Goods and Services | Retail store services featuring virtual goods, namely, objects in the nature of building structures, movie props, furniture, vehicles, weapons, tools, toys, equipables in the nature of weapons and ammunition, wearables in the nature of clothing, body armor, weapons, skins and costumes, plants, terrain, rocks, particles in the nature of computer software for video game special effects, fauna, flora, consumables in the nature of food, energy food packs, health food packs, fuel in the nature of fuel, ammunition that can be consumed by video game characters, and potions, inventory items in the nature of computer software for building construction materials, for creating products that can be consumed by video game characters, for creating equipables, namely, weapons, ammunition, extra lives and extra game play tokens, and for creating crafting items, spawn in the nature of computer software for the re-entering of video game characters into a game, meshes in the nature of downloadable image, sound, and 3D model files of video game characters, houses therefor, CSG creations in the nature of downloadable image and 3D model files of building structures, movie set pieces, movie props, building frameworks, vehicles, animals, video game characters, food, weapons, building blueprints, and lights all for use in online virtual worlds; Retail store services featuring virtual goods, namely, creations in the nature of games, sound effects, music, downloadable image and 3D model files featuring environments in the nature of game terrain and worlds, artwork, apparel,, costumes, skins, accessories in the nature clothing accessories, jewelry and bags, games, power-ups in the nature of computer software for video game special effects, concept art, particles in the nature of computer software for video game special effects, shaders in the nature of computer graphics programs, water, virtual worlds, experiences in the nature of tickets and passes to events, games, and exhibits, performances in the nature of tickets and passes to theatrical, musical, entertainment and educational performances, game types in the nature of role-playing games, first-person and third-person shooting games, action/adventure board games, puzzle games, board games, racing games, multiplayer strategy games, simulation games, and platform games, fauna, flora, badges, user interfaces in the nature of computer programs that allow for human-computer interaction, businesses in the nature of downloadable image files of business storefronts, business signage, virtual stores, and organizations in the nature of virtual establishments where business is conducted, communities in the nature of downloadable image files of virtual neighborhoods and communal spaces, rendering effects in the nature of computer software for video game special effects, CSG creations in the nature of downloadable image and 3D model files of building structures, movie set pieces, movie props, building frameworks, vehicles, animals, video game characters, food, weapons, building blueprints, and lights all for use in online virtual worlds; Retail store services featuring virtual goods in the nature of visual enhancements to alter the appearance of surfaces of Objects, Creations, and Models, such as but not limited to the appearance of a mesh, wallpaper on or in a structure, color shifting paint on a vehicle, the shimmer of a gemstone accessory, height maps, UV maps, bump maps, PBR, shaders, and images for use in online virtual worlds; Retail store services featuring virtual goods, namely, models in the nature of avatars, characters, building structures, props in the nature of items for use in gameplay, namely, cars, bikes, jets, elevators, lamps, chairs, tables, food, guns, vehicles, weapons, tools, toys, equipables in the nature of weapons and ammunition, wearables in the nature of clothing, body armor, skins and costumes, plants, terrain, rocks, particles in the nature of computer software for video game special effects, fauna, flora, furniture, meshes in the nature of downloadable image, sound and 3D model files of video game characters, props in the nature of furniture, costumes, food, party decorations, vehicles, lamps, and gameplay items in the nature of vehicles, weapons, crafting items, equipables in the nature of weapons and ammunition, power-ups,, and CSG creations in the nature of downloadable image, sound, and 3D model files of building structures and environmental structures in the nature of terrain and mountains, all for use in online virtual worlds; Retail store services featuring virtual goods, namely, scripts in the nature of computer programs, computer software code, and downloadable compiled instructions for playing video games, computer commands for producing emotes, gestures, and other video game character actions, gameplay in the nature of computer software for performing video game character actions, user interface in the nature of keyboards, mouse, virtual reality headsets, voice commands, game controller, graphical user interface components, namely, buttons, text inputs, sliders, dialog boxes, modals, popovers, sound effects, music, foley computer sound effects, spawn in the nature of computer software for returning video game characters to gameplay at a specific point in game, game and instancing characters at specific in-game locations, game types in the nature of role-playing games , first-person and third-person shooting games, action/adventure games, puzzle games, board games, racing games, and multiplayer strategy games, quests in the nature of software programs featuring character quests, downloadable databases in the field of video game player statistics, state management in the nature of computer programs for managing the data of video games, and managing character elements of video game play, API integrations in the nature of computer programs for linking multiple video games, computer programs, databases, networks, and third party applications to one another, AI integrations in the nature of computer programs for integrating artificial intelligence technology into video game enhancements, generative AI in the nature of computer programs for creating video game imagery and video game elements, dialogue in the nature of computer programs for creating video game character dialogue, both written and spoken, shaders in the nature of computer graphics programs, player controllers in the nature of video game controllers, input management in the nature of computer programs for managing video game user inputs, achievements in the nature of leaderboards, awards, badges, trophies and certificates documenting video game player accomplishments, voice input and output in the nature of computer programs for creating character voices via input and output options, streaming in the nature of computer programs for sharing a video game player's screen over the internet, enemies in the nature of downloadable image, sound, and 3D model files of video game characters for use as an enemy, allies in the nature of downloadable image, sound, and 3D model file of video game characters for use as an allies, networking in the nature of application programming interface (API) software for sharing video game player data and settings amongst players, multiplayer in the nature of computer programs for allowing multiple players in different locations to play the same video game or virtual experience, downloadable visual diagrams of video game player statistics and progress, visual scripts in the nature of computer programs to develop gameplay mechanics and game logic, programming language scripts in the nature of computer programs for implementing computer programming languages, bidirectional visual scripts to programming language scripts in the nature of computer programs for converting bidirectional visual scripts to programming language scripts, light management in the nature of computer programs for managing the lighting effects in video games, asset pipeline in the nature of computer programs for creating and managing art assets and props for use in video games, content delivery network in the nature of computer software for allowing video games to be played using a geographically distributed network of proxy servers and their data centers, character stats in the nature of downloadable image files of video game character statistics, and build / preview / play management computer programs for building and previewing video games as well as for managing player actions within such games, all of the foregoing for use in online virtual worlds. |