Trademark Overview
On Wednesday, February 28, 2024, a trademark application was filed for RICH LEARNING with the United States Patent and Trademark Office. The USPTO has given the RICH LEARNING trademark a serial number of 98426198. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Tuesday, October 15, 2024. This trademark is owned by RICH LEARNING GLOBAL, LLC. The RICH LEARNING trademark is filed in the Clothing & Apparel Products, Computer & Software Products & Electrical & Scientific Products, Paper & Printed Material Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Educational and entertainment services in the field of neuroeducation; Educational and entertainment services, namely, educational programs for children in the field of virtual reality, namely, virtual reality spaces, worlds and games; Educational and entertainment services, namely, conducting classes, seminars, workshops, presentations in the field of virtual reality, namely, virtual reality spaces, worlds and games; Production and distribution of videos in the field of virtual reality, namely, virtual reality spaces, worlds and games; Immersive experiences for entertainment; Immersive experiences for education; Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Gaming services for entertainment purposes; Interactive entertainment; Interactive entertainment services; physical and neuro education services for children, namely providing virtual and augmented reality worlds and environments for children's education and entertainment
Downloadable virtual reality software in the field of children's education and entertainment; Recorded virtual reality software in the field of children's education and entertainment; Downloadable and recorded virtual reality games software; Downloadable and recorded virtual reality software for entertainment; Virtual reality software for education; Virtual reality software for playing virtual reality games; Virtual reality software for simulation; Software for virtual reality cinema; Virtual and augmented reality software; Computer games entertainment software; Computer software for entertainment; Interactive entertainment software; Interactive entertainment software for use with computers; Interactive entertainment software for use with personal computers; Simulation software; Downloadable films and movies featuring entertainment for children provided via a video-on-demand service; Motion picture films and films for television featuring children's entertainment
Printed matter, namely, paper signs, books, manuals, curriculum, newsletters, informational cards and brochures in the field of neuroeducation, education, and entertainment for children
Clothing, namely, sweatshirts, t-shirts, coats, hats, gloves, and pants; Clothing for babies, toddlers and children, namely, sweatshirts, t-shirts, coats, hats, gloves, and pants
Providing on-line non-downloadable software using artificial intelligence for virtual reality worlds and games for children's education and entertainment; design of virtual reality software; design and development of virtual reality; Providing online non-downloadable virtual reality software for viewing and watching multimedia entertainment content for educational and entertainment purposes for children