Trademark Overview
On Wednesday, October 16, 2024, a trademark application was filed for MEGAVERSE with the United States Patent and Trademark Office. The USPTO has given the MEGAVERSE trademark a serial number of 98804838. The federal status of this trademark filing is NEW APPLICATION - RECORD INITIALIZED NOT ASSIGNED TO EXAMINER as of Wednesday, October 16, 2024. This trademark is owned by PIER 59 STUDIOS LLC. The MEGAVERSE trademark is filed in the Advertising, Business and Retail Services, Education & Entertainment Services, and Computer & Software Services & Scientific Services categories with the following description:
Film and video production services; Production of multimedia entertainment content featuring virtual reality (VR), augmented reality (AR), mixed reality (MR), and metaverse technologies for events and locations; Providing immersive and interactive exhibits for entertainment purposes using advanced digital technology in public forums and outdoor urban environments; Providing a website featuring non-downloadable photographs and digitized images of works of art for educational and cultural purposes; Organization of virtual exhibitions and educational programs in the field of art; Providing online non-downloadable films, videos, and photographs of works of art for educational and cultural purposes
Advertising and marketing services, namely, creating, developing, and producing marketing campaigns utilizing cinematographic, photographic, and digital media; Advertising and marketing services utilizing virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies; Consulting services in the field of experiential marketing and advertising using virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies
Design and development of virtual reality software for creating immersive experiences; Design and development of multimedia products; Electronic storage of digital images and photographs of works of art; Providing temporary use of online non-downloadable software for accessing and organizing digitized works of art; Design and development of software for creating VR, AR, and MR experiences for marketing purposes; Providing temporary use of online non-downloadable software for integrating VR, AR, and MR experiences into marketing campaigns