Trademark Overview
On Friday, July 11, 2025, a trademark application was filed for POIO with the United States Patent and Trademark Office. The USPTO has given the POIO trademark a serial number of 99278413. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Friday, July 11, 2025. This trademark is owned by Kahoot! AS. The POIO trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Education services offered via a global computer network and wireless devices, namely, providing on-line support in the nature of providing a website featuring educational information for parents and teachers to help children in the field of reading comprehension; training services offered via a global computer network and wireless devices, namely, on-line support in the nature of providing a website featuring educational information for parents and teachers to help children in the field of reading comprehension
Computer game software downloadable via a global computer network and wireless devices; computer graphics software; interactive entertainment software for use with computers, namely, computer game software; interactive multimedia software for playing games; downloadable computer software for remote monitoring and analysis of computer game usage; downloadable interactive entertainment software for playing computer games; educational computer software, namely, software for teaching children how to read and children's educational software; educational computer software for children, namely, children's educational software; computer application software for cellular phones, namely, educational software for children; computer software for use in providing multiple user access to a global computer information network; computer software for wireless content delivery; computer software platforms for use in playing computer games; computer software products, namely, computer operating software;...
Providing temporary use of on-line non-downloadable of computer software via a global computer network for teaching children to read; development of computer game software; programming of computer software for reading, transmitting and organizing data