Goods and Services | Arranging of contests; Arranging of contests featuring videogames; Providing online computer games; Providing online computer games for customizing virtual vehicles; Providing information on-line relating to computer games and computer enhancements for games; Production of video and computer game software; Electronic games services provided by means of the internet; Entertainment services, namely, providing games of chance via the Internet; Providing ratings for television, movie, music, video and video game content; Providing a computer game for use network-wide by network users; Virtual reality game services provided on-line from a computer network; Entertainment services, namely, providing temporary use of non-downloadable video games; Provision of information relating to electronic computer games provided via the Internet; Entertainment services, namely, providing online player versus player (PvP) video games; Providing an on-line computer game in the field of blockchain gamification with digital property rights in the open metaverse;; Providing an online computer database in the field of online games for virtual vehicle customization; Providing entertainment information about video game tournaments and competitions via a website; Entertainment services, namely, providing on-line reviews of computer games in the field of blockchain gamification with digital property rights in the open metaverse;; Providing a website featuring blogs and non-downloadable publications in the nature of online information sharing in the field(s) of computer gaming;; Education services, namely, providing panel discussions in the field of computer gaming, blockchain gamification with digital property rights, and digital property rights in the open metaverse; Entertainment services, namely, providing a website featuring games and puzzles; Providing online computer games featuring virtual worlds in which users can race virtual vehicles, and place stakes on races for entertainment purposes; Providing a website featuring blogs and non-downloadable publications in the nature of online information sharing in the field(s) of blockchain games of chance |
Goods and Services | Computer services, namely, computer system administration for others; Computer services, namely, integration of computer software into multiple systems and networks; Computer services, namely, creating an on-line virtual environment for computer games, video games, online games, gaming and utility applications, and digital artwork and images of video game characters or avatars; Software as a service (SAAS) services, namely, hosting software for use by others for an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking featuring computer software, namely gaming and utility applications, and digital artwork and images of video game characters or avatars; Software as a service (SAAS) services, namely, hosting software for use by others for an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking featuring computer software, namely Web3, decentralized autonomous organizations (DAOs), decentralized finance, NFTs, digital currency and blockchain, art, and social media; Software as a service (SAAS) services, namely, hosting software for use by others for an on-line web site for others to localize, monetize, develop, publish, advertise, and market computer software, namely Web3, decentralized autonomous organizations (DAOs), decentralized finance, NFTs, digital currency and blockchain, art, and social media; Software as a service (SAAS) services, namely, hosting software for use by others for an on-line web site for others to localize, monetize, develop, publish, advertise, and market computer software, namely gaming and utility applications, and digital artwork and images of video game characters or avatars; Computer services namely remote management of information technology (IT) systems of others comprised of computer games, video games, online games, gaming and utility applications, and digital artwork and images of video game characters or avatars; Computer services namely remote management of information technology (IT) systems of others comprised of Web3, decentralized autonomous organizations (DAOs), decentralized finance, NFTs, digital currency and blockchain, art, and social media; Computer services, namely, creating an on-line virtual environment for integrating computer software into multiple systems and networks, namely integration of software in the field of Web3, decentralized autonomous organizations (DAOs), decentralized finance, NFTs, digital currency and blockchain, art, and social media |