Trademark Overview
On Thursday, March 4, 2021, a trademark application was filed for NATIONAL LEAGUE GAMING with the United States Patent and Trademark Office. The USPTO has given the NATIONAL LEAGUE GAMING trademark a serial number of 90559387. The federal status of this trademark filing is REGISTERED as of Tuesday, November 9, 2021. This trademark is owned by National League Gaming LLC. The NATIONAL LEAGUE GAMING trademark is filed in the Advertising, Business and Retail Services, Communication Services, Education & Entertainment Services, Computer & Software Services & Scientific Services, Personal, and Legal & Social Services categories with the following description:
Online Gaming Services, namely, providing an online non downloadable computer accessible video game software; entertainment services, namely, the provision of online non downloadable gaming and video programming software delivered via the internet; providing an educational website featuring information in the fields of gaming and entertainment; providing an internet website portal in the field of gaming and gaming information; providing an internet website portal in the field of entertainment and gaming events; providing an internet website portal in the field of gaming; organizing and conducting of community video gaming leagues; organization of gaming competitions; providing a website featuring information relating to the sport of gaming; training services in the field of gaming; Coaching in the field of gaming and esports; providing recreational esports leagues consisting of gaming competitions
Telecommunications, namely, providing online facilities for virtual interaction with other computer users in the fields of computer gaming competitions, e-sport competitions and computer gaming spectator events; Providing internet access to local area network parties and computer gaming spectator events; streaming of video material on the Internet relating to computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events; video transmission of content relating to computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events over digital networks; video-on-demand transmission services relating to computer gaming competitions, e-sport competitions, local area network parties, and computer gaming spectator events
Advertising, including on-line advertising on a computer network; coordination of video gaming opportunities for individuals who wish to participate in team league sports
Social networking services through an online community experience in the fields of gaming and esports, health, fitness and wellness programs
Technology services and computer programming, namely, creating an on-line community for gaming fans and athletes for the purpose of discussions about gaming, esports, health, fitness and gaming events; Creating an on-line community for gamers for the purpose of connecting players, teams and leagues and organizing game and esports activities; providing temporary access to non-downloadable software that enables users to manage their gaming league participation through a scheduling system