NXTLVL Trademark
Trademark Overview
On Thursday, November 2, 2023, a trademark application was filed for NXTLVL with the United States Patent and Trademark Office. The USPTO has given the NXTLVL trademark a serial number of 98252713. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Thursday, November 14, 2024. This trademark is owned by NXTLVL Education Ltd. The NXTLVL trademark is filed in the Communication Services, Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Education, entertainment, and sport services, namely, providing educational courses and interactive learning experiences focused on developing soft-skills in children and young adults; Online education services, namely, offering educational courses in the field of children's and young adults' education; Education and entertainment, namely, providing online educational computer and video games; Education and training services, namely, the provision of online educational interactive and learning video games; Providing game-based learning, namely, providing educational online computer games; Provision of education on-line from a computer database and via the internet, namely, providing educational courses in the field of soft-skills; Educational services, namely, providing online learning via portals and e-learning in the nature of courses of instruction in the field of soft-skills; Providing of online game activities and game-based learning activities and assessment activities, namely, p...
Downloadable computer software, software applications and mobile software applications for education purposes, namely, children's and young adults' educational software; Downloadable computer software, software applications and mobile software applications for children and young adults for learning through video games; Downloadable video game software; Downloadable interactive computer game software; Downloadable interactive multi-player computer game software; Downloadable children's and young adults' educational software; Downloadable children's and young adults' educational software applications and mobile software applications; Downloadable educational software featuring instruction in the field of soft-skills; Downloadable virtual classroom software, namely, educational software for interacting with children and young adults in a virtual classroom setting; Electronic downloadable publications in the field of children's and young adults' education; Downloadable software for Artific...
Telecommunications services, namely, ISDN services; VoIP telecommunications services; Audio teleconferencing; Video teleconferencing; Network conferencing services; Instant messaging services; Teleconferencing services; Web conferencing services; Web messaging; Communication services, namely, transmission of voice, audio, visual images, and data by telecommunications networks, wireless communication networks, the Internet, information services networks, and data networks; Provision of audio teleconferencing, video teleconferencing, teleconferencing and web conferencing services for the provision of virtual classrooms and game-based learning sessions; Provision of access to online learning platforms, namely, access to electronic sites and chatrooms; Information, advisory and consultancy services in relation to the foregoing
Design and development of video game software; Design and development of software for game-based learning; Design and development of game-based learning solutions, namely, video game based learning software; Internet-based application service provider, namely, designing, creating, maintaining and hosting an online learning website platform for others; Rental of video game software and software for game-based learning; Programming of video game software and software for game-based learning for others; Software as a Service (SaaS) featuring non-downloadable software for education purposes, namely, software for creating virtual classrooms; Software as a Service (SaaS) featuring non-downloadable software for teaching children and young adults through game-based learning; Software as a Service (SaaS) featuring software platforms for video gaming; Software as a Service (SaaS) featuring software platforms for education purposes in the nature of children's and young adults' online learning; pr...
General Information
Serial Number | 98252713 |
Word Mark | NXTLVL |
Filing Date | Thursday, November 2, 2023 |
Status | 641 - NON-FINAL ACTION - MAILED |
Status Date | Thursday, November 14, 2024 |
Registration Number | 0000000 |
Registration Date | NOT AVAILABLE |
Mark Drawing | 3 - Illustration: Drawing or design which also includes word(s) / letter(s) / number(s) |
Published for Opposition Date | NOT AVAILABLE |
Trademark Statements
Goods and Services | Education, entertainment, and sport services, namely, providing educational courses and interactive learning experiences focused on developing soft-skills in children and young adults; Online education services, namely, offering educational courses in the field of children's and young adults' education; Education and entertainment, namely, providing online educational computer and video games; Education and training services, namely, the provision of online educational interactive and learning video games; Providing game-based learning, namely, providing educational online computer games; Provision of education on-line from a computer database and via the internet, namely, providing educational courses in the field of soft-skills; Educational services, namely, providing online learning via portals and e-learning in the nature of courses of instruction in the field of soft-skills; Providing of online game activities and game-based learning activities and assessment activities, namely, providing online educational computer games; Provision of online learning via an online platform, namely, providing online educational courses in the field of soft-skills; Providing Artificial Intelligence (AI) powered learning activities and assessment activities, namely, offering online educational computer games that integrate AI to track progress and personalize learning experiences; Artificial Intelligence (AI)-driven personalized learning experiences and simulations focused on developing soft-skills for children and young adults; Providing interactive multi-player online computer games via the Internet and online learning platforms; Providing online computer game-based learning services in the field of education and entertainment via an online platform; Multimedia publishing of interactive computer and video game software; Entertainment services, namely, providing online video games; Interactive computer game services, namely, providing online interactive computer games; Production of podcasts and videocasts featuring content relating to game-based learning, education and video games; Providing non-downloadable electronic publications in the nature of magazines in the field of children's and young adults' education; Providing online non-downloadable electronic publications in the nature of magazines in the field of video game-based learning; Providing online non-downloadable electronic publications in the nature of magazines in the field of video games; Publication of educational material in the nature of books relating to video game-based learning; Arrangement of conferences relating to video game-based learning; development of printed educational materials of others in the field of soft-skills; Conducting distance learning education courses and instruction at the primary level; Conducting distance learning education courses and instruction at the secondary level; Arranging teaching programmes, namely, arranging educational courses related to children's and young adults' education; Organisation of teaching activities, namely, arranging training workshops in the field of children's and young adults' education; Education services, namely, providing live and online interactive virtual collaboration and teaching events in the fields of education, entertainment and video games for educational purposes; Managing and running online/ virtual educational competitions and olympiads; Publication of educational teaching materials in the nature of books in the field of children's and young adults' education for educational purposes; Information, advisory and consultancy services in relation to the foregoing |
Description of Mark | The mark consists of a negative space between the top and bottom of an uppercase 'N' letter which creates a stylized lightning bolt in the negative space to the left of the wording NXTLVL. |
Goods and Services | Downloadable computer software, software applications and mobile software applications for education purposes, namely, children's and young adults' educational software; Downloadable computer software, software applications and mobile software applications for children and young adults for learning through video games; Downloadable video game software; Downloadable interactive computer game software; Downloadable interactive multi-player computer game software; Downloadable children's and young adults' educational software; Downloadable children's and young adults' educational software applications and mobile software applications; Downloadable educational software featuring instruction in the field of soft-skills; Downloadable virtual classroom software, namely, educational software for interacting with children and young adults in a virtual classroom setting; Electronic downloadable publications in the field of children's and young adults' education; Downloadable software for Artificial Intelligence (AI)-driven personalized learning for children and young adults; Artificial Intelligence (AI)-powered learning experiences, simulations, and personalized educational content for children and young adults; Electronic downloadable publications in the field of teaching children and young adults through game-based learning; Electronic downloadable publications in the field of video games; Personalized learning tools and simulations focused on developing soft-skills for children and young adults; Electronic downloadable publications for teaching, instructional, and entertainment purposes in the field of soft-skills, 21st century, power or timeless skills; Downloadable videos, video recordings, podcasts, and videocasts featuring content relating to game-based learning children's and young adults' education, and video games; Downloadable software and applications to enable teleconferencing, videoconferencing, and videophone services for educational purposes of children and young adults; Downloadable software for use in the fields of audio teleconferencing, video teleconferencing, network conferencing services, instant messaging services, audio and video streaming, teleconferencing services, telepresence conferencing services, web conferencing services, and web messaging, for educational environments and virtual classrooms. |
Goods and Services | Telecommunications services, namely, ISDN services; VoIP telecommunications services; Audio teleconferencing; Video teleconferencing; Network conferencing services; Instant messaging services; Teleconferencing services; Web conferencing services; Web messaging; Communication services, namely, transmission of voice, audio, visual images, and data by telecommunications networks, wireless communication networks, the Internet, information services networks, and data networks; Provision of audio teleconferencing, video teleconferencing, teleconferencing and web conferencing services for the provision of virtual classrooms and game-based learning sessions; Provision of access to online learning platforms, namely, access to electronic sites and chatrooms; Information, advisory and consultancy services in relation to the foregoing |
Indication of Colors claimed | Color is not claimed as a feature of the mark. |
Goods and Services | Design and development of video game software; Design and development of software for game-based learning; Design and development of game-based learning solutions, namely, video game based learning software; Internet-based application service provider, namely, designing, creating, maintaining and hosting an online learning website platform for others; Rental of video game software and software for game-based learning; Programming of video game software and software for game-based learning for others; Software as a Service (SaaS) featuring non-downloadable software for education purposes, namely, software for creating virtual classrooms; Software as a Service (SaaS) featuring non-downloadable software for teaching children and young adults through game-based learning; Software as a Service (SaaS) featuring software platforms for video gaming; Software as a Service (SaaS) featuring software platforms for education purposes in the nature of children's and young adults' online learning; providing temporary use of web-based non-downloadable software and software applications for teaching children and young adults through game-based learning; Software as a Service (SaaS) featuring non-downloadable software for creating virtual classrooms; Platform as a service (PAAS) featuring computer software platforms for delivering a content hub online where children and young adults can interact with teachers for educational purposes; Software as a service (SaaS) services featuring software for live digital communications, namely, live video and audio conferencing with multiple simultaneous users, teleconferencing, network conferencing, web conferencing, and instant messaging; Information, advisory and consultancy services in relation to the foregoing |
Classification Information
International Class | 038 - Services allowing people to communicate with another by a sensory means. |
US Class Codes | 100, 101, 104 |
Class Status Code | 6 - Active |
Class Status Date | Monday, November 20, 2023 |
Primary Code | 038 |
First Use Anywhere Date | NOT AVAILABLE |
First Use In Commerce Date | NOT AVAILABLE |
International Class | 009 - Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus. |
US Class Codes | 021, 023, 026, 036, 038 |
Class Status Code | 6 - Active |
Class Status Date | Monday, November 20, 2023 |
Primary Code | 009 |
First Use Anywhere Date | NOT AVAILABLE |
First Use In Commerce Date | NOT AVAILABLE |
International Class | 041 - Education; providing of training; entertainment; sporting and cultural activities. |
US Class Codes | 100, 101, 107 |
Class Status Code | 6 - Active |
Class Status Date | Monday, November 20, 2023 |
Primary Code | 041 |
First Use Anywhere Date | NOT AVAILABLE |
First Use In Commerce Date | NOT AVAILABLE |
International Class | 042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software. |
US Class Codes | 100, 101 |
Class Status Code | 6 - Active |
Class Status Date | Monday, November 20, 2023 |
Primary Code | 042 |
First Use Anywhere Date | NOT AVAILABLE |
First Use In Commerce Date | NOT AVAILABLE |
Trademark Owner History
Party Name | NXTLVL Education Ltd |
Party Type | 10 - Original Applicant |
Legal Entity Type | 99 - Other |
Address | Derby DE742SA GB |
Trademark Events
Event Date | Event Description |
Monday, November 6, 2023 | NEW APPLICATION ENTERED |
Monday, November 20, 2023 | NEW APPLICATION OFFICE SUPPLIED DATA ENTERED |
Tuesday, November 21, 2023 | NOTICE OF DESIGN SEARCH CODE E-MAILED |
Thursday, June 13, 2024 | ASSIGNED TO EXAMINER |
Friday, June 14, 2024 | ATTORNEY/DOM.REP.REVOKED AND/OR APPOINTED |
Friday, June 14, 2024 | TEAS REVOKE/APP/CHANGE ADDR OF ATTY/DOM REP RECEIVED |
Friday, June 14, 2024 | TEAS CHANGE OF CORRESPONDENCE RECEIVED |
Thursday, July 11, 2024 | NOTIFICATION OF NON-FINAL ACTION E-MAILED |
Thursday, July 11, 2024 | NON-FINAL ACTION WRITTEN |
Thursday, July 11, 2024 | NON-FINAL ACTION E-MAILED |
Wednesday, October 9, 2024 | CORRESPONDENCE RECEIVED IN LAW OFFICE |
Wednesday, October 9, 2024 | TEAS/EMAIL CORRESPONDENCE ENTERED |
Wednesday, October 9, 2024 | TEAS RESPONSE TO OFFICE ACTION RECEIVED |
Thursday, November 14, 2024 | NOTIFICATION OF NON-FINAL ACTION E-MAILED |
Thursday, November 14, 2024 | NON-FINAL ACTION E-MAILED |
Thursday, November 14, 2024 | NON-FINAL ACTION WRITTEN |