Trademark Overview
On Wednesday, July 1, 2026, a trademark application was filed for PLYNTH with the United States Patent and Trademark Office. The USPTO has given the PLYNTH trademark a serial number of 99916571. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Wednesday, July 1, 2026. The PLYNTH trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Toys & Sporting Goods Products categories with the following description:
Tabletop role-playing game equipment, namely, fiducial-marker-bearing miniature mounts and plinths, multi-mode figurine and physical game asset bases supporting physical miniatures, virtual show-through tokens, and holographic projection accessories, curved-wall holographic projection reflector domes with integrated magnifying lenses for tabletop use, three-dimensional polyhedral and hemispherical fiducial marker game pieces, handheld marker-bearing pointing wands, overhead tabletop optical tracking apparatus adapted for suspension above or stand-mounting at a gaming table, comprising integrated near-infrared illuminators, RGB LED mood lighting, infrared-sensitive tracking cameras, and wireless control interfaces in a single housing, translucent tabletop play surfaces with under-table display integration, and visible-opaque / infrared-transparent marker coatings and decals sold as parts and fittings for the foregoing
Downloadable computer software for hosting and playing tabletop role-playing games, namely, software for computer-vision-based optical tracking of physical game pieces bearing fiducial markers via overhead cameras, for synchronizing shared game state between local players and remote networked participants, for rendering virtual tokens and animated character art on tabletop displays, for touchpad-style mobile device control of virtual tokens on a separate shared display over a local network, for authoring and triggering spatial in-game events, for controlling physical smart-lighting fixtures from in-game light sources, for GM-facing rule-based story-pacing recommendations, for interactive rules reference, and for two-dimensional spatial audio mixing of layered music and sound-effect stems for tabletop gameplay