POWERBOXING Trademark

Trademark Overview


On Monday, August 1, 2005, a trademark application was filed for POWERBOXING with the United States Patent and Trademark Office. The USPTO has given the POWERBOXING trademark a serial number of 78683123. The federal status of this trademark filing is CANCELLED - SECTION 8 as of Friday, April 18, 2014. This trademark is owned by SSD Company Limited. The POWERBOXING trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Toys & Sporting Goods Products categories with the following description:

Computer and video game hardware, namely, monitors, central processing units, disk drives, keyboards, mice, game controllers; computer game software, namely, computer game software recorded on cartridges, cassettes, optical discs, magnetic discs, magneto optic disks and memory cards, video game software recorded on cartridges, cassettes, optical discs, magnetic discs and memory cards, and magneto optic disks for use with console and individual, portable gaming systems and arcade gaming systems; Computer game cartridges; Computer game cassettes; Computer game discs; Computer game equipment containing memory devices namely, discs, ROM memories, cartridges, and cassettes; Computer game joysticks; Computer game software for use with mobile phones, personal digital assistants, handheld computers, electronic personal organizers and pocket personal computers; Computer game software; Computer graphics software; Computer hardware and interactive multimedia computer game programs; Computer perip...

Arcade video game machines; amusement game machines; arcade games; stand-alone electronic video game machines for children, young adults and adults; game equipment, namely, baseballs, baseball bats, tennis balls, tennis racquets, bowling balls, bowling pins, golf clubs, boxing gloves, table tennis racquets, soccer balls, basket balls, footballs, ice hockey sticks, boards for snowboarding, skis, karate gloves, toy guns and toy swords; ankle and wrist weights for exercise; dumbbell sets; exercise machines; video fitness kit comprised primarily of boxing gloves that contain a sensor which wirelessly communicates with computer hardware; boxing gloves and karate gloves for video fitness equipments and video exercise equipments
powerboxing

General Information


Serial Number78683123
Word MarkPOWERBOXING
Filing DateMonday, August 1, 2005
Status710 - CANCELLED - SECTION 8
Status DateFriday, April 18, 2014
Registration Number3292443
Registration DateTuesday, September 11, 2007
Mark Drawing4000 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Goods and ServicesComputer and video game hardware, namely, monitors, central processing units, disk drives, keyboards, mice, game controllers; computer game software, namely, computer game software recorded on cartridges, cassettes, optical discs, magnetic discs, magneto optic disks and memory cards, video game software recorded on cartridges, cassettes, optical discs, magnetic discs and memory cards, and magneto optic disks for use with console and individual, portable gaming systems and arcade gaming systems; Computer game cartridges; Computer game cassettes; Computer game discs; Computer game equipment containing memory devices namely, discs, ROM memories, cartridges, and cassettes; Computer game joysticks; Computer game software for use with mobile phones, personal digital assistants, handheld computers, electronic personal organizers and pocket personal computers; Computer game software; Computer graphics software; Computer hardware and interactive multimedia computer game programs; Computer peripherals devices; Computer software of multimedia and interactive computer games contained on cassettes, cartridges, tapes and cd-roms; computer and video game software downloadable via global computer network; Computer software used for providing single and multi-player access to off-line and on-line games and gaming environments; Gambling machines; Gaming machines; Hand held input devices for playing video games, namely controllers, joysticks, mice, and liquid crystal displays; Hand held joy stick units for playing video games; Integrated circuit chips for use as a component of video game hardware; Interactive multimedia computer game programs; Interactive video games comprised of computer hardware and software; Interactive virtual reality video games comprised of computer hardware and software; Magnetic coded cards, namely encoded smart cards containing personal information and historical gaming information of the user; Magnetically encoded computer game programs; Printed circuit boards for use as a component of video game software and hardware; Audio and Video synthesizing processors for electronic games and peripheral devices for those processors, namely, computer memories; video and computer game cassettes and cartridges adapted for use with television receivers; Video game cartridges; Video game cassettes; Video game discs; Video game interactive hand held remote controllers for playing electronic games; interactive video game remote control units; Video game machines for use with televisions, computer game machines, namely, machines for playing games of chance, mobile telephones, personal digital assistants, handheld computers, electronic personal organizers and pocket personal computers; Video game software; Video games comprised of computer hardware and computer game software, all sold as a unit; Virtual reality game software; Microprocessors for synthesizing audio-video signals; Audiovisual apparatus accepting cartridges and cassettes featuring video games comprised of audio and video synthesizing processors and outputting audio-video signals synthesized by those processors to television receivers, and cartridges and cassettes for those audiovisual apparatus; Karaoke machines; Computer programs for Karaoke machines; Cartridges, cassettes, optical discs, magnetic discs, magneto optic disks and memory cards for use with Karaoke machines; Peripheral devices for Karaoke machines, namely, microphones; Downloadable ring tones, graphics and music via a global computer network and wireless devices for Karaoke machines; Microphones; Ethernet cards; Adapter cards for computer networks, namely, LAN adapter cards and wireless adapter cards; Network hardware connectors, namely, cables, USB, serial, parallel, mini Din, SCSI, Firewire, S-video, DV, Fiber Optic, and RCA connectors; Circuit boards used to connect computers to computer networks; Computer network adapters; LAN adapters; Wireless LAN adapters; Wireless LAN access points; Network interface cards; Computer software for use in transmitting and receiving data and multimedia information via a global computer Network and other computer networks; Computer software for use over networks, namely, network management software, data delivery software, network utility software, server software, protocol software, and communications software; Computer software for managing and operating computer and communications hardware over electronic, optical, or wireless communications networks; Electronic measuring devices for measuring movement, position, orientation, distance, area, velocity or acceleration namely, infrared sensors, acceleration sensors, image sensors and stroboscopes used individually and in combination with each other; Mat switch controllers; Remote cursor controllers for computers; Computer and video game interactive control floor pads or mats; Computer and video game interactive control units; Digital Versatile Discs featuring recorded moving images of scenery of walking courses or running courses; Stomp detecting sensors incorporated into footwear, shoes, and sandals, for use in playing computer games; computer based fitness equipment comprised primarily of computers, computer hardware and computer game cartridges that output a video signal to the display device according to the user's movement and changes display graphics showing the progress of and supporting the user's exercise or detecting a player's motions
Goods and ServicesArcade video game machines; amusement game machines; arcade games; stand-alone electronic video game machines for children, young adults and adults; game equipment, namely, baseballs, baseball bats, tennis balls, tennis racquets, bowling balls, bowling pins, golf clubs, boxing gloves, table tennis racquets, soccer balls, basket balls, footballs, ice hockey sticks, boards for snowboarding, skis, karate gloves, toy guns and toy swords; ankle and wrist weights for exercise; dumbbell sets; exercise machines; video fitness kit comprised primarily of boxing gloves that contain a sensor which wirelessly communicates with computer hardware; boxing gloves and karate gloves for video fitness equipments and video exercise equipments
Pseudo MarkPOWER BOXING

Classification Information


International Class009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
US Class Codes021, 023, 026, 036, 038
Class Status Code2 - Sec. 8 - Entire Registration
Class Status DateFriday, April 18, 2014
Primary Code009
First Use Anywhere DateThursday, May 12, 2005
First Use In Commerce DateThursday, May 12, 2005

International Class028 - Games and playthings; gymnastic and sporting articles not included in other classes; decorations for Christmas trees.
US Class Codes022, 023, 038, 050
Class Status Code2 - Sec. 8 - Entire Registration
Class Status DateFriday, April 18, 2014
Primary Code028
First Use Anywhere DateThursday, May 12, 2005
First Use In Commerce DateThursday, May 12, 2005

Trademark Owner History


Party NameJCX COMPANY LIMITED
Party Type30 - Original Registrant
Legal Entity Type03 - Corporation
AddressKusatsu-city, Shiga, 5250042
JP

Party NameJCX COMPANY LIMITED
Party Type11 - New Owner Before Publication
Legal Entity Type03 - Corporation
AddressKASATSU-CITY, SHIGA
JP

Party NameSSD Company Limited
Party Type10 - Original Applicant
Legal Entity Type03 - Corporation
AddressKusatsu-city, Shiga
JP

Trademark Events


Event DateEvent Description
Friday, April 18, 2014CANCELLED SEC. 8 (6-YR)
Monday, February 18, 2008APPLICANT/CORRESPONDENCE CHANGES (NON-RESPONSIVE) ENTERED
Monday, February 18, 2008TEAS CHANGE OF OWNER ADDRESS RECEIVED
Tuesday, September 11, 2007REGISTERED-SUPPLEMENTAL REGISTER
Monday, August 6, 2007LAW OFFICE PUBLICATION REVIEW COMPLETED
Saturday, August 4, 2007APPROVED FOR REGISTRATION SUPPLEMENTAL REGISTER
Tuesday, July 31, 2007EXAMINER'S AMENDMENT ENTERED
Wednesday, July 25, 2007ASSIGNED TO LIE
Wednesday, July 25, 2007NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED
Wednesday, July 25, 2007EXAMINERS AMENDMENT E-MAILED
Wednesday, July 25, 2007EXAMINERS AMENDMENT -WRITTEN
Tuesday, January 30, 2007NON-FINAL ACTION E-MAILED
Tuesday, January 30, 2007NON-FINAL ACTION WRITTEN
Friday, August 11, 2006TEAS/EMAIL CORRESPONDENCE ENTERED
Wednesday, August 9, 2006CORRESPONDENCE RECEIVED IN LAW OFFICE
Wednesday, August 9, 2006TEAS RESPONSE TO OFFICE ACTION RECEIVED
Saturday, February 18, 2006NON-FINAL ACTION E-MAILED
Saturday, February 18, 2006NON-FINAL ACTION WRITTEN
Saturday, February 18, 2006ASSIGNED TO EXAMINER
Monday, August 8, 2005NEW APPLICATION ENTERED IN TRAM