RICH LEARNING Trademark

Trademark Overview


On Wednesday, February 28, 2024, a trademark application was filed for RICH LEARNING with the United States Patent and Trademark Office. The USPTO has given the RICH LEARNING trademark a serial number of 98426198. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Tuesday, October 15, 2024. This trademark is owned by RICH LEARNING GLOBAL, LLC. The RICH LEARNING trademark is filed in the Clothing & Apparel Products, Computer & Software Products & Electrical & Scientific Products, Paper & Printed Material Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:

Educational and entertainment services in the field of neuroeducation; Educational and entertainment services, namely, educational programs for children in the field of virtual reality, namely, virtual reality spaces, worlds and games; Educational and entertainment services, namely, conducting classes, seminars, workshops, presentations in the field of virtual reality, namely, virtual reality spaces, worlds and games; Production and distribution of videos in the field of virtual reality, namely, virtual reality spaces, worlds and games; Immersive experiences for entertainment; Immersive experiences for education; Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Gaming services for entertainment purposes; Interactive entertainment; Interactive entertainment services; physical and neuro education services for children, namely providing virtual and augmented reality worlds and environments for children's education and entertainment

Downloadable virtual reality software in the field of children's education and entertainment; Recorded virtual reality software in the field of children's education and entertainment; Downloadable and recorded virtual reality games software; Downloadable and recorded virtual reality software for entertainment; Virtual reality software for education; Virtual reality software for playing virtual reality games; Virtual reality software for simulation; Software for virtual reality cinema; Virtual and augmented reality software; Computer games entertainment software; Computer software for entertainment; Interactive entertainment software; Interactive entertainment software for use with computers; Interactive entertainment software for use with personal computers; Simulation software; Downloadable films and movies featuring entertainment for children provided via a video-on-demand service; Motion picture films and films for television featuring children's entertainment

Printed matter, namely, paper signs, books, manuals, curriculum, newsletters, informational cards and brochures in the field of neuroeducation, education, and entertainment for children

Clothing, namely, sweatshirts, t-shirts, coats, hats, gloves, and pants; Clothing for babies, toddlers and children, namely, sweatshirts, t-shirts, coats, hats, gloves, and pants

Providing on-line non-downloadable software using artificial intelligence for virtual reality worlds and games for children's education and entertainment; design of virtual reality software; design and development of virtual reality; Providing online non-downloadable virtual reality software for viewing and watching multimedia entertainment content for educational and entertainment purposes for children
rich learning

General Information


Serial Number98426198
Word MarkRICH LEARNING
Filing DateWednesday, February 28, 2024
Status641 - NON-FINAL ACTION - MAILED
Status DateTuesday, October 15, 2024
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEducational and entertainment services in the field of neuroeducation; Educational and entertainment services, namely, educational programs for children in the field of virtual reality, namely, virtual reality spaces, worlds and games; Educational and entertainment services, namely, conducting classes, seminars, workshops, presentations in the field of virtual reality, namely, virtual reality spaces, worlds and games; Production and distribution of videos in the field of virtual reality, namely, virtual reality spaces, worlds and games; Immersive experiences for entertainment; Immersive experiences for education; Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Gaming services for entertainment purposes; Interactive entertainment; Interactive entertainment services; physical and neuro education services for children, namely providing virtual and augmented reality worlds and environments for children's education and entertainment
Goods and ServicesDownloadable virtual reality software in the field of children's education and entertainment; Recorded virtual reality software in the field of children's education and entertainment; Downloadable and recorded virtual reality games software; Downloadable and recorded virtual reality software for entertainment; Virtual reality software for education; Virtual reality software for playing virtual reality games; Virtual reality software for simulation; Software for virtual reality cinema; Virtual and augmented reality software; Computer games entertainment software; Computer software for entertainment; Interactive entertainment software; Interactive entertainment software for use with computers; Interactive entertainment software for use with personal computers; Simulation software; Downloadable films and movies featuring entertainment for children provided via a video-on-demand service; Motion picture films and films for television featuring children's entertainment
Goods and ServicesPrinted matter, namely, paper signs, books, manuals, curriculum, newsletters, informational cards and brochures in the field of neuroeducation, education, and entertainment for children
Goods and ServicesClothing, namely, sweatshirts, t-shirts, coats, hats, gloves, and pants; Clothing for babies, toddlers and children, namely, sweatshirts, t-shirts, coats, hats, gloves, and pants
Goods and ServicesProviding on-line non-downloadable software using artificial intelligence for virtual reality worlds and games for children's education and entertainment; design of virtual reality software; design and development of virtual reality; Providing online non-downloadable virtual reality software for viewing and watching multimedia entertainment content for educational and entertainment purposes for children

Classification Information


International Class025 - Clothing, footwear, headgear.
US Class Codes022, 039
Class Status Code6 - Active
Class Status DateWednesday, February 28, 2024
Primary Code025
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateWednesday, February 28, 2024
Primary Code009
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class016 - Paper, cardboard and goods made from these materials, not included in other classes; printed matter; bookbinding material; photographs; stationery; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters and office requisites (except furniture); instructional and teaching material (except apparatus); plastic materials for packaging (not included in other classes); printers' type; printing blocks.
US Class Codes002, 005, 022, 023, 029, 037, 038, 050
Class Status Code6 - Active
Class Status DateWednesday, February 28, 2024
Primary Code016
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateWednesday, February 28, 2024
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateWednesday, February 28, 2024
Primary Code042
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameRICH LEARNING GLOBAL, LLC
Party Type10 - Original Applicant
Legal Entity Type16 - Limited Liability Company
AddressStillwater, MN 55082

Trademark Events


Event DateEvent Description
Thursday, February 29, 2024NEW APPLICATION ENTERED
Thursday, February 29, 2024NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Tuesday, October 15, 2024NON-FINAL ACTION WRITTEN
Tuesday, October 15, 2024NON-FINAL ACTION E-MAILED
Tuesday, October 15, 2024NOTIFICATION OF NON-FINAL ACTION E-MAILED
Monday, September 16, 2024ASSIGNED TO EXAMINER