Trademark Overview
On Thursday, November 15, 2018, a trademark application was filed for PLAIR with the United States Patent and Trademark Office. The USPTO has given the PLAIR trademark a serial number of 88196181. The federal status of this trademark filing is ABANDONED - FAILURE TO RESPOND OR LATE RESPONSE as of Friday, September 20, 2019. This trademark is owned by Plair Life Limited. The PLAIR trademark is filed in the Computer & Software Products & Electrical & Scientific Products and Education & Entertainment Services categories with the following description:
Computer programs featuring games, electronic sports, video games, multiplayer video games, blockchain and crytocurrencies; computer game programs; video game software; downloadable computer software and mobile applications for sending, receiving, buying, selling, storing, and safeguarding digital currency and tokens; downloadable computer software and mobile applications for managing and validating cryptocurrency transactions using blockchain technology; downloadable electronic data files featuring digital currency, digital tokens, and transferable electronic cash equivalent units having a specified cash value; downloadable electronic publications in the nature of magazines, newsletters, manuals and, articles in the field of video games, e-sports, and cryptocurrencies; masts for wireless aerials; aerials; mouse pads; protective helmets for sports; goggles for sports; sunglasses
Entertainment services, namely, production and distribution of game shows; entertainment services, namely, providing online video games; entertainment services, namely, providing temporary use of non-downloadable video games; providing electronic games as form of entertainment; organizing sports events; education on games and electronic sports; organizing sports events related to technology, Internet, world wide web, big data and artificial intelligence; organizing of electronic sports; electronic entertainment; providing cyber games; providing online games; providing online games related to technology, Internet, world wide web, big data and artificial intelligence; organization of competitions, namely, education and entertainment competitions; organization of shows, namely, impresario services; mobile library services; presentation of live entertainment performances; arranging and conducting of colloquiums, concerts, conferences, congresses, symposiums and workshops; publication of bo...
