PROJECT ENTROPY Trademark

Trademark Overview


On Tuesday, September 6, 2022, a trademark application was filed for PROJECT ENTROPY with the United States Patent and Trademark Office. The USPTO has given the PROJECT ENTROPY trademark a serial number of 97580204. The federal status of this trademark filing is REPORT COMPLETED SUSPENSION CHECK - CASE STILL SUSPENDED as of Tuesday, October 24, 2023. This trademark is owned by FUNPLUS INTERNATIONAL AG. The PROJECT ENTROPY trademark is filed in the Education & Entertainment Services category with the following description:

Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; Entertainment services, namely, providing online non-downloadable computer games that may be accessed via mobile devices; Entertainment services, namely, providing online non-downloadable computer games, online non-downloadable enhancements for computer games, online non-downloadable computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Providing online entertainment information in the fields of entertainment, virtual communities and games, social networking, blogging, computer games, enhancements for computer g...
project entropy

General Information


Serial Number97580204
Word MarkPROJECT ENTROPY
Filing DateTuesday, September 6, 2022
Status654 - REPORT COMPLETED SUSPENSION CHECK - CASE STILL SUSPENDED
Status DateTuesday, October 24, 2023
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesEntertainment services, namely, providing on-line computer games; Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; Entertainment services, namely, providing online non-downloadable computer games that may be accessed via mobile devices; Entertainment services, namely, providing online non-downloadable computer games, online non-downloadable enhancements for computer games, online non-downloadable computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Providing online entertainment information in the fields of entertainment, virtual communities and games, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices, all for entertainment purposes; Organization of electronic game competitions; Organization of e-sports competitions; Entertainment services, namely, conducting of e-sport competitions and incentive award programs to recognize, reward and encourage individuals and groups to enhance personal development, self-realization, and participate in charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results; Entertainment services, namely, conducting of e-sport competitions and incentive award schemes to recognize, reward and encourage individuals and groups to get involved in fields of personal development, self-realization, charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results; Entertainment in the nature of e-sports competitions; Entertainment, namely, organizing on-line exhibitions and conferences in the fields of electronic sports; Provision of online information relating to electronic game users; Provision of online information relating to computer game software and enhancements for computer games; Providing information in the field of e-sports news from searchable directories and databases of information, that include text material, electronic documents, databases, graphics and audiovisual information accessible via computer and communication networks; Provision of online non-downloadable electronic publications, namely, newsletters, books, magazines, and manuals in the field of e-sports; Publication of diaries on the internet, namely, providing online non-downloadable weblogs in the field of e-sports and video games, except for promotional purposes; Educational services, namely, providing online instruction in the fields of computer game entertainment, creating virtual communities, social networking, blogging, computer games, and using enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Educational services, namely, providing online courses of instruction in the fields of computer game entertainment, creating virtual communities, social networking, blogging, computer games, and using enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Arranging and conducting of conferences in the fields of computer game entertainment, creating virtual communities, social networking, blogging, computer games, and using enhancements for computer games, online games, and game applications; Training services in the field of e-sports

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateFriday, September 9, 2022
Primary Code041
First Use Anywhere DateNOT AVAILABLE
First Use In Commerce DateNOT AVAILABLE

Trademark Owner History


Party NameFUNPLUS INTERNATIONAL AG
Party Type10 - Original Applicant
Legal Entity Type99 - Other
AddressZug 6300
CH

Trademark Events


Event DateEvent Description
Tuesday, October 24, 2023REPORT COMPLETED SUSPENSION CHECK CASE STILL SUSPENDED
Tuesday, April 25, 2023NOTIFICATION OF LETTER OF SUSPENSION E-MAILED
Tuesday, April 25, 2023LETTER OF SUSPENSION E-MAILED
Tuesday, April 25, 2023SUSPENSION LETTER WRITTEN
Friday, April 14, 2023TEAS/EMAIL CORRESPONDENCE ENTERED
Thursday, April 13, 2023CORRESPONDENCE RECEIVED IN LAW OFFICE
Thursday, April 13, 2023TEAS RESPONSE TO OFFICE ACTION RECEIVED
Tuesday, January 17, 2023NOTIFICATION OF NON-FINAL ACTION E-MAILED
Tuesday, January 17, 2023NON-FINAL ACTION E-MAILED
Tuesday, January 17, 2023NON-FINAL ACTION WRITTEN
Friday, January 13, 2023ASSIGNED TO EXAMINER
Friday, September 9, 2022NEW APPLICATION OFFICE SUPPLIED DATA ENTERED
Friday, September 9, 2022NEW APPLICATION ENTERED