Goods and Services | Entertainment services in the nature of eSports and video game tournaments and competitions via a website, providing on-line and live video games, conducting on-line and live video game tournaments, conducting on-line and live video gaming exhibitions, conducting on-line and live video game competitions, and organizing video gaming events in the nature of video game competitions and video game tournaments; entertainment services, namely, providing on-line, non-downloadable digital and virtual art, avatars, emotes, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, games, home goods, photographs, posters, phones, sports equipment, sporting goods, toys, trading cards, in each case, for use in virtual environments created for entertainment purposes; providing a website featuring non-downloadable photographs and videos featuring professional basketball players; organizing, conducting, and hosting social entertainment events for others, exhibitions, expositions, sporting events, trainings, all for entertainment purposes in the interactive entertainment, virtual reality, sports, and video game entertainment industries; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes, in particular virtual environments being virtual basketball courts, gyms, parks and recreational facilities for playing sports, sports training in the metaverse, augmented reality, and virtual worlds |
Goods and Services | Musical recordings; musical sound recordings; musical video recordings; pre-recorded record albums featuring music; pre-recorded DVDs featuring music; prerecorded audio tapes featuring music; audio recordings featuring music; audio and video recordings featuring music and artistic performances; audio tapes featuring music; compact discs featuring music; digital music downloadable from the Internet; downloadable MP3 files and MP3 recordings featuring music; downloadable music files; downloadable music files authenticated by non-fungible tokens (NFTs); downloadable musical sound recordings; downloadable audio recordings featuring music; downloadable video recordings featuring music and performance; downloadable music files, mp3 files, ringtones, graphic art, video recordings featuring sports highlights, movie clips, memes, and music via the internet and wireless devices; phonograph records featuring music; pre-recorded digital media devices featuring music; series of musical sound recordings; downloadable software for e-sport games; Downloadable virtual and digital goods, namely, image files of art, in the nature of downloadable graphic art reproductions, downloadable photographs, audio-visual images, avatars, in the nature of downloadable, computer-generated characters representing a persona or character, emotes, in the nature of downloadable, computer-generated characters portraying an emotion or representing a gesture, beverages, in the nature of non-alcoholic drinks, energy drinks, fruit juices, vegetable juices, and soft drinks, clothing, in the nature of t-shirts, shorts, hoodies, shoes, swimwear, jackets, coats, vests, scarves, wraps, sweaters, socks, shirts, tops, pants, leggings, undergarments, sportswear, namely, shirts, shorts, socks, pants, jackets, footwear, hats, caps, and athletic uniforms, headwear, in the nature of hats and caps, footwear, in the nature of shoes and sandals, eyewear, in the nature of sunglasses, eyeglasses, and sports goggles, headphones, in the nature of ear buds, circumaural headphones, supra-aural headphones, open-ear headphones, and clip-on headphones, jewelry, in the nature of chains, bracelets, rings, earrings, necklaces, and dog tags, watches, books, in the fields of sports, athletes, businesspersons, entrepreneurs, healthcare, and health and wellness, comics, in the nature of cartoons, webtoons, and animated digital characters, sports equipment, in the nature of sports balls, basketball backboards, basketball hoops, basketball nets, basketballs, in each case, for use online and in the metaverse, augmented reality, and virtual worlds; Downloadable image files containing virtual and digital interactive representations of professional basketball players for use in virtual experiences, augmented reality experiences, and the metaverse; Downloadable audio recordings featuring sports highlights, movie clips, memes, and music authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports highlights, movie clips, memes, and music authenticated by non-fungible tokens (NFTs); Downloadable image files containing trading cards, artwork, memes, general consumer merchandise, namely, clothing, footwear, headwear, jewelry, and branded merchandise, namely, clothing, footwear, headwear, and jewelry, and art authenticated by non-fungible tokens (NFTs); Downloadable computer application software for mobile phones, namely, software for uploading and selling art and media assets of general consumer merchandise, namely, clothing, footwear, headwear, jewelry, and branded merchandise, namely, clothing, footwear, headwear, and jewelry; Downloadable computer software for enabling users inside virtual worlds, video games, and the metaverse to communicate with each other, play games, take photographs, engage in other virtual experiences and utilize virtual goods and items; Downloadable computer software for operating emoticons, badges, images, game software enhancements and components, in each case, featuring general consumer merchandise, namely, clothing, footwear, headwear, jewelry, and branded merchandise, namely, clothing, footwear, headwear, and jewelry; downloadable digital assets in the nature of image files, music files, audio files, video files, graphic art, and electronic data files featuring general consumer merchandise, namely, clothing, footwear, headwear, jewelry, and branded merchandise, namely, clothing, footwear, headwear, and jewelry, branded merchandise, namely, clothing, footwear, headwear, jewelry, and branded merchandise, namely, clothing, footwear, headwear, and jewelry, and art provided with non-fungible tokens (NFTs) and other crypto collectibles and blockchain-based non-fungible assets; Downloadable computer software for allowing users inside in the metaverse, augmented reality, and virtual worlds, and video games to communicate with each other, play games, take photographs, teach and learn basketball, engage in other virtual experiences and augmented reality experiences and utilize virtual goods and items |