Trademark Overview
On Tuesday, February 10, 2026, a trademark application was filed for MOVE LIFE with the United States Patent and Trademark Office. The USPTO has given the MOVE LIFE trademark a serial number of 99645458. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Tuesday, February 10, 2026. This trademark is owned by V111a, Inc.. The MOVE LIFE trademark is filed in the Computer & Software Products & Electrical & Scientific Products, Toys & Sporting Goods Products, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Home theater systems comprising Downloadable computer game software; Downloadable virtual reality game software featuring interactive music-based environments; Downloadable spatial computing software for motion-controlled gaming and athletic training; Downloadable software for generating generative music-based game environments; Downloadable multimedia files containing video and audio in the field of music-based gaming.
Computer programming services, namely, Software as a service (SaaS) featuring software for the generative creation of music-driven game environments; Providing temporary use of online non-downloadable computer software for tracking and analyzing user movement in a virtual environment; Research and design in the field of spatial computing and generative music algorithms; Technical support services, namely, troubleshooting of spatial computing software.
Storage racks for physical fitness equipment, namely, Video game apparatus, namely, interactive control floor pads; Video game controllers; Controllers for game consoles; Joysticks for video games; Physical fitness equipment for use in playing music-driven games, namely, weighted exercise bars, resistance bands, and hand-held weights; Body-training apparatus for use in playing interactive video games; Motion-tracking sensors for use in sports and gaming.
Provision of information in the field of leisure activities, namely, Entertainment services, namely, providing online non-downloadable computer games; Providing a website featuring non-downloadable generative music games; Entertainment services, namely, providing interactive spatial computing, virtual reality, and augmented reality gaming experiences; Providing online non-downloadable game software that tracks user movement for entertainment and fitness purposes.