SAFE IN OUR WORLD Trademark

Trademark Overview


On Monday, June 6, 2022, a trademark application was filed for SAFE IN OUR WORLD with the United States Patent and Trademark Office. The USPTO has given the SAFE IN OUR WORLD trademark a serial number of 97445548. The federal status of this trademark filing is REGISTERED as of Tuesday, July 9, 2024. This trademark is owned by Safe In Our World. The SAFE IN OUR WORLD trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Paper & Printed Material Products, Leather Products, Clothing & Apparel Products, Advertising, Business and Retail Services, Insurance & Financial Services, Education & Entertainment Services, and Medical & Beauty Services & Agricultural Services categories with the following description:

Educational services, namely, seminars, classes, seminars and workshops in the field of mental health awareness, mental health, gaming and general wellbeing; Training courses in the field of mental health awareness, mental health, gaming and general wellbeing; Education in the nature of seminars, classes, seminars and workshops and training relating to mental health; Provision of teaching, training and instruction in the field of mental health awareness, mental health, gaming and general wellbeing; Publication of books, texts and leaflets; Production of films and videos; Electronic publishing services; Arranging, organising and conducting colloquiums, conferences, exhibitions, seminars and symposia in the field of mental health awareness, mental health, gaming and general wellbeing; Education services, namely, seminars, classes, seminars and workshops in the field of mental health awareness, mental health, gaming and general wellbeing and training services in the field of mental health...

Downloadable computer game programs; Downloadable video game programs; Downloadable computer game software; Downloadable computer and video games software; Downloadable electronic publications in the nature of magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in the field of mental health awareness, mental health, gaming and general wellbeing; Downloadable computer software publications in the nature of magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in the field mental health awareness, mental health, gaming and general wellbeing; Downloadable interactive entertainment software being game software; Downloadable applications for mobile devices featuring information related to mental health awareness, mental health, gaming and general wellbeing and video games that promote mental health; Downloadable electronic data files featuring new...

Tote Bags; Tote bags; Wallets; Trunks being luggage and travelling bags; Handbags, rucksacks, purses; Umbrellas, parasols and walking sticks

Printed books, magazines, newspapers, all in the field of mental health awareness, mental health, gaming and general wellbeing; Printed matter, in particular printed advertising posters of paper, cardboard; printed matters, namely, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in relation to charitable activities in the field of mental health and wellness; Printed manuals and guides featuring information on mental health, video games, gaming, and wellbeing; Printed instructional manuals featuring information on mental health, video games, gaming, and wellbeing; Printed instructional materials, namely, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books featuring information on mental health, video games, gaming, and wellbeing; Printed photographs; Stationery; Printed calendars; Pen and pencil cases, paper, notepads, printed postcards,...

Clothing being shorts, socks, gloves, pants, pullovers, shirts, tops a clothing and scarves; Footwear; Headgear being headwear; T-shirts; Hats; Headwear being caps; Jumpers being sweaters

Fundraising, namely, charitable fundraising; Charitable fund raising; Charitable fundraising by means of entertainment events; Arranging fundraising for the promotion of mental health awareness within the gaming sector; Financial sponsorship of seminars, classes, workshops and events who seek to promote mental health awareness within the gaming sector; Charitable fundraising by means of organising of charitable collections; Benevolent fund services; Investment of funds for charitable purposes; Raising of finance for the promotion of mental health awareness within the gaming sector; Charitable fundraising services by means of an entertainment event; Consultancy, advisory and information services relating to the aforesaid services

Promotional and public awareness campaigns in the field of mental health, gaming and general wellbeing and business consultancy services relating to the marketing and promotion of funds raising campaigns; Arranging promotion of charitable fundraising events; Advertising services; Online advertising services; Promotional advertising services; Distribution of advertising and promotional brochures, leaflets and materials; Distribution of advertising, marketing and promotional material; Distribution of flyers, brochures, printed matter and samples for advertising purposes; Promoting the goods and services of others through the distribution of advertising, marketing and promotional material; Advertising and commercial information services, via the internet; Developing and coordinating volunteer projects for charitable organisations; Advertising services to promote public awareness of mental health; Running of public awareness campaigns in the field of mental health, gaming and general wellb...

Providing an online computer database in the field of health care; provision of educational information in the field of mental health
safe in our world

General Information


Serial Number97445548
Word MarkSAFE IN OUR WORLD
Filing DateMonday, June 6, 2022
Status700 - REGISTERED
Status DateTuesday, July 9, 2024
Registration Number7436093
Registration DateTuesday, July 9, 2024
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateTuesday, April 23, 2024

Trademark Statements


Goods and ServicesEducational services, namely, seminars, classes, seminars and workshops in the field of mental health awareness, mental health, gaming and general wellbeing; Training courses in the field of mental health awareness, mental health, gaming and general wellbeing; Education in the nature of seminars, classes, seminars and workshops and training relating to mental health; Provision of teaching, training and instruction in the field of mental health awareness, mental health, gaming and general wellbeing; Publication of books, texts and leaflets; Production of films and videos; Electronic publishing services; Arranging, organising and conducting colloquiums, conferences, exhibitions, seminars and symposia in the field of mental health awareness, mental health, gaming and general wellbeing; Education services, namely, seminars, classes, seminars and workshops in the field of mental health awareness, mental health, gaming and general wellbeing and training services in the field of mental health awareness, mental health, gaming and general wellbeing; Organisation of business conferences and seminars in the field of mental health awareness, mental health, gaming and general wellbeing; Arranging and conducting of workshops in the field of mental health awareness, mental health, gaming and general wellbeing; Arranging and conducting of training workshops in the field of mental health awareness, mental health, gaming and general wellbeing; Arranging and conducting seminars and conferences in the field of mental health awareness, mental health, gaming and general wellbeing; Electronic publishing services, namely, in the form of publishing digital media of all kinds, in particular virtual works of art, crypto-collectibles being downloadable multimedia files containing artwork in the field of mental health awareness, mental health, gaming and general wellbeing and blockchain-based non-fungible valuables being downloadable images of artwork; Electronic publishing services, namely, in the form of publishing digital media, in particular virtual works of art, crypto-collectibles in the nature of visual graphic works, cartoons, image files, captured recordings, GIFs and emoticons authenticated by blockchain-based non-fungible tokens (NFTs) all featuring information related to mental health awareness, mental health, gaming and general wellbeing and video games that promote mental health; Consultancy, advisory and information services relating to the aforesaid services
Goods and ServicesDownloadable computer game programs; Downloadable video game programs; Downloadable computer game software; Downloadable computer and video games software; Downloadable electronic publications in the nature of magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in the field of mental health awareness, mental health, gaming and general wellbeing; Downloadable computer software publications in the nature of magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in the field mental health awareness, mental health, gaming and general wellbeing; Downloadable interactive entertainment software being game software; Downloadable applications for mobile devices featuring information related to mental health awareness, mental health, gaming and general wellbeing and video games that promote mental health; Downloadable electronic data files featuring news, stories, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books all related to the promotion of mental health awareness, mental health, gaming and general wellbeing; Data prerecorded in DVD and CD-ROMs form featuring news, stories, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books all related to the promotion of mental health awareness, mental health, gaming and general wellbeing; Discs, tapes, cartridges, CD-ROMs, all bearing computer games software or video games; Downloadable publications in the nature of magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in the field of mental health awareness, mental health, gaming and general wellbeing in electronic form supplied on-line from a database or from facilities provided on the internet or other networks including websites; Electronic notice boards; Digital assets authenticated by non-fungible tokens (NFTs) featuring visual graphic works or image files featuring artwork in the field of mental health awareness, mental health, gaming and general wellbeing; Downloadable digital media, namely, digital collectibles, in the nature of downloadable audio recordings featuring information related to mental health awareness, mental health, gaming and general wellbeing and video games that promote mental health in the field of mental health awareness, mental health, gaming and general wellbeing authenticated by non-fungible tokens (NFTs); downloadable digital media, materials, and content, namely, visual graphic works, cartoons, image files, captured audio recordings, gifs, emoticons and photographs all in the field of mental health awareness, mental health, gaming and general wellbeing; Computer mouse pads; USB hardware as sticks; Computer keyboards
Goods and ServicesTote Bags; Tote bags; Wallets; Trunks being luggage and travelling bags; Handbags, rucksacks, purses; Umbrellas, parasols and walking sticks
Goods and ServicesPrinted books, magazines, newspapers, all in the field of mental health awareness, mental health, gaming and general wellbeing; Printed matter, in particular printed advertising posters of paper, cardboard; printed matters, namely, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in relation to charitable activities in the field of mental health and wellness; Printed manuals and guides featuring information on mental health, video games, gaming, and wellbeing; Printed instructional manuals featuring information on mental health, video games, gaming, and wellbeing; Printed instructional materials, namely, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books featuring information on mental health, video games, gaming, and wellbeing; Printed photographs; Stationery; Printed calendars; Pen and pencil cases, paper, notepads, printed postcards, printed journals featuring information on mental health, video games, gaming, and wellbeing and printed, paper notebooks, sticky notes being adhesive backed paper notes, printed diaries, printed posters, paper place mats, paper coasters; Desk mats; Drawing pads; Drawing materials, namely, pens, pencils and crayons; Drawing instruments; Drawing sets consisting of crayons, pens, pencils and paper; Printed greeting cards; Passport holders; Writing materials, namely, pens; Gift aid envelopes; Stickers
Goods and ServicesClothing being shorts, socks, gloves, pants, pullovers, shirts, tops a clothing and scarves; Footwear; Headgear being headwear; T-shirts; Hats; Headwear being caps; Jumpers being sweaters
Goods and ServicesFundraising, namely, charitable fundraising; Charitable fund raising; Charitable fundraising by means of entertainment events; Arranging fundraising for the promotion of mental health awareness within the gaming sector; Financial sponsorship of seminars, classes, workshops and events who seek to promote mental health awareness within the gaming sector; Charitable fundraising by means of organising of charitable collections; Benevolent fund services; Investment of funds for charitable purposes; Raising of finance for the promotion of mental health awareness within the gaming sector; Charitable fundraising services by means of an entertainment event; Consultancy, advisory and information services relating to the aforesaid services
Goods and ServicesPromotional and public awareness campaigns in the field of mental health, gaming and general wellbeing and business consultancy services relating to the marketing and promotion of funds raising campaigns; Arranging promotion of charitable fundraising events; Advertising services; Online advertising services; Promotional advertising services; Distribution of advertising and promotional brochures, leaflets and materials; Distribution of advertising, marketing and promotional material; Distribution of flyers, brochures, printed matter and samples for advertising purposes; Promoting the goods and services of others through the distribution of advertising, marketing and promotional material; Advertising and commercial information services, via the internet; Developing and coordinating volunteer projects for charitable organisations; Advertising services to promote public awareness of mental health; Running of public awareness campaigns in the field of mental health, gaming and general wellbeing; Market research and market analysis services; Employee and public opinion polling; Dissemination of advertising and promotional materials; Business consultancy; Business information services; Development of promotional campaigns for raising awareness of mental health within the gaming sector and in relation to mental health and wellbeing generally; Market research services; Business introductory services being business networking services; Business consultancy services relating to the management and marketing of fundraising campaigns; Information, consultancy and advisory services relating to the aforesaid
Goods and ServicesProviding an online computer database in the field of health care; provision of educational information in the field of mental health

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateThursday, June 9, 2022
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class016 - Paper, cardboard and goods made from these materials, not included in other classes; printed matter; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); printers' type; printing blocks.
US Class Codes002, 005, 022, 023, 029, 037, 038, 050
Class Status Code6 - Active
Class Status DateThursday, June 9, 2022
Primary Code016
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class018 - Leather and imitations of leather, and goods made of these materials and not included in other classes; animal skins, hides; trunks and traveling bags; umbrellas, parasols and walking sticks; whips, harness and saddlery.
US Class Codes001, 002, 003, 022, 041
Class Status Code6 - Active
Class Status DateThursday, June 9, 2022
Primary Code018
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class025 - Clothing, footwear, headgear.
US Class Codes022, 039
Class Status Code6 - Active
Class Status DateThursday, June 9, 2022
Primary Code025
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class035 - Advertising; business management; business administration; office functions.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateThursday, June 9, 2022
Primary Code035
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class036 - Insurance; financial affairs; monetary affairs; real estate affairs.
US Class Codes100, 101, 102
Class Status Code6 - Active
Class Status DateThursday, June 9, 2022
Primary Code036
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateThursday, June 9, 2022
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class044 - Medical services; veterinary services; hygienic and beauty care for human beings or animals; agriculture, horticulture and forestry services.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateMonday, January 1, 0001
Primary Code044
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameSafe In Our World
Party Type30 - Original Registrant
Legal Entity Type99 - Other
AddressHertfordshire EN118TL
GB

Party NameSafe In Our World
Party Type20 - Owner at Publication
Legal Entity Type99 - Other
AddressHertfordshire EN118TL
GB

Party NameSafe In Our World
Party Type10 - Original Applicant
Legal Entity Type99 - Other
AddressHertfordshire EN118TL
GB

Trademark Events


Event DateEvent Description
Thursday, June 9, 2022NEW APPLICATION ENTERED
Thursday, June 9, 2022NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Tuesday, March 21, 2023ASSIGNED TO EXAMINER
Sunday, March 26, 2023NON-FINAL ACTION WRITTEN
Sunday, March 26, 2023NON-FINAL ACTION E-MAILED
Sunday, March 26, 2023NOTIFICATION OF NON-FINAL ACTION E-MAILED
Monday, June 26, 2023TEAS RESPONSE TO OFFICE ACTION RECEIVED
Thursday, November 30, 2023ASSIGNED TO LIE
Thursday, November 30, 2023CORRESPONDENCE RECEIVED IN LAW OFFICE
Thursday, November 30, 2023TEAS/EMAIL CORRESPONDENCE ENTERED
Thursday, January 4, 2024FINAL REFUSAL WRITTEN
Thursday, January 4, 2024FINAL REFUSAL E-MAILED
Thursday, January 4, 2024NOTIFICATION OF FINAL REFUSAL EMAILED
Monday, March 4, 2024EXAMINERS AMENDMENT -WRITTEN
Monday, March 4, 2024EXAMINERS AMENDMENT E-MAILED
Monday, March 4, 2024NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Monday, March 4, 2024EXAMINER'S AMENDMENT ENTERED
Tuesday, March 5, 2024APPROVED FOR PUB - PRINCIPAL REGISTER
Friday, March 8, 2024ON HOLD - ELECTRONIC RECORD REVIEW REQUIRED
Wednesday, April 3, 2024NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED
Tuesday, April 23, 2024PUBLISHED FOR OPPOSITION
Tuesday, April 23, 2024OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED
Tuesday, July 9, 2024REGISTERED-PRINCIPAL REGISTER
Tuesday, July 9, 2024NOTICE OF REGISTRATION CONFIRMATION EMAILED