REACTIVE INTELLIGENCE WALL Trademark

Trademark Overview


On Friday, October 7, 2022, a trademark application was filed for REACTIVE INTELLIGENCE WALL with the United States Patent and Trademark Office. The USPTO has given the REACTIVE INTELLIGENCE WALL trademark a serial number of 97623369. The federal status of this trademark filing is REGISTERED as of Tuesday, April 2, 2024. This trademark is owned by PLAY COYOTTA LTD. The REACTIVE INTELLIGENCE WALL trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Toys & Sporting Goods Products, and Education & Entertainment Services categories with the following description:

Sports training services, namely, training services that utilize electronic devices for instructing user activity using light; Physical fitness training services; Physical fitness training services, namely, training services that utilize electronic devices for instructing user activity using light; Gaming services in the nature of providing online non-downloadable educational games through physical activity, namely, games that are implemented using electronic devices for instructing user activity using light; Sports training services; Sports training services in the field of training sports and fitness coaches

Downloadable Interactive computer program for assisting in physical exercises; Downloadable Computer programs for prerecorded games; Downloadable Interactive game programs; Downloadable Computer software and hardware for connecting multiple devices wirelessly to cooperate in providing light-based signals from the devices to instruct a user performing a physical exercise; Electronic sports training simulators; Electronic sports training simulators, namely, a computer hardware and software-based teaching apparatus; Pressure sensors; Wireless receivers; Wireless transmitters; Reaction-time and response-time measuring apparatus for scientific research purposes

Fitness equipment consisting of target LED lights used in fitness for instructing a user to perform physical exercises and instruct the user to reach a location and perform a manual action; Electronic targets; Electronic targets for games, toys and sports, namely, electronic devices emitting light to indicate a target in a game; Electronic educational game machines for performing a gaming activity through physical activity
reactive intelligence wall

General Information


Serial Number97623369
Word MarkREACTIVE INTELLIGENCE WALL
Filing DateFriday, October 7, 2022
Status700 - REGISTERED
Status DateTuesday, April 2, 2024
Registration Number7349089
Registration DateTuesday, April 2, 2024
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesSports training services, namely, training services that utilize electronic devices for instructing user activity using light; Physical fitness training services; Physical fitness training services, namely, training services that utilize electronic devices for instructing user activity using light; Gaming services in the nature of providing online non-downloadable educational games through physical activity, namely, games that are implemented using electronic devices for instructing user activity using light; Sports training services; Sports training services in the field of training sports and fitness coaches
Goods and ServicesDownloadable Interactive computer program for assisting in physical exercises; Downloadable Computer programs for prerecorded games; Downloadable Interactive game programs; Downloadable Computer software and hardware for connecting multiple devices wirelessly to cooperate in providing light-based signals from the devices to instruct a user performing a physical exercise; Electronic sports training simulators; Electronic sports training simulators, namely, a computer hardware and software-based teaching apparatus; Pressure sensors; Wireless receivers; Wireless transmitters; Reaction-time and response-time measuring apparatus for scientific research purposes
Goods and ServicesFitness equipment consisting of target LED lights used in fitness for instructing a user to perform physical exercises and instruct the user to reach a location and perform a manual action; Electronic targets; Electronic targets for games, toys and sports, namely, electronic devices emitting light to indicate a target in a game; Electronic educational game machines for performing a gaming activity through physical activity

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code6 - Active
Class Status DateMonday, October 24, 2022
Primary Code009
First Use Anywhere DateSaturday, December 31, 2022
First Use In Commerce DateSaturday, December 31, 2022

International Class028 - Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.
US Class Codes022, 023, 038, 050
Class Status Code6 - Active
Class Status DateMonday, October 24, 2022
Primary Code028
First Use Anywhere DateSaturday, December 31, 2022
First Use In Commerce DateSaturday, December 31, 2022

International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateMonday, October 24, 2022
Primary Code041
First Use Anywhere DateSaturday, December 31, 2022
First Use In Commerce DateSaturday, December 31, 2022

Trademark Owner History


Party NamePLAY COYOTTA LTD
Party Type30 - Original Registrant
Legal Entity Type99 - Other
AddressTel Aviv
IL

Party NamePLAY COYOTTA LTD
Party Type10 - Original Applicant
Legal Entity Type99 - Other
AddressTel Aviv
IL

Trademark Events


Event DateEvent Description
Tuesday, April 2, 2024NOTICE OF REGISTRATION CONFIRMATION EMAILED
Tuesday, April 2, 2024REGISTERED-SUPPLEMENTAL REGISTER
Wednesday, February 28, 2024APPROVED FOR REGISTRATION SUPPLEMENTAL REGISTER
Tuesday, February 27, 2024TEAS/EMAIL CORRESPONDENCE ENTERED
Tuesday, February 27, 2024CORRESPONDENCE RECEIVED IN LAW OFFICE
Tuesday, February 27, 2024TEAS RESPONSE TO OFFICE ACTION RECEIVED
Tuesday, February 13, 2024NOTICE OF ACCEPTANCE OF AMENDMENT TO ALLEGE USE E-MAILED
Monday, February 12, 2024NOTIFICATION OF NON-FINAL ACTION E-MAILED
Monday, February 12, 2024NON-FINAL ACTION E-MAILED
Monday, February 12, 2024NON-FINAL ACTION WRITTEN
Monday, February 12, 2024USE AMENDMENT ACCEPTED
Wednesday, January 24, 2024AMENDMENT TO USE PROCESSING COMPLETE
Wednesday, January 24, 2024USE AMENDMENT FILED
Tuesday, January 23, 2024TEAS AMENDMENT OF USE RECEIVED
Tuesday, January 23, 2024TEAS/EMAIL CORRESPONDENCE ENTERED
Tuesday, January 23, 2024CORRESPONDENCE RECEIVED IN LAW OFFICE
Tuesday, January 23, 2024TEAS RESPONSE TO OFFICE ACTION RECEIVED
Tuesday, October 24, 2023APPLICATION EXTENSION GRANTED/RECEIPT PROVIDED
Tuesday, October 24, 2023APPLICATION EXTENSION TO RESPONSE PERIOD - RECEIVED
Monday, July 24, 2023NOTIFICATION OF NON-FINAL ACTION E-MAILED
Monday, July 24, 2023NON-FINAL ACTION E-MAILED
Monday, July 24, 2023NON-FINAL ACTION WRITTEN
Friday, July 21, 2023ASSIGNED TO EXAMINER
Monday, October 24, 2022NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Tuesday, October 11, 2022NEW APPLICATION ENTERED