REAL ME Trademark

Trademark Overview


On Monday, August 26, 2019, a trademark application was filed for REAL ME with the United States Patent and Trademark Office. The USPTO has given the REAL ME trademark a serial number of 88592090. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Friday, February 4, 2022. The REAL ME trademark is filed in the Toys & Sporting Goods Products category with the following description:

Toys, games and playthings, namely, board games, card games and action skill games that teach coordination skills, learning, social and physical skills; Game cards; Puzzles; Promotional game materials; Promotional toy being stress relief exercise toys and game cards; Games based on television shows, social media, and movies, namely, arcade-type electronic video games, interactive computer video game tables, and electronic action skill games; Arcade-type electronic video games and playthings, namely, handheld units for playing electronic games and handheld joystick units for playing video games; Handheld game consoles; Computer game joysticks; Role-playing games and identity development games, namely, interactive computerized video table games and electronic educational interactive video game machines for children; Action target games; Action figures and accessories therefor and cases for action figures; Toy figures; Fantasy character toys; Mechanical action toys; Electronic action toys...
real me

General Information


Serial Number88592090
Word MarkREAL ME
Filing DateMonday, August 26, 2019
Status602 - ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE
Status DateFriday, February 4, 2022
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesToys, games and playthings, namely, board games, card games and action skill games that teach coordination skills, learning, social and physical skills; Game cards; Puzzles; Promotional game materials; Promotional toy being stress relief exercise toys and game cards; Games based on television shows, social media, and movies, namely, arcade-type electronic video games, interactive computer video game tables, and electronic action skill games; Arcade-type electronic video games and playthings, namely, handheld units for playing electronic games and handheld joystick units for playing video games; Handheld game consoles; Computer game joysticks; Role-playing games and identity development games, namely, interactive computerized video table games and electronic educational interactive video game machines for children; Action target games; Action figures and accessories therefor and cases for action figures; Toy figures; Fantasy character toys; Mechanical action toys; Electronic action toys; Electrical and electronic toys, namely, toy motion alarms, toy robots, and radio- and remote voice-controlled toys, namely, dolls, toy animals and toy robots; Equipment and apparatus, namely, toy robots and sensors sold as a unit for playing various electronic action skill games; Children's educational toys for developing fine motor and cognitive skills; Broadcasting kits and explorer kits for children consisting primarily of radio controlled toy devices being walkie-talkies, toy recording devices, and toy radio broadcasting transmitters and receivers; Toy encoding and decoding devices; Play money; Toy telescopes and toy binoculars; Toy science kits, namely, toy chemistry sets; Toys that are propelled, namely, toy rockets; Flying toys, namely, flying toys using electrostatic levitation, hand-powered non-mechanical flying toy, flying saucers, toy drones; Motorized model helicopters; Amusement game machines; Amusement park rides; Arcade games; Arcade-type electronic education video games and interactive games; Chess sets; Dart boards, darts and cases, namely, dart carrying cases; Dolls and accessories therefor; Children's play cosmetics, namely, toy imitation cosmetics; Electronic toys, namely, electronic toy building blocks that light up as a night light; Flying discs; Vending machine toys; Jigsaw puzzles; Kites and kite parts; Manipulative games; Party games; Party favors in the nature of small toys; Plush toys; Pet toys; Battery-operated action toys; Wind-up toys; Radio-controlled toy vehicles; Ride-on toys and battery-powered ride-on toys; Soft sculpture toys; Squeeze toys; Rubber character toys; Bobble head dolls; Standalone video output game machines; Stress relief balls for hand exercise; Talking toys; Talking dolls; Talking robotic toys; Three dimensional toy models; Positionable three dimensional toys for use in games; Two and three dimensional positionable toy figures sold as a unit with educational books; Racquets, namely, racquetball racquets, baseball bats, cricket bats, golf clubs and hockey sticks; Gift bags comprised primarily of sports products, namely, game balls and accessories therefor, namely, nets for game balls; Battery-powered computer games with LCD screen which features animation and sound effects; Protective carrying cases for video game consoles and controllers for those video game consoles; Protective carrying cases specially adapted for handheld video game systems; Interactive handheld remote controls for playing electronic games; Game controllers, game controllers in the nature of keyboards for computer games, holographic controllers being game controllers in the form of holographic projections that can be manipulated; sensor controllers in the form of game controllers for computer games and video game interactive remote control units; game controllers for computer games; Exercise machines incorporating electronic and video game controllers; Controllers for toys, namely, toy robots; Remote-controlled toy vehicles; Video game interactive remote control units; Video game interactive control floor pads or mats; Remote controlled toy vehicles, namely, gliders, aircraft and drones; Hobby grade engines for remote controlled air and surface vehicles; Playing pieces in the nature of miniature action figures and toy model vehicles for use with table top hobby tactical battle games in the nature of war strategy games and skirmish games, and fantasy games; Accessories for video game consoles and video game machines, namely, specially adapted game controller keyboards for computer games and gaming mice, electronic game peripherals, namely, video game joysticks, video game controllers for game consoles and for computer games, and gaming headsets adapted for use in playing video games; Audio and visual headsets for use in playing video games; Exercise equipment, namely, virtual reality training cycles and equipment, namely, free-standing pedal units with attached monitors for displaying virtual reality software; Climbers' harnesses; Trampolines; Home video game machines; Floor-standing units and table-top units for playing electronic games other than in conjunction with a television or computer; Sports training apparatus, namely, sport balls; Exercising equipment, namely, powered treadmills for running; Electronic game equipment with a watch function; Toys with LED light features for use in performance arts, namely, dance, poi, and twirling; Playing cards for business training; Roller skis; Gaming machines for gambling; Scratch cards for playing lottery games; Lottery cards; Amusement apparatus adapted for use with television receivers only; Gaming headsets adapted for use in playing video games; Games adapted for use with television receivers; Amusement apparatus incorporating a television monitor; Video output game machines for use with televisions; Martial arts training equipment, namely, nunchucks; Posture correction device, namely, an adjustable harness to correct one's posture for sports or other physical training purposes; Arcade game machines activated by medals or tokens; Electronic games for the teaching of children; Game equipment sold as a unit for playing mind-body emotional and psychological games for adult couples and individuals; Trivia game played with cards and game components; Body-training apparatus; Electric educational toy used to demonstrate alternative energy sources; Computer gaming consoles for recreational game playing; Apparatus for electronic games adapted for use with an external display screen or monitor; Game controllers in the nature of keyboards for computer games; Gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Electronic interactive board games for use with external monitor; Hand-held electronic games adapted for use with television receivers only; Machines for playing games of chance; Video output game machines for use with external display screen or monitor; Sports equipment for boxing, martial arts, and the like, namely, protective bras; Athletic sporting goods, namely, athletic wrist and joint supports; Horizontal korinto game machines; Electronic targets for games and sports; Toy glow sticks; Yo-yos; Amusement apparatus featuring LED wands as twirling batons for use in illuminated performance art; Portable handheld game consoles incorporating telecommunication functions

Classification Information


International Class028 - Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.
US Class Codes022, 023, 038, 050
Class Status Code6 - Active
Class Status DateSunday, September 8, 2019
Primary Code028
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameNOT AVAILABLE
Party Type10 - Original Applicant
Legal Entity Type01 - Individual
AddressTopanga, CA 90290

Trademark Events


Event DateEvent Description
Wednesday, June 22, 2022TEAS CHANGE OF CORRESPONDENCE RECEIVED
Wednesday, June 22, 2022ATTORNEY/DOM.REP.REVOKED AND/OR APPOINTED
Wednesday, June 22, 2022TEAS REVOKE/APP/CHANGE ADDR OF ATTY/DOM REP RECEIVED
Friday, February 4, 2022ABANDONMENT NOTICE E-MAILED - FAILURE TO RESPOND
Friday, February 4, 2022ABANDONMENT - FAILURE TO RESPOND OR LATE RESPONSE
Wednesday, June 30, 2021NOTIFICATION OF NON-FINAL ACTION E-MAILED
Wednesday, June 30, 2021NON-FINAL ACTION E-MAILED
Wednesday, June 30, 2021NON-FINAL ACTION WRITTEN
Friday, January 29, 2021REPORT COMPLETED SUSPENSION CHECK CASE STILL SUSPENDED
Tuesday, July 28, 2020NOTIFICATION OF LETTER OF SUSPENSION E-MAILED
Tuesday, July 28, 2020LETTER OF SUSPENSION E-MAILED
Tuesday, July 28, 2020SUSPENSION LETTER WRITTEN
Tuesday, July 14, 2020EXAMINER'S AMENDMENT ENTERED
Tuesday, July 14, 2020NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Tuesday, July 14, 2020EXAMINERS AMENDMENT E-MAILED
Tuesday, July 14, 2020EXAMINERS AMENDMENT -WRITTEN
Wednesday, June 10, 2020TEAS/EMAIL CORRESPONDENCE ENTERED
Wednesday, June 10, 2020CORRESPONDENCE RECEIVED IN LAW OFFICE
Tuesday, June 9, 2020ASSIGNED TO LIE
Monday, June 1, 2020TEAS RESPONSE TO OFFICE ACTION RECEIVED
Tuesday, November 26, 2019NOTIFICATION OF NON-FINAL ACTION E-MAILED
Tuesday, November 26, 2019NON-FINAL ACTION E-MAILED
Tuesday, November 26, 2019NON-FINAL ACTION WRITTEN
Friday, November 22, 2019ASSIGNED TO EXAMINER
Sunday, September 8, 2019NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
Thursday, August 29, 2019NEW APPLICATION ENTERED IN TRAM