Trademark Overview
On Thursday, November 2, 2023, a trademark application was filed for NXTLVL with the United States Patent and Trademark Office. The USPTO has given the NXTLVL trademark a serial number of 98252713. The federal status of this trademark filing is NON-FINAL ACTION - MAILED as of Thursday, July 11, 2024. This trademark is owned by NXTLVL Education Ltd. The NXTLVL trademark is filed in the Communication Services, Computer & Software Products & Electrical & Scientific Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Education, entertainment and sport services; online education services; education and entertainment, namely, providing online educational computer and video games; provision of training and education; education and training services, namely, the provision of interactive and game-based learning programmes; providing game-based learning; provision of education on-line from a computer database or via the internet; educational services, namely, providing online learning via portals and e-learning; arranging and conducting educational courses, workshops, seminars, tutorials and classes featuring interactive and game-based learning; providing of online game activities and game based learning activities and assessment activities; provision of online learning via an online platform; providing interactive multi-player computer games via the Internet and online learning platforms; providing online game-based learning services in the field of education and entertainment via an online platform; pu...
Computer software, software applications and mobile software applications for education purposes; computer software, software applications and mobile software applications for game-based learning; video game software; interactive video game programs; interactive computer game software; interactive multi-player computer games software; educational software, educational software applications and educational mobile software applications; virtual classroom software; electronic downloadable publications in the field of education; electronic downloadable publications in the field of game-based learning; electronic downloadable publications in the field of video games; electronic downloadable publications for teaching, instructional and entertainment purposes; downloadable videos, video recordings, podcasts and videocasts featuring content relating to game-based learning, education and video games; downloadable software to enable teleconferencing, videoconferencing and videophone services; do...
Telecommunications; VoIP telecommunications; audio teleconferencing; video teleconferencing; network conferencing services; instant messaging services; teleconferencing services; web conferencing services; web messaging; communication services, namely, transmission of voice, audio, visual images, and data by telecommunications networks, wireless communication networks, the Internet, information services networks, and data networks; provision of audio teleconferencing, video teleconferencing, teleconferencing and web conferencing services for the provision of virtual classrooms and game-based learning sessions; provision of access to online learning platforms; leasing access time to an online learning platform; information, advisory and consultancy services in relation to the foregoing
Design and development of video game software; design and development of software for game-based learning; design and development of game-based learning solutions; designing, creating, maintaining and hosting an online learning platform; rental of video game software and software for game-based learning; programming of video game software and software for game-based learning; Software as a Service (SaaS) and provision of non-downloadable software for education purposes; Software as a Service (SaaS) and provision of non-downloadable software for game-based learning; Software as a Service (SaaS) featuring software platforms for gaming; Software as a Service (SaaS) featuring software platforms for online learning; providing temporary use of web-based software and software applications for game-based learning; Software as a Service (SaaS) and provision of non-downloadable software for virtual classrooms; delivering a content hub online for educational purposes; Software as a service (SaaS)...