Providing online non-downloadable e-books in the field of science, technology, engineering, and math.; Providing ratings and reviews of podcast content; Providing science educational mentoring services and programs; Providing voice overs for tapes, records and other recorded media for entertainment and education purposes; Publication of documents in the field of training, science, public law and social affairs; Publication of electronic newspapers accessible via a global computer network; Publication of online texts of interviews featuring lawmakers in the field of pending legislation for educational purposes; Publication of the editorial content of sites accessible via a global computer network; Publishing and issuing scientific papers in relation to medical technology; Publishing audio books in the field of science, technology, engineering, and math.; Publishing books in the field of science, technology, engineering, and math.; Publishing e-books in the field of science, technology, engineering, and math.; Publishing of books, e-books, audio books, music and illustrations; Publishing of books, magazines; Rental of podcast studios; Research in the field of education; Research in the field of education via the internet; Sweepstake services provided over a global computer network; Teaching and training in business, industry and information technology; Teaching, training, tutoring and courses of instruction at the undergraduate, graduate and post-graduate level; Ticket reservation and booking for educational events; Video recording of personal genealogical documentaries; Virtual training services in the field of science, technology, engineering, and math.; Virtual reality game services provided on-line from a computer network; Vocational education in the field of science, technology, engineering, and math |