NUMTRIX Trademark

Trademark Overview


On Monday, May 11, 2026, a trademark application was filed for NUMTRIX with the United States Patent and Trademark Office. The USPTO has given the NUMTRIX trademark a serial number of 99731176. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Monday, May 11, 2026. The NUMTRIX trademark is filed in the Education & Entertainment Services and Computer & Software Services & Scientific Services categories with the following description:

Providing temporary use of online non-downloadable software for playing games; Providing a web site featuring temporary use of non-downloadable software allowing web site users to upload, post and display online videos for sharing with others for entertainment purposes; Artificial intelligence as a service (AIAAS) featuring software using artificial intelligence for analyzing data and interacting with humans; Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence for data exploration; Providing online non-downloadable text-to-image generator software using artificial intelligence (AI); Providing temporary use of online non-downloadable computer chatbot software for simulating conversations; Providing temporary use of online non-downloadable software for processing electronic payments; Hosting software platforms for virtual reality-based virtual worlds; Computer services, namely, providing an interactive web site featuring technology that...

Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; Entertainment services, namely, providing online video games; Virtual reality game services provided on-line from a computer network; Providing on-line resource guides for relatives concerning children in the fields of education, recreation, and entertainment; Entertainment services, namely, providing non-downloadable prerecorded music via a website; Online electronic publishing of books and periodicals; Providing on-line card games; Educational and entertainment services, namely, providing on-line interactive children's stories; Providing information relating to educational and entertainment activities and events for children; Providing a website featuring information in the fields of education and entertainment for children; Educational services, namely, providing academic performance evaluation, guidance, and monitoring for students; Educational services, namely, conducti...
numtrix

General Information


Serial Number99731176
Word MarkNUMTRIX
Filing DateMonday, May 11, 2026
Status630 - NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER
Status DateMonday, May 11, 2026
Registration Number0000000
Registration DateNOT AVAILABLE
Mark Drawing4 - Illustration: Drawing with word(s) / letter(s) / number(s) in Block form
Published for Opposition DateNOT AVAILABLE

Trademark Statements


Pseudo MarkNUMBER TRICKS
Pseudo MarkNUMERICAL MATRIX
Pseudo MarkNUMERICAL TRICKS
Goods and ServicesProviding temporary use of online non-downloadable software for playing games; Providing a web site featuring temporary use of non-downloadable software allowing web site users to upload, post and display online videos for sharing with others for entertainment purposes; Artificial intelligence as a service (AIAAS) featuring software using artificial intelligence for analyzing data and interacting with humans; Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence for data exploration; Providing online non-downloadable text-to-image generator software using artificial intelligence (AI); Providing temporary use of online non-downloadable computer chatbot software for simulating conversations; Providing temporary use of online non-downloadable software for processing electronic payments; Hosting software platforms for virtual reality-based virtual worlds; Computer services, namely, providing an interactive web site featuring technology that allows users to collect, store, manage, deliver and showcase electronic and paper-based content; Providing user authentication services using single sign-on technology for online software applications; Providing virtual computer systems and virtual computer environments through cloud computing; Computer services, namely, on-line scanning, detecting, quarantining and eliminating of viruses, worms, trojans, spyware, adware, malware and unauthorized data and programs on computers and electronic devices; Cybersecurity services in the nature of restricting unauthorized access to computer systems; Providing online non-downloadable software using artificial intelligence (AI) for machine learning; Providing online non-downloadable machine learning software for enabling computers to learn to perform tasks autonomously; Artificial intelligence as a service (AIAAS) services featuring software using artificial intelligence for data analytics; Intelligent voice recognition services using cloud-based software technology; Providing an interactive web site featuring technology that enables users to enter, access, track, monitor and generate health and medical information and reports; Technological consulting services for digital transformation; Consulting services in the field of software as a service (SAAS); Technical consulting in the field of artificial intelligence (AI) software customization; Consulting services in the field of providing online, non-downloadable software and applications; Consulting in the field of IT project management; Information technology consulting relating to computer network design; Consulting services in the field of hosting computer software applications; Consulting in the field of designing video games; Professional consulting services in the fields of engineering, land use planning, surveying, and environmental sciences; Providing technology consulting in the field of social media; Consulting services in the design and implementation of computer-based information systems for businesses; Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of online gaming, entertainment, education, creative arts, and music
Goods and ServicesProviding online computer games featuring virtual worlds in which users can interact for entertainment purposes; Entertainment services, namely, providing online video games; Virtual reality game services provided on-line from a computer network; Providing on-line resource guides for relatives concerning children in the fields of education, recreation, and entertainment; Entertainment services, namely, providing non-downloadable prerecorded music via a website; Online electronic publishing of books and periodicals; Providing on-line card games; Educational and entertainment services, namely, providing on-line interactive children's stories; Providing information relating to educational and entertainment activities and events for children; Providing a website featuring information in the fields of education and entertainment for children; Educational services, namely, providing academic performance evaluation, guidance, and monitoring for students; Educational services, namely, conducting distance learning instruction at the primary and secondary levels; Entertainment services, namely, providing online multiplayer video games; Publication of texts, other than publicity texts; Entertainment services, namely, providing online multiplayer online battle arena (MOBA) games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online puzzle games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing massively multiplayer online role playing games (MMORPG); Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, providing massively multiplayer online games (MMOG); Simulated banking services for in-game currencies provided in virtual environments for entertainment purposes; Publishing of electronic publications; Entertainment and educational services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Online educational testing; Online educational testing services; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Information relating to entertainment and education provided on-line from a computer database or the internet; Education services, namely, providing kindergarten through 12th grade (K-12) classroom instruction; Education services, namely, providing pre-kindergarten through 12th grade (pre-K-12) classroom instruction; Educational services, namely, conducting distance learning instruction at the secondary, college and graduate levels; Computer education training services; Educational services, namely, providing classes in the field of health and nutrition; Cooking instruction; Providing online non-downloadable comic books and graphic novels; Providing television programs, not downloadable, via streaming transmission services; Providing non-downloadable videos in the field of entertainment, education, family content, classic films, documentaries, animation, cartoons, music videos, game shows, film noir, silent films, historical content, and children's programming via streaming transmission services; Providing non-downloadable videos in the field of entertainment, education, family content, classic films, documentaries, animation, cartoons, music videos, game shows, film noir, silent films, historical content, and children's programming via live streaming transmission services; Consulting services about education; Consulting services about children's education; Consulting services in the field of publication of books; Publication of audio books; Entertainment services in the nature of production of multimedia entertainment content; Entertainment services, namely, multimedia production services
Pseudo MarkNUMBER MATRIX

Classification Information


International Class041 - Education; providing of training; entertainment; sporting and cultural activities.
US Class Codes100, 101, 107
Class Status Code6 - Active
Class Status DateMonday, May 11, 2026
Primary Code041
First Use Anywhere DateSaturday, April 27, 2024
First Use In Commerce DateSaturday, April 27, 2024

International Class042 - Scientific and technological services and research and design relating thereto; industrial analysis and research services; design and development of computer hardware and software.
US Class Codes100, 101
Class Status Code6 - Active
Class Status DateMonday, May 11, 2026
Primary Code042
First Use Anywhere DateSaturday, April 27, 2024
First Use In Commerce DateSaturday, April 27, 2024

Trademark Owner History


Party NameNOT AVAILABLE
Party Type10 - Original Applicant
Legal Entity Type01 - Individual
AddressLacombe, LA 70445
US

Trademark Events


Event DateEvent Description
Monday, May 11, 2026NEW APPLICATION ENTERED
Monday, May 11, 2026APPLICATION FILING RECEIPT MAILED